Shadow following the group (Gathel Nightshadow)
Medium humanoid (human), lawful evil
Armor Class: 16 (studded leather)
Hit Points: 23 (5d8+5)
Speed: 30ft
STR 12 (+1), DEX 18 (+4), CON 12 (+1), INT 13 (+1), WIS 11 (+0), CHA 12 (+1)
Saving Throws: DEX +7, INT +4
Skills: Deception +4, Insight +3, Stealth +10 (expertise), Perception +3
Senses passive perception 13, darkvision 60ft
Cunny Action: can take a bonus action for Dash, Disengage, or Hide action.
Sneak Attack: On any attack where Gathel has advantage he deals and extra +3d6 damage with one attack a round.
Uncanny Dodge: Reaction to take ½ damage
ACTIONS
Short Sword +1*: Melee weapon attack +8 to hit, reach 5ft, Hit: 1d6+5
*Rune of Grey Dwarf: there is a dwarf-like-face rune on the blade saying “Sight” (Arcana or History check for its origins). Grants barerer darkvision 60ft (or increases their darkvision range by 30ft) and advantage on Constitution saves vs. poisons and diseases. Requires attunement.
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Also random Perception rolls for the group...
Brak [roll0]
Levanna [roll1]
Evendur [roll2]
Kelvyn [roll3]
Alegast [roll4]
Cedric [roll5]
Tirion [roll6]
Why will be in the IC...