OD&D (1974) without Chainmail. . .

jdrakeh

Front Range Warlock
I've never run OD&D without Chainmail, though now I may have to (my copy of Chainmail having been destroyed due to a burst water pipe). That said, OD&D is largely self contained (and includes the alternate system for determining hits in combat).

The one thing that OD&D does not seem to be clear on is the order in which characters take action during combat (it only mentions that it's based on Dex). And I cannot, for the life of me, recall how Chainmail handles this. Could somebody fill me in? Thanks much!

Also, while I'm at it, I picked up copies of the Role-Aids supplements Dark Folk and Arch Magic today with an eye toward using them with OD&D (Dark Folk looks particularly good). Any thoughts on good ways to implement either?
 

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From CHAINMAIL:

Jeff Perren & Gary Gygax said:
1. Both opponents roll a die; the side with the higher score has the choice of electing to move first (move) or last (Counter-move).

2. The side that has first move moves its figures and makes any split-moves and missile fire, taking any pass-through fire possible at the same time.

3. The side that has last move now moves its figures and makes any split-moves and missile fire, taking any pass-through fire possible at the same time.

4. Artillery fire is taken.

5. Missile fire is taken.

6. Melees are resolved.

7. Steps 1 through 6 are repated throughout the remainder of the game.

Note: Missile fire from split-moving toops is considered to take effect immediately during the movement portion of the turn, and the same is true of pass-through fire. All other fire, both artillery and missile, is considered to simultaneously take effect just prior to melee resolution.
 



If you own SWORDS & SPELLS, while being lousy wargaming rules in general (sorry Gary!) they do however offer a more comprehensive overview of man-to-man melee in DUNGEONS & DRAGONS, rather than the other way 'round offered by CHAINMAIL.
 

thedungeondelver said:

If you own SWORDS & SPELLS, while being lousy wargaming rules in general (sorry Gary!) they do however offer a more comprehensive overview of man-to-man melee in DUNGEONS & DRAGONS, rather than the other way 'round offered by CHAINMAIL.

I've only ever owned Chainmail, the OD&D core box, and Supplements 1 and 2 (all of which, save for Chainmail and Supplement 1, I was wise enough to retain PDF archival copies of). All of that was destoyed when the aforemntioned water pipe burst (who knew there was a water line in my closet?). I see a small amount of money being tucked away for a PDF copy of Supplement V in the near future.
 

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