delericho
Legend
Mustrum_Ridcully said:After preparing and running my first 4E "light" playtest with my group, I definitely can say that the preparation seemed to have dropped considerably. I used exclusively kobolds in my encounters, and I didn't create a single write-up on my own. That was a serious time-saver.
Is this really a surprise? The big drain on prep-time in 3.5e always came with statting up custom NPCs, especially at high level.
A couple of weeks ago, I created an adventure for 6th level PCs, using the pre-gen lizardfolk from MM4 (and the variant lizardfolk from MM3), traps from the DMG and DMG2 (or was it Dungeonscape?), a black dragon from Draconomicon, and maps downloaded from Wizards.com. The whole thing took less than an hour to prep, and we played through it in a single six-hour session.
As long as the DM is happy to restrict himself to the bank of pre-generated elements, prep time will be very quick indeed. And, in fact, 3.5e has the edge here, simply by virtue of that bank of pre-generated elements being so much bigger. The real test of 4e prep will come when DMs start advancing monsters, adding class levels and templates (or equivalent), and otherwise stepping off the beaten path. In which area there are big savings to be had, and to be fair to it, 4e is looking pretty good so far.