I just downloaded the ESD version of the D&D Rules Cyclopedia, in order to replace my long lost hardcopy version, and began to reacquaint myself with the rules.
I was thinking that this would a great way to introduce my fiance to gaming. She has played 3rd edition once or twice with me, but always complained that it took to long for others to decide what to do, and she never was able to get a grasp on all the character details (feats, multiclass, etc.). Her criticisms seem to amount to the idea that the tactical nitpicking that D&D 3 invites is not for her.
Basic D&D, however, with its somewhat black-and-white character templates, and broad combat rules, is probably a lot better suited in terms of her likes and dislikes. My question, however is two-fold.
First, if I do this, it would likely just be a single player (my fiance) and myself. Has anyone had any experience gaming with a single player? What sort of adventures/plots have you had success with, and what hasn't worked for you?
Secondly, given that D&D (especially OD&D, with its lack of multiclassing and specialized characters) is balanced more towards the optimal cleric/fighter/wizard/thief 4-player arrangement, I can think of a lot of situations where a single specialized character might not have the capabilities to deal with. I don't want the game to boil down to the same few scenarios again and again just because her thief can't cast spells or something like that. Are there any rules changes anyone might suggest to keep things fresh and balanced?
I was thinking that this would a great way to introduce my fiance to gaming. She has played 3rd edition once or twice with me, but always complained that it took to long for others to decide what to do, and she never was able to get a grasp on all the character details (feats, multiclass, etc.). Her criticisms seem to amount to the idea that the tactical nitpicking that D&D 3 invites is not for her.
Basic D&D, however, with its somewhat black-and-white character templates, and broad combat rules, is probably a lot better suited in terms of her likes and dislikes. My question, however is two-fold.
First, if I do this, it would likely just be a single player (my fiance) and myself. Has anyone had any experience gaming with a single player? What sort of adventures/plots have you had success with, and what hasn't worked for you?
Secondly, given that D&D (especially OD&D, with its lack of multiclassing and specialized characters) is balanced more towards the optimal cleric/fighter/wizard/thief 4-player arrangement, I can think of a lot of situations where a single specialized character might not have the capabilities to deal with. I don't want the game to boil down to the same few scenarios again and again just because her thief can't cast spells or something like that. Are there any rules changes anyone might suggest to keep things fresh and balanced?