[OD&D] Mythic Asian Fantasy in Two Easy Steps!

You're going to publish this for Swords & Wizardry, right? This is cool stuff. :)

Thanks :lol: This will only be available as a website for a while, though.

I just started a new job, so publishing any kind of substantial PDF won't be possible for a month or two, at least. Also, publishing it in non-OGC HTML first allows me to get feedback on the actual rules and edge in some stress testing before committing them to print ;)

In the meantime, however, I wholeheartedly stand behind small-press products and publishers that exhibit outstanding products and professionalism — so I'd be more than happy to link back to Mythmere Games :D If you have an add banner or button that you'd like me to use, feel free to email it (as an attachment) to me here.
 

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The Dragons of the East site is now live, though a bit content-free for the time being. You can access it via the link that I posted further up-thread (which I updated with the new URL earlier this evening).
 


I am very excited to see what you come up with having followed your Borderlands work as well.

Thanks! Unfortunately, the Borderlands stuff had to go on the back burner indefinitely, though I've been working on compiling a ZIP file with all of the RTF files, GM screen inserts, and maps.
 

Well, I didn't get the entire Men & Magic section completed, but I did get all of the basic character rules up for classes and races. I'll see if I can't get the sections on equipment and combat up within the next day or two. Monsters & Treasure will probably have to wait until the following weekend, as will the character sheet.
 

Okay, Men & Magic has been fully uploaded, along with my house rules for combat (inspired primarily from Chainmail) and non-combat action resolution (inspired by The Fantasy Trip).
 



Well, I'm still working on monsters and treasures, but I've uploaded a character sheet based on the original OD&D character sheets from TSR. It's nothing fancy, but it has a tiny bit of added Asian flair.
 

After a friend of mine read GURPS China, he said ancient China was a generic fantasy world.

After trying to build a Chinese-inspired campaign using the 3e OA, I came to a similar conclusion. To make a Chinese-style D&D game, all you really need is to change the names of things in the core rules.

A friend of mine had thought of that. He said we could make a centralized empire much like Persia or China, but not call it that. The barbarians would be from the West and would be of the barbarian class with their priests being Paladins. They would have a feudal culture and would be proud of their horsemanship skills. They generally only wear light and medium armor because that's the best their technology makes. Paladins would have heavy armor because they were the clergy and would get the best the barbarians could import. The paladins would be trying to harness the chaos of the barbarians into something constructive. Then we could place all the other classes in the empire with monks with their monestaries to the east and see how long it would take for someone to realize the setup.
 

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