Beholder Bob
First Post
I am of the opinion that all classes should have something to look forward to gaining each level or two (averaging 2 'things' per 3 levels).
Now - to balance that out, say, for the wizard, is limiting the class to 3 schools of magic, allowing them to learn an additional school every 6 levels - note - all wizards are required to be specialized in my game. To augment them (that above cost is very high!), includes such things as additional stages of power gained by/through the familiar, extra spells learned at various levels in your specialty, and I give them bonus feats every 4 levels, not every 5.
I've weakened the more powerful classes to balance this, but the result was to make every level in a base class worth the taking.
B
B
Now - to balance that out, say, for the wizard, is limiting the class to 3 schools of magic, allowing them to learn an additional school every 6 levels - note - all wizards are required to be specialized in my game. To augment them (that above cost is very high!), includes such things as additional stages of power gained by/through the familiar, extra spells learned at various levels in your specialty, and I give them bonus feats every 4 levels, not every 5.
I've weakened the more powerful classes to balance this, but the result was to make every level in a base class worth the taking.
B
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