Oder ich fall um--juche!

Dogbrain

First Post
Beer cliches from my fantasy campaign:

Elf beer has no kick, and you have to drink gallons to get a buzz, but the flavor makes up for it (unless a Dwarf is doing the talking).

Dwarves have the most complex system of beers in existence. The gods recruit their brewers from the Dwarves (except for Elf gods). Dwarf beers are not only classified by flavor and strength but by the specific sort of drunkenness they produce. Certain Dwarf beers bring on trance and visions.

Brewers get safe passage nearly anywhere. Even among the most bloodthirsty subhuman species--so long as they spend at least a month to brew a batch. Incompetent brewers who try this find themselves declared "false brewers" and killed in amusing fashions.
 

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I like that. You'll need a German translation for those who don't speak it, though - and context, if applicable.

Is there a question along for the ride, though?
 

In the campaign in which I play, the group visited a tavern and spied some guys we had been following. We knew that they were up to no good and suspected that they had ties to the big evil organization we were trying to destroy. One of the players asked, "What are they drinking?"

The DM replied, "They're drinking light beer."

We killed them.

That's now become the litmus test in the campaign: people who drink light beer are evil.
 

Prothall said:
I like that. You'll need a German translation for those who don't speak it, though - and context, if applicable.

Bier her.
Bier her,
Oder ich fall um--yuche!
Bier her.
Bier her.
Oder ich fall um.
Soll das bier im Kellar liegen,
Und mich hier die Ohnmacht kriegen?
Bier her.
Bier her,
Oder ich fall um.

It is a drinking song that is repeated a half step higher, over and over, until nobody can keep up with it.


Is there a question along for the ride, though?

Ah, I see. I did not realize that spontaneous sharing of ones campaign features was prohibited here.
 


For the first time ever, a week and a half ago, one of my characters got drunk. We were planning to go out and hit the bars for information on a thieves' guild, but instead we became enthralled by the GM's descriptions. One PC ended up as bar tender for an evening (thanks to my +19 Diplomacy bonus), but a group of Dwarves came in, and we decided to give them a free round. They'd only drink it if we had some too, and it was apparently nasty nasty gunk, and I started to find people pretty who hadn't been pretty before.

In my game, there wasn't much in the way of beer-drinking. I don't have Dwarves in my game, and Elves helped rule the world for a while, so wine is the drink of choice. Dang, now I want to go revise the drinking rules that were in TFT. They were far too clunky.
 

Gnomish beer is light and bubbly and fruity, carbonated with strange tangy 'kicks' introduced throughout. Gnomes like to layer flavors, and to see the reactions on the faces of those who drink their beer -- they play with taste, they don't perfect it. Some gnomish beer is prank material -- drink it and you start to float, you pass out instantly, your nose grows to collossal size...

Halfling beer is dark and thick. It's got a cheap sort of usefulness, with a minimum of ingredients, and takes a strong stomach to cope with. It's cheap, but rich, good to drink in massive quantities at celebrations, good to drink while traveling on the trail, good to drink after a hard day's work at a mine too small for the humans. It's a resilient beer -- it's tast drowns out even the grit and dust of the road.

Orcish beer is slop. It's a mixture of many different beers in an unholy hybrid alcohol that gets you drunk and dissolves your esophogus at the same time. They like fermenting dangerous or disgusting things because of the challenge to drink them -- being able to stomach orcish urine beer makes you instantly a blood to be feared and respected in the tribe. The more exotic forms mix fire or acid or cold or poison into the broth to have the drinker actually take damage from the drink. If it goes down easy, it's a pansy drink, it shows nothing about your power. If you can make it look like taking 1d4 points of Con damage is easy, then you are to be respected. Of course, cheating needs to be looked for -- and cheaters need to be executed without mercy.
 

Thanks, Dogbrain, and Pugio. As you might see by my postcount, I am a sad little creature not yet accustomed to all the goings-on of the forums. I, alas, have no drinking stories as my player's character's don't frequent bars and they haven't had a dwarf in about 12 levels (which was made at my prodding). Enjoying these stories, though.
 

Prothall said:
As you might see by my postcount, I am a sad little creature not yet accustomed to all the goings-on of the forums.

Actually, most of the posters here are pretty nice and not quite so quick to be judgmental or sarcastic. :)
 

I have a drink called tiley imc that's distilled in part from the heart's blood of a red dragon. It's exceptionally potent and can easily be overdone. Also extremely expensive.

Dwarven cuisine sucks imc, but their spirits and beers are fine and fearsome. Elves make wine and mead and some liquors, brandies, etc. Halflings are especially reknowned for anything having to do with food and drink.
 

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