WotC Salvage: 101 Warlock Patrons

Chaosmancer

Legend
Lord_Ventnor said:
There seem to be some thread asking about Warlock Patrons and how to RP them. To help those who are thinking of playing a Warlock, let's come up with ideas that could inspire them! Get those creative juices pumping!


1.) Kris Kringle, the Winter King (Archfey): This powerful fey lord derives his power from joy in the mortal world. The happier people are, the stronger he is. He employs Warlocks who he contracts with to both slay monsters and to make peoples lives better, whether it be through giving gifts, singing songs, or sharing eggnog. Woe be to those who cause unhappiness in Kringle's name, though. The Winter King is not often prone to rage, but the icy chill he will inflict on those who intentionally rob the joy of the innocent is said to be so cold that even the Gods dare not risk his displeasure if they can avoid it.


2.) Alkaraz, the Imprisoned (Fiend): Hundreds of years ago, a holy order of Paladins and Clerics defeated a mighty Demon Prince who had come to conquer the mortal realm. To prevent him from returning to the Abyss and plotting another conquest, the High Priest had the demon's essence sealed within a newborn baby. Said child would later display the ability to call on fiendish magic, though he was known to be as heroic as any Paladin. The demon's essence was passed down through this child's bloodline; as long as one of his descendents lives, Alkaraz will remain imprisoned. Thus, several of the demon's most fanatical servants have been hunting down descendents of this bloodline in the hope of freeing their dread master.


3.) The Man in the Moon (Great Old One): An incomprehensible entity that either lives on the moon, lives inside of the moon, or is the moon. Whatever it really is, the Man in the Moon seems to have only one goal; entertainment. It contracts with any Warlock who tries to make contact with it. The trade is simple: the Warlock gets power, and the Man in the Moon gets to see the world through the Warlock's eyes. This entity has been known to show its displeasure to Warlocks who aren't interesting enough through nightmares to prod them into more dangerous situations. It also enjoys forcing two Warlocks who have contracted with it to fight to the death for its amusement.







1eejit said:
4) Puck (Archfey)
The trickster's aim is to spread mischief and confusion. He occasionally shares a portion of power with mortals of a similar bent, charlatans or con-artists, but they should beware of jokes Puck plays on them.







spanglemaker said:
trumps12-Hyndla.jpg

5) Hyndla: (Archfey) Hyndla resides in Jotunheim, rather than the Feywild. She is a Blood Mistress, Seer, A Giantess and a Hag who is capable of perceiving and manipulating bloodlines.


6) Angrboda: (Archfey), Hag of the Iron Wood, whose consort was the god Loki, she is the mother of Hela, Jormundgand and Fenris. Technically she is a mother of gods, spirits and demons. She is the Chief of Chiefs of the Wolfclan and is one scary woman who even gods fear. Yet she will protect her chosen and test them to make them stronger.


7) Tiandra: The Summer Queen and Queen of the Court of Stars (Archfey), her chosen knights are Shiradi Champions.


8) The Sea Lords (Archfey),who rule the Court of Coral are Elias and Siobhan Alasti who oversee the rivers (Elias) and the seas (Siobhan)


9) The Gloaming ArchFey are many, the most famous being the Maiden of the Moon, who is a huntress and the bane of lycanthropes.


10) Oran the Green Lord (Archfey), is the Lord of Nature.


11) Prince of Frost (Archfey), rules the winter court, but really he is the merely the proxy (does the donkey work) for Elsa of Arrandelle aka the Snow Queen. She is far to busy building snowmen and singing.


12) Neifion the Lord of Bats (Archfey)


13) Zebechial the Lord of Lightning (Archfey)


14) Morrisa the Lady of Swords (Archfey)







feartheminotaur said:
15. Tharizdun (Fey/Fiend) - Tharizdun, a primoridal diety, once created the Abyss by corrupting a portion of the elemental chaos using a shard of pure evil. This was his first step towards his ultimate goal: To destroy the entire universe. For this, all the other gods banded together to seal him away long ago. His name is no longer spoken, and few, if any, mortals or immortals, even know his name much less his history.


His prison, after many eons, has weakened, allowing his influence to creep out into the worlds beyond. Soon, a special alignment of the planes, a once in millenia occurance, is approaching; a magical confluence that gives the Chained God a chance to be free. To this end, he has corrupted many beings, fiend and fey, and uses them, unbeknownst to them, to do his bidding. He targets archfey such as Neifion, Lord of Bats, or archfiends such as Pazuzu, who frequently form pacts with mortals. He uses their pact followers to avoid providing a direct link that would draw attention to his ultimate plan.


The patron of our PCs discovers the web of influence, and throwing off the shackles of this elder evil, forms a pact with the PC to thwart Tharizdun's plans. The party soon finds themselves immersed in battle for the very existance of the universe.







Lord_Ventnor said:
16.) Polaris, the North Star (Great Old One): One of the brightest points of the night sky, there are many theories as to why it sits eternally in the North while all the other stars move as the seasons change. Some astronomers say that it is because of the way it is positioned while the Earth rotates. But there are those who have uncovered deeper mysteries; you just happen to be one of them. And what you've found that it may not be a good thing that the North star never moves.


17.) Aloth-Zanoth, the Eternal Sleeper (Great Old One): There are two cults involved with this slumbering terror. One wants to unleash it on the world, while the other is trying to make sure that its unknowable body remains ever-sleeping. To maintain the enchantment that forces this sleep, though, thousands of souls are required. You tell yourself that the many goblins and bandits that you've slain with your eldritch powers deserve the fate of being devoured within Aloth-Zanoth's dreams, but do they really? And is your attempt at keeping this being from waking up and devouring all who live on the mortal world doomed no matter how many you kill? It's hard to tell.


18.) General Garruk, 9th Baatorian Division (Fiend): The Blood War is one of the longest-running conflicts that the multiverse has ever seen, and both Devils and Demons are always looking for new recruits. General Garruk, the leader of a diabolic division fighting the war, has been known to employ Warlocks to aid in this endeavor. The Warlocks he contracts with are used to hunt down evil souls and kill them to swell the General's army. His leaders don't really like having evil people killed before they can corrupt others to evil, but the General needs those resources now. There are always more demons. Always.







Macrocosm156 said:
The Great Old Ones and Outer Gods from Lovecraft's Cthulhu Mythos are great basis for a Great Old One patron.


http://en.wikipedia.org/wiki/Cthulhu_Mythos_deities#Great_Old_Ones







Polaris said:
Bruce Cordell wrote an article for Dragon called "Wish Upon a Star" which I am using as a source of entities for Great Old Ones. Sure it's a 4e article but that shouldn't matter for this.


-Polaris







spanglemaker said:
19) The Blood B*tch (Fiend)
A demonic queen who grants their allies the power to wield hellfire, those slain by her allies empower her.


20) The Dream Queen (Great Old One)
A succubus who found a key to power within the Oneiric Realms, her essence was fused with a Great Old One and now she communes with her pets via dreams and visions.







feartheminotaur said:
21. Lurue the Unicorn Queen (Fey) - Lurue, Queen of Unicorns, believes that life is to be lived, with passion and grace. Her worshippers pray to her in moonlit glades, where she hears their stories of adventure and exploration. These are lonely souls, those whose fires had been quenched; flowers who had been trod upon by the world. One night, they gazed up at the moon, and suddenly felt powers - powers that set them free to live, wandering the world, sharing in laughter and fun, proving, by combat if needed, that love always wins. Her's is a pact with no secret agendas or complicated plans; she asks that her warlocks user their powers for good times and oppose those who wish to take that enjoyment from others.







spanglemaker said:
22) Reb- Beka- Blakh (Fiend)
A foul demon whose singing causes Bards, Banshees and Dracolich to flee in absolute terror. Easy to summon on a Friday. those of her allies (fans) who are gifted with a book of screams (its not shadows for her), strangely have Vicious Mockery as a cantrip.


23) Katje Bushka (Archfey)
A powerful Enchantress, who knows many secrets and those who she is patron to are referred to as fish people. Often her fish people were Sages, Entertainers, even criminals but all who love her forge a pact with her and take a kiss of seedcake from her mouth, they say mmm, they say yes and step into the sensual world. Reb-Beka-Blakh is terrified of her, but Katje is an ancient power who can scare and charm as she will.




(Apologies for my bardic references- lol)







Lord_Ventnor said:
24.) The Crimson Ruby (Fiend): Not much is known about this blood-red gem. The only things that are known for sure is that it originated in the Abyss, and that it grants anyone who holds it the power to conjure up demonic fire magic. This gem has traded hands many years, and always seems to leave someone's possession when the owner is killed. You have just obtained this item by chance, but now you find yourself the target of both ambitious mortals who want the ruby's power and hordes of demons who want to claim it to assume the rank of Archdemon. You'd better learn how to master its powers, and quickly; you won't survive otherwise.


25.) The Singularity (Great Old One): This is not so much a knowable entity as it is a tear in the fabric of space and time that consumes everything around it. Millenia ago, a wizard of great power learned how to harness the unbelievable power of the Singularity to fuel his magics, and ended up consumed by the rift despite being lightyears away from it. You have discovered this wizard's writings; perhaps you can learn from his mistakes. You can't help but feel that every time you use this magic, though, the Singularity grows bigger. And you don't know how big it can actually get.


26.) The Erlking (Archfey): This powerfully-built horned hunter leads the Wyld Hunt, a collection of powerful fey lords and beasts that rove through the Realms of Faerie and the Mortal Plane seeking bigger and more dangerous game. Though he grants deceptive magic to his Warlock followers, he is also pleased whenever they take bold and desicive action against their enemies. It is said that he invites the most powerful of his followers to join him on the Wyld Hunt. This same rumor says that he contracts Warlocks primarily to see who is worthy of this honor.







spanglemaker said:
27) Bjor K'gos'dtt'ro (Great Old One)
In a land of Ice, a sugarcube formed and it grew, into a mountain of sugarcubes. From it sprang the Great Old One Bjor K'god'dtt'ro. Then sparse music rang through all the spears, influencing the worlds beyond.




(Apologies for my bardic references- lol)




28) The One Ring (Fey/ Fiend/ Great Old One)
Forged by an ancient ring smith, this ring makes its bearer believe that they are invisible, under its influence they have no choice but to do what the ring wants. It is highly addictive, and simply wants to be wielded to fulfill its arcane desires.







feartheminotaur said:
29. The Other (Great Old One) - Many know that to make a tome one must put marks on parchment; that to build a house, one must lay a foundation; that to plant a seed one must plow the earth - the knowledge of the rythms and patterns of life and death, the harmony of everything relying on everything, poses a peculiar question for sages. What came before everything? If the Gods birthed the Universe, who birthed the Gods? And if the Universe birthed the Gods, than who made it?


This unaswerable question, like the chicken and the egg, has long been the kind of reasoning exercise teachers would pose to their pupils in school rooms and monasteries world wide.


Unitl now. Now the answer lies in a throbbing purple stone, buried in a ruined and forgotten temple far to the north. The Other, It the World Is Made On, the other side of coin stamped with our universe, has found a way to be, to manifest, in our world, and slowly begins looking for someone to make contact with...but to what ends?







feartheminotaur said:
30. Lusus the Gatekeeper (Fey) - Lusus stands before the entertwined gates to the Divine Baachanalia, the eternal reward for those that please the gods of wine, theatre, and other earthly delights. The entrance to this never-ending parade of poets, bards, lovers and luxury can only be had by invitation from the Gods themselves - with one exception. To reward his service, Lusus may allow in one being of his choosing once every hundred years. To this end, Lusus uses his choice wisely. For Lusus stands at the Gate, but stands bored as well. Undying ages outside of opulent hedonism has left him with little to do. He needed entertainment, and, thus, was born his pact.


He offers the same deal to all he feels worthy: "Go forth and entertain me. Live the greatest stories ever told, however you see fit. The winner will join the Feast of Five Senses - those who fail will be forced to serve along the walls and at the gates, for one full year - as my relief whilst I enjoy the fun!"







Yunru said:
Here's a thousand words on a Great Old One:
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Yag007 said:
Notable Fey:


Titania: Queen of summer and the seelie court. The Lady of light and life
Oberon: King of the seelie
Aurora: The lady of summer, daughter of oberon and titania


Mab: Queen of winter and the unseelie court, Queen of air and darkness
Madoc: King of the unseelie
Maeve: Lady of of winter, Mab's daughter


Cait Sith: King of cats, servent to Queen Mab
Leannansidhe: The dark muse, queen of exiles.
Erlking: The Elfking, lord of the Wyldfae and of the hunt.


Notable Devils of Baator(lawful evil):


Lords of the nine hells:
the 1st: Zariel (imprisoned) Lord Bel(current ruler). Timat also resides on this layer.
2nd: Archduke Dispater
3rd: Viscount Mammon
4th: Lady Fierna, Archduke Belial
5th: Prince Levistus
6th: Glasya, daughter of azmodeus
7th: Archduke Baalzebul
8th: Mephistopheles
9th: Azmodeus


Pit Lords:
The Dark Eight:
The pit fiends of the Dark Eight, and their respective responsibilities, are:

- Gazra
- Koroboros
- Abarax
- Tanetal
- Baalberith


Yugoloths, natives of Gehenna(Neutral Evil):



  • Aulmpiter A nycaloth, general of the Army of Darkness.
  • Bubonis An Ultroloth who rules a fortress called the Obsidian Tower. He is a rival of Inthracis, and he is directly behind him in the Yugoloth hierarchy.
  • Gaulguth A Nycaloth, berzerker warrior in the Army of Darkness.
  • Inthracis Ultroloth necromancer who rules the city of Corpsehaven. He is directly behind Kexxon in the Yugoloth hierarchy.
  • Kexxon Unknown species, though probably an Ultroloth, Kexxon is somewhat like a combination of the Oinoloth and the General of Gehenna. In Paul Kemps book Resurrection he is called "Archgeneral of the Blood Rift". He rules a fortress called the Steel Keep. He is the ruler of Yugoloths in Forgotten Realms.
  • Malimshaer A Nycaloth, scout and stealth warrior in the Army of Darkness.
  • Nisviim An Arcanaloth, chief assistant to Inthracis.




Demon Lords of the Abyss(Chaotic Evil):


- Baphomet
- Dagon
- Demogorgon
- Fraz-Urb'luu
- Graz'zt
- Juiblex
- Kostchtchie
- Lolth
- Malcanthet
- Obox-ob
- Orcus
- Pale Night
- Pazuzu
- Sess'Innek
- Yeenoghu
- Zuggtmoy







Lord_Ventnor said:
31.) Luxerovax, the Draconic Duke (Fiend): Not all of Hell's rulers were created there. Luxerovax was a Red Dragon whose skill with the arcane arts was so great, he was invited to join Hell's Legions by Asmodeus himself. Luxerovax now rules a portion of Hell's 1st Layer, though he has his eyes on acquiring more territory as most lords of Hell do. Warlocks who contract with him wield deadly dragonfire, and are expected to sacrifice gold to him on a regular interval. While he's interested in diabolic politics, Luxerovax is still a dragon, after all. Many Warlocks who have contracted with him are Dragonborn.







Lord_Ventnor said:
32.) Yourself (Any Pact): You yourself were once a powerful fiend, archfey, or something else. However, a run-in with a rival, an epic curse gone wrong, or a simple twist of fate have left you stranded in a weak human (or elven or dwarven or whatever) body, with access to your most powerful abilities denied to you. As you adventure, you find yourself reclaiming more and more of your old power. Whether your time spent as a mortal is an experience that teaches you to have new appreciation for those you dismissed as beneath you or just intensifies your disdain for all these emotional flabby meat-things remains to be seen.


33.) Delphi, the Far-Seer (Great Old One): Delphi was a poweful mage who saw that a great calamity would befall the world hundreds of years into the future. Rather than write it off as not his problem, he instead projected his conciousness into the present day to aid those he saw would help avert the catastrophe. You are the one he contacts directly, though his method does kind of hurt your brain a little. Still, the mastery of mental magic that he is teaching you has not existed for centuries, so you can't complain all that much. Except for when he wakes you up at 3 am by screaming directly into your frontal lobe, because "YOU CAN SLEEP AFTER THE UNIVERSE IS SAVED!!!" Jerk.


34.) The Headless Horseman (Archfey): This powerful faerie is said to be an embodiment of war itself. Some say that it is merely a legend, some say that it is the grim reaper made manifest, and some say that it is one of four horsemen who will usher in the end of the world. Whatever the truth behind it is, you have somehow learned enough that it is teaching you both faerie magic and the art of war. Warlocks contracted to the Headless Horsement swear to the Pact of the Blade, without exception.


35.) The Necronomicon (Great Old One): This book of Eldritch Secrets is said to contain revalations so horrific that those who read it go irrevocably mad. Even the Gods themselves are not immune to this effect, or so the stories say. You have acquired but a fragment of this legendary tome, and already you can feel yourself starting to loose perception of reality. Still, the secrets of magic that you have learned from it are absolutely incredible, and you find yourself compelled to try and complete it. Who knows? Perhaps you will be the one person who can piece together and truly understand the Necronomicon. At least, that's what you tell yourself to justify what you know is an insane and likely fatal quest.


36.) Professor Sakkar (Fiend): This powerful devil was bound in the service of a prestigious institution of magical learning. His contract states that he is to teach aspiring young wizards about the politics of hell and the proper way to summon fiends, and he is well-payed for it. However, the Professor is also known to show certain secrets to students who he either favors or who bribe him. The school frowns on this, but contracting Warlocks is technically allowed by his contract, and the deans know that trying to renegotiate with him would be difficult at best. Thus, they tend to turn a blind eye to students who have forsaken the Wizard's path to become Warlocks. At the worst, they expell those students who they think are too big of a risk to other pupils.







Macrocosm156 said:
37.) Gozer (Great Old One): Aka Gozer the Traveller, Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Lord of the Sibouillia.


"He will come in one of the pre-chosen forms. During the rectification of the Vuldronaii, the traveler came as a large and moving Torb! Then, during the third reconciliation of the last of the Meketrex supplicants, they chose a new form for him: that of a giant Sloar! Many Shuvs and Zuuls knew what it was to be roasted in the depths of the Sloar that day, I can tell you!"


- Vinz Clortho, Keymaster of Gozer







Spekke- said:
38.) The Anointed (Great Old One): For centuries the Cult of the Anointed has plagued any region where desert heat can scramble the minds of men. The cult claims to follow the Anointed, a god of sacrifice, piety and meditation. Most dismiss the Anointed enclaves as being nothing more than talented conmen who have figured out how to separate men and their money with a glib tongue and some minor magics. Others contend that something darker lies at the heart of this faith. Rumors abound that the patron of this faith is an ancient mummy who was pulled down in life for seeking to become a god and continues seeking this goal even in death. The Anointed asks only that those who serve him spread the word of his divinity, pray often, and prepare the bodies of the dead for their journeys in the afterlife. Are you a willing tool in the Anointed's hands, hoping to hasten the day of his ascendance in hopes of divine rewards? Or are you another unwitting dupe who uses the gifts of the Anointed without knowledge of the weight of your actions?


39.) Zier'den (Fiend): Long ago Zeir'den was a mortal man like any other until he fell to the temptations of Asmodeus. So useful was he on earth that he was able to leverage a small measure of autonomy for his soul when he was finally drawn into Hell. Since that time he has proved to be a master manipulator whose schemes are so convoluted that his hand is rarely seen. Many of the actions that have been laid at his feet seem peculiar. It is believed that Asmodeus uses Zier'den when a surgeon's delicate touch is needed and the brute strength of Hell's Legions will cause more problems then they will solve. However, each time that Zeir'den's actions have come out into the often it seems that suffering is lessened among mortals and that oppression is lifted. Is this fiend merely a master of public relations or is he, as some overly optimistic fools whisper, a good man working among the forces of evil? Warlocks who serve Zier'den do not advertize their patron to others and are frequently asked to perform tasks that seem frivilous at the time and only decades later does the hurricane-like effect of their trivial actions become visible.


40.) Rougarou (Archfey): Each time the Erlking goes out on his Wyld Hunt the Rougarou is nearby. Some legends claim that he is a member of the Hunt but others claim that the Rougarou hunts the Hunters- seeking to pull down any Fey lord who wanders too far from the safety of his cohort. Whatever the facts, those who take on pacts with the Rougarou are often those who embody the darker aspects of nature.





Yag007 said:
Macrocosm156 wrote:
37.) Gozer (Great Old One): Aka Gozer the Traveller, Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Lord of the Sibouillia.


"He will come in one of the pre-chosen forms. During the rectification of the Vuldronaii, the traveler came as a large and moving Torb! Then, during the third reconciliation of the last of the Meketrex supplicants, they chose a new form for him: that of a giant Sloar! Many Shuvs and Zuuls knew what it was to be roasted in the depths of the Sloar that day, I can tell you!"


- Vinz Clortho, Keymaster of Gozer




lol baller







SpedGuy said:
Nice, I will put up the ones my PCs and currently active NPCs are using:
41.) Ebe', the Ancestors' Keeper (Fiend, Chain (Imp)): Many people's worship their ancestors; but sometimes one's ancestors are not the noble people worthy of worship one would hope. Ebe' is a Devil stationed in Achron who invests heavily in the soul-trade, and has grown a sizable cult on many worlds on one promise: your service in life, and he will track your dishonored ancestor's soul down in the depths of the lower-planes and free it from torture and servitude (into his somewhat more boring service).


42.) Shehmalak, Voice of the Desert (Fiend, Blade (Halbred)): Shehmalak, the great Efreeti prince, made war against the Djinn of the deep deserts in the eldest of days. Defeated, he was bound into a great spear (GM Note: a Halbred mechanically) and buried within the sands for all eternity. However, his voice calls out to those who wish for power; and over the centuries many have found the cursed spear buried in the sand and come under it's power; only to be returned by the Djinn to it's resting place in the future. Shehmalak continually seeks a way to release him from his prison within the blade, but none has ever been found.


43.) The Voice in the Deep (Alien, Tome): There is a tale among sailors, that sometimes a drowning man hears a voice calling to him as he sinks into the depths of the water. Where this voice comes from, none ever know; but those who hear it invariably find themselves surviving, washed upon the shores of islands far from where the waves swollowed them. Men saved in this way are marked, following the mysterious urgest of voices only they can hear, 'writing' page after page of blank books with words only they can see.







Lord_Ventnor said:
44.) The Penitant One (Fiend): Though the creatures of the Abyss are made from pure evil, occasionally the unthinkable happens; one of them grows a conscience. It just so happens that the Penitant One had ascended to the rank of Demon Lord before attempting to redeem himself, forsaking both his Abyssal domain and even his name. However, the Penitant One had contracted several unabashedly evil Warlocks before turning to the side of good. He is now attempting to recruit a new cadre of Warlocks. Though he can still only grant the firey powers that he was once known for, he charges these new Warlocks with the goal of finding his former followers. He would prefer it if they could be redeemed as he was, but he also knows that inevitably some will have to die.


45.) Zeritha, the Mind Mage (Great Old One): The Githzerai are a race of extraplanar aescetics who live on the plane of Limbo and in the Elemental Chaos. Descended from the slaves once held by a vast empire of Mind Flayers, the Githzerai learn a variety of mind-affecting magics so that they will never again fall under the sway of the Illithids. One such master of this magic is Zeritha, who lives in a monastery that can be reached from the mortal plane, albiet with some difficulty. She is known to take on students that she feels will not misuse the magic that she can teach them. Her tests involve students coming to face their innermost selves; those who are either evil at heart or who refuse to acknowledge their flaws are turned away. As such, she has relatively few students.


46.) Old Redbark (Archfey): Old Redbark was once a treant of immense size and power who roamed the forests of the Feywild and the Mortal World, striking down any who dared to threaten the stability of the forests he loved. These days, he doesn't do that any more, having grown so old and tired that some days he appears to be nothing more that a very large sequoia. While he is mainly revered by Druids and Rangers, Old Redbark has been known to share magical secrets with Warlocks who promise him that they will continue his mission of keeping the forests of the world safe and healthy.







UnknownMourner said:
47. The Golgothan Excremental (Fiend): A vile creature composed of human excrement. It was brought into existence from the pain and misery of the people of Golgotha who were put to death by crucification and given form by the waste excreted by the victims upon death. Its stench is unbearable and can diminish a person's will to fight, causing most to flee from it. Anyone who can fight a Golgothan is either incredibly brave or incredibly stupid (or simply has no sense of smell). It is prophesized the demon Azrael will summon a Golgothan to find and kill the Last Scion, Bethany Sloane.







IxidorRS said:
!!! A request! I need a patron of beer, ale, alcohol, drunkenness, etc. Any ideas?




A few ideas I found.
Biersal: Germanic Kobold of the Beer Cellar (The idea of a kobold being a great patron is incredibly amusing)
Cerridwen: Welsh Goddess of Barley
Cluricane: Irish Spirit or Elf
Gambrinus: Flemish King of Beer
Goibhniu: Celtic Brewer of the “Beer of Immortality”
The Wave Maidens: Aegir’s Nine Daughters & Assistant Brewers
(from http://brookstonbeerbulletin.com/know-your-beer-gods-goddesses/)







Mechatarrasque said:
The Holy (Great Old One): Some legends say that evil entered the multiverse when Tharizdun attempted to steal power from the Far Realm. A few scholars believe that good entered the multiverse through the Far Realm or something like the Far Realm as well. These scholars say that the great light atop Chronias is the form of the Holy, the Great Old One who brought good into the multiverse. What it is doing there is not known, but heavily debated. Some think it is a prisoner, others that is the hidden leader of the angels of Mt. Celestia. Believers in the Holy do agree that it is as alien to mortals as any other Great Old One, and that occassionally it grants the powers of a warlock to a mortal for Good reasons, although these are rarely fathomable until much later.







tehsquirrely said:
The Lady Gaga (Archfey): The Lady is an eccentric queen of the fey who does not contact warlocks, but instead is contacted by, as legend has it, saying her name three times into a mirror. Warlocks under her patronage are expected to encourage the arts and are often friends to bards, or have some bardic training themselves. The Lady is unabashedly chaotic and her followers revel in her shocking style and will often do or say something simply to see the looks of shock on the faces of normal folk.


The Goblin King (Archfey / Great Old One): The Goblin King lives in a colossal maze and warlocks with his pact were often kidnapped by him as children or else became lost in his maze somehow. The Goblin King is a highly charasmatic individual and warlocks that have made pacts with him are often imparted with a bit of his supernatural charm; enchantments are a favorite of the Goblin King. The Goblin King is also often assosiated with progressive space interests, and his warlocks are typically obcessed with the idea of space, wearing elaborate costumes that evoke the feel of space travel.


The Fallen (Fiend): The fallen was once a leiutenant of the angelic armies, but his hubris led to him being exiled from the heavens. The Fallen is often demonized as a deciever and wicked individual, but in fact is more a representative of individual will and freedom. The Fallen's servants oppose authority and organized religions particularly. Fallen warlocks are often hunted by many servants of deities of law as a result.


The Ironclad (Fiend): The Ironclad is not, as many assume, a being made of or assosiated with metal in any way. Instead it is a being of pure law who deals in contracts that are convulted and purportedly impossible to break, thus the name Ironclad. Warlocks in the Ironclad's service either willingly bargained something for a portion of its power, or else were tricked into service. The Ironclad only has one request of his warlocks in exchange for his power, they must seek other victims to beguile into signing one of his seemingly advantageous contracts. The Ironclad is a notoriously harsh master though and if a warlock is not holding up their end he will seek to make their sufferings much greater until they meet their quotas.







Lord_Ventnor said:
53.) The Lady of the Lake (Archfey): This fearie lives within the Lake of Mists, in the Feywild. It is said that she is the ally of Kings and Queens, and the blades that she grant to those sworn to her are said to be proof of royal lineage in someone's bloodline. The Lady desires nothing more than peace and order in the world, though she also scorns people who cause unneccesary suffering. In addition to Warlocks of the Blade, the Lady of the Lake is also known to teach Paladins who swear the Oath of the Ancients.


54.) The Tarrasque (Fiend/Great Old One): The Tarrasque is a legendary engine of destruction, with origins that mortals are unable to discover. It emerges from its hibernation once every few centuries to ravage the world around it before entering a dormant state again after it has devoured countries or been beaten back by heroes of mythic power. However, in the decades before it awakens, some hear the awakening fury of this beast in their dreams. Fire, madness, and death pervade the nightmares of such people. Many are driven irrevocably insane, but some can draw on such dreams to fuel unnatural magic. Whether they use these powers to beat back the Tarrasque, hasten its reawakening, or use them for their own gain, is up to them.


55.) Jaffar, the Steel Sultan (Fiend): Jaffar is an Efreet, and one of the most powerful who lives in the City of Brass. Like most of his kind, he is arrogant and domineering, seeing himself as the center of the multiverse. Unlike most efreets, he tends to treat his slaves with relative care. To those mortals he appoints as his representatives, or Jannissaries, he grants a knowledge of fire magic and a token of their station so that they can accomplish the tasks he sets for them. Jaffar sees this as good business; relatively happy servants tend to be more useful to him than those who are resentful or who have had their wills broken. As such, he is fine with his Jannissaries roaming the mortal plane doing what they want, as long as they understand that when he contacts them to perform a mission, it is to be their number one priority. While he is more patient than his peers are, Jaffar will still kill to assert his dominance if he feels that it is necessary.







spanglemaker said:
56.) You (Any)
You were and you will be a patron of immense power whose image is as you will. You may be an Archfiend, an Archfey or beyond it all as a Great Old One. But for some unknown reason, at least to your mortal self you are here and have made sacrifice of yourself for yourself. Odin did this and gained the Runes, but what will you gain? Your self? Your reality? Goals so obscure or bizarre that only your Greater Self, you as Patron would know.

57.) Brian the Bodhisattva of Pain (Fiend or Great Old One)
Brian suffered through the taunting because of his name and learned to inflict pain in return. In one reality he joined an Order of BDSM Monks, in another he became Breyan a Mord Sith. In another he became Blue Eyed Boy and mastered the arts of murder. His experience upon the wheel of Samsara was praised by the Lords of the Nine Hells, who chose to sponsor his apotheosis into becoming an Archfiend. Brian chose to not fully descend and embrace the nature of the fiend, he experienced enlightenment and was given the choice of becoming a Buddha, A Fiend or to remain incarnate as a bodhisattva. He chose the 4th way and became the first of the bodhisattva-Mari. Now he chooses his pets to further his goals, he will only embrace his buddhic nature after oblivion.

58.) The Devil Doll Emilaina (Fiend / Great Old One) aka The Mistress of Toys
Emilaina loves those who pact with her, she offers and gives them nice toys to play with.
She likes Kris Kringle, because he spreads her gifts around and together they are really scary.
She enjoys animating toys and has a particular passion for dolls. She does play a little rough with her toys and her pets. She forgets how fragile they are.

59.) Chance (Great Old One of Luck)
Chance was a human sorcerer, wild Mage and gambler, who freed a fiend bound and enslaved to the Outer Darkness. The
alien intelligence communicated its displeasure, and tried to forge a pact with him, the same one as the fiend had. The fiend had passed on a trick which if luck was on his side would destroy the Great Old One and empower Chance. Wild magic favoured Chance, who now is the Outer Darkness. He likes to forge pacts with gamblers, risk takers, dreamers, lovers and fools.

60.) Ran- Goddess of the Deeps, mother of waves and the 9 maidens (Archfey)
Ran is the wife of the Norse God Aegir and takes great delight in drowning sailors in her net. She ensures that mortals respect the oceans. She may or may not choose a mortal to make a pact with, but she will always honour all agreements and contracts.


61.) Tethys - Goddess of the Depths (Great Old One)
Tethys is a Titan, like Hekate and Nyx, those 3 ladies, even mighty Zeus won't interfere with, as he is not stupid and knows that they support him for their own reasons.


62.) Hekate Goddess of the Crossroads (Great Old One)
Hekate is a Titan and is the mother of all witches, traditional folklore is helpful for adding more flavour to her.


63.) Nyx or Night (Great Old One/ Archfey)
Nyx daughter of Chaos, sister of Darkness, she is the mother of Sleep, Death, Day, Destiny, Dream, Fate and so much more. Alternatively it is Nyx who gives birth to Chaos.
Regardless Nyx will view those who pact with her as children.









Spekke- said:
64.) Thrulgush (FIend): Long ago the Demon Lord Thrulgush ruled over the 48th layer of the Abyss and forged his realm and the demons that spawned there into a disciplined warmachine that has yet to see its match in the demon forces battling in the Blood War. Due to betrayal from other Demon Lords, he was captured and imprisoned in the deepest reaches of Hell. The devils that captured him sealed the demon behind wards as similar as they could to those that bind the Chained God. Those who imprisoned him were killed shortly thereafter so the method to secure his release and the location of his prison are now lost. Thrulgush now lends out his power to warlocks who swear to seek out his prison and release him. Enough of his demons remain loyal (or fear his return) that warlocks who fail to make progress towards his goals tend to meet unfortunate, and grisly, ends.


65.) Tinkerbell (Archfey): Find the second star to the left and then fly straight on until morning and you will find Neverland where men do not age and pirates comb the seas for lost treasure and adventure. This wondrous place was created by the powerful, though tiny, fairy Tinkerbell as a place for Peter Pan, a young boy whose sense of adventure and whimsy caught the fairy's heart. Throughout the mortal world parents tell stories of the fables adventures of Peter Pan, filling them with the same delight that Peter ignited within Tinkerbell's spirit. The stories do not tell the full story of how Peter Pan fell in love with the mortal girl Wendy and left Neverland where he finally aged and died. Depending on how you feel Tinkerbell may be granting her power to your Warlock because she see's you as a spiritual mirror of the boy she loved, or maybe you are a physical descendant of Peter and the power she grants is an echo of that love. Or maybe, on the darker side, she has granted you power so that you will take vengeance on the children of the boy who left her and all others who have betrayed the hearts of those who love them.


66.) The Bogeyman (Great Old One): The first time you saw him was when he appeared for a few instants behind your father right before your father went into the bloody rage that left you motherless. After that he was always there, lurking just at the edges of your vision, creeping slowly closer unless you turned directly facing him. Then, some nights you began to see him creeping across the ceiling in the darkness, waiting for you to close your eyes. As you grew older you were forced into a life of constant movement on the streets when he began periodically killing anyone left alone in your presence. Finally one night, after he had stalked you for years, he came for you and you realized something. He no longer frightened you. You weren't fearless, you just no longer feared THIS. And in that moment the balance of power shifted and you took for yourself some of the dark power that he has used so long against you. Now he is the one who runs and cowers and you grow fat off of his fear.







Spekke- said:
67.) Rip Van Winkle (Archfey): Deep in the Feywild a man lies sleeping beneath an ancient cedar tree. Some speculate that the entire world is only his dream and some day the sleeper will awaken and the world will pop like a bubble. The order of the Sleeper is dedicated to seeing that his sleep remains undisturbed and his dreams remain interesting enough that he continues to sleep- recognizing of course that they are creations of the Sleeper's mind and therefore represent his own will to continue to sleep. The cult of Awakening maintains that the Sleeper is trying to wake and seeks to bring about that end- citing the powers granted to their members as proof of his desire. The philosophical ramifications of these two cults has been the master's thesis of several well known sages but the fact remains that the powers of Warlocks of both cults are very real.


68.) Stillborn Twin (Great Old One): It is said that twins share a strange connection that allows them to sense each other's feelings or thoughts even when they are very far apart. But what happens when one twin dies? Do their minds stay entwined? As one twin experiences all that a mortal body has to offer, the other twin partakes of the unfathomable mysteries that can only be understood by those who pass beyond. Perhaps this means that the mortal twin hangs on only weakly to sanity as his or her mind is exposed to secrets that mortals cannot grasp. Or it could be that the mortal twin is surprised constantly that others do not view the world in the same non-Euclidean ways that he is capable. Or perhaps a true Pact exists where the living twin shares his mortal form in exchange for access to the power and knowledge that the Other possess.

69.) Doresain, the King of Ghouls (Fiend): The White Kingdom lies deep in the heart of the Abyss where the King of Ghouls lives within the skull of Seyvexrae and feasts on her brains. Incautious necromancers occasionally come in contact with this undead demigod and are transformed into sentient ghouls that carry the message that to exist is to eat and to eat sentient flesh is the only way to fully apprehend existence. Sometimes though an especially careful individual can bind a portion of Doresain's power into the flesh of a ghoul and then consume that flesh themselves. If the Warlock continues to follow the cannibalistic rituals that please this Dark lord he might escape retribution. If not, this foolish warlock may find the little time he has left dogged by packs of ghouls.







Lord_Ventnor said:
70.) Zaaman Rul, Elemental Prince of Good Fire (Fiend): This powerful elemental being is the son of Imix, the Prince of Elemental Evil fire. Zaaman Rul once tried to overthrow his father on his own, and failed. He now knows that he needs allies in his fight against the Princes of Elemental Evil. To this end, he contracts with Warlocks regularly, teaching fire spells and other secrets that they will put to use defeating Imix's cultists in the world of mortals. Once they grow powerful enough, they will help Zaaman Rul take the fight to Imix, or so the contract stipulates.


71.) The Black Pharoah (Great Old One): The vestige of a God-King, the Black Pharoah's kingdom fell long ago. The warlocks that he contracts with are expected to delve into the ruins of his civilization, find treasures there, and bring them back to revive his kingdom's memory in the minds of the people. Said artifacts, however, always seem... wrong, somehow. The writing of one of his former contractors has been recently discovered, and it claims that the Black Pharoah is no ghost at all, but a guise adopted by an entity that he named "the Crawling Chaos." But surely, those are just the ravings of a madman...







Akeisha said:
feartheminotaur wrote:
21. Lurue the Unicorn Queen (Fey) - Lurue, Queen of Unicorns, believes that life is to be lived, with passion and grace. Her worshippers pray to her in moonlit glades, where she hears their stories of adventure and exploration. These are lonely souls, those whose fires had been quenched; flowers who had been trod upon by the world. One night, they gazed up at the moon, and suddenly felt powers - powers that set them free to live, wandering the world, sharing in laughter and fun, proving, by combat if needed, that love always wins. Her's is a pact with no secret agendas or complicated plans; she asks that her warlocks user their powers for good times and oppose those who wish to take that enjoyment from others.




I really like this one and am adding it to my 5E campaign notes.
grin.gif
Thanks!
smile.gif







hallows1999 said:
72) Drokan, The Unknown(Fiend or Great old one)-Even demons can know fear. It is whispered that when the abyss was formed, Drokan was already there. As the first demons crawled from the primordial ooze, Drokan would snatch them up, devouring them like sweets. So great was the threat, for the only time in their chaotic exsistense, the demon hordes banded together. In the end, they could not destroy The Unknown, but did manage to scatter its essence across the infinite layers of the abyss. That essence remains, that essence remembers. To those that answer its call, it grants power to strike out against evil whenever possible. As The Unknown's followers purge evil, it grows stronger. Its essesence, ever so slowly gathers together, and even demons can know fear.


73) Jack(Fiend/Arch Fey) Who or perhaps what is Jack? Depends on who you ask. To some, he is simply the boogeyman, to others, a fiend thats stalks the shadowy streets and alleys of towns, the lichyards and moors of the countryside. Some say he rules a section of the Feywild, filled with all manner of dark and twisted fey. Others claim he slumbers deep in the underdark, rising at random to terrorize for awhile before vanishing back into the shadows. Some accuse him of leaving piles of bodies in his wake, while others say he would never kill, that he lives for fear, not death. Even those that he picks do not know the truth. They only know a smile in the dark, as wide as a pumpkin and as bright as the moon. Just a smile and a pale gloved hand in the dark, coming closer and closer each night. Those that take the offered hand are given wonderous if frightful gifts. Those that do not......depends on who you ask.







Lord_Ventnor said:
74.) The Moirai, Weavers of Fate (Archfey): These three powerful beings are the ones who weave the strands of fate that determine the destiny of every being in the multiverse. The fate that they weaved for you included recieving eldritch powers, presumably to help fulfill whatever destiny that they have weaved for you. Whether you accept the future that has been laid out for you or try to fight fate is for you to decide, however.


75.) Baba Yaga (Archfey): An enormously powerful hag, who some claim is the first of their kind; There is no doubt that she is the most powerful of all hags. You encountered Baba Yaga in one way or another, whether you stumbled upon her iconic chicken-legged hut or she saw you while riding her enchanted mortar and pestle. Her mood is mercurial, and in your case she decided to contract with you instead of killing and eating you. What a powerful witch like Baba Yaga would need from someone like you, you do not yet know.







panzerbat said:
76.) Ziltoid, the Omniscient (Great old one): From across the omniverse, the great Ziltoid came to you with a mission. Find your universes greatest treasure and be rewarded by your lord and master. But beware, it's not gold or glittering diamonds that your lord desires, but something black, in a cup. Ziltoid is confident you'll know it when you see it.







SpedGuy said:
77: The Feasting Lord (Archfey); Young children are cautioned by their mothers to not play too deep in the forests, for sometimes if they do the agents of the Feasting Lord may come upon you. Children kidnapped from the wyld places of the world are brought into his grand palace deep in the Faerie Realms; and serve as cup-bearers and choristers in his endless revels. Still, all children eventually grow; and when they become too old to serve him any longer they will wander from the woods they disappeared into as children; with vague memroies of their time spent as servents of the Feast Eternal. Still, the Feasting Lord is not an ungracious master, and all are left... changed... and with 'gifts' as payment for their youth in his court.







feartheminotaur said:
IxidorRS wrote:
!!! A request! I need a patron of beer, ale, alcohol, drunkenness, etc. Any ideas?




A few ideas I found.
Biersal: Germanic Kobold of the Beer Cellar (The idea of a kobold being a great patron is incredibly amusing)
Cerridwen: Welsh Goddess of Barley
Cluricane: Irish Spirit or Elf
Gambrinus: Flemish King of Beer
Goibhniu: Celtic Brewer of the “Beer of Immortality”
The Wave Maidens: Aegir’s Nine Daughters & Assistant Brewers
(from http://brookstonbeerbulletin.com/know-your-beer-gods-goddesses/)




78. Gambrinus (fey, male) and Ninkasi (fey, female) - Gambrinus and Ninkasi are propriters of the Alewild Garden, a place in the feywild where the clink of steins, murmur of patrons, and smell of breaded treats bleeds through to the material plane - but only when one imbibes any of the intoxicating beverages that they bestowed up the world.


In the throes of their elixirs, Gambrinus, in one ear, sings songs of strength and invincibility, whilst Ninkasi, in the other, sweetly coos poems to the beauty of all those around you. Never is heard "Last Call!" from the nymphs and saytrs keeping bar at the Alewild. Those so honored by admittance eventually succumb to the sweet drunken delights of the Garden, and thus, the benches have constant need of heroes upright enough to swap story or song.


It is to this end that Gambrinus and Ninkasi seek to make the Pact.


They offer powers arcane, a never empty glass boot to drink from when your days are done, and, as a bonus, the ability to never, ever suffer the head pounding, stomach turning Curse of Silenus the next morning. They ask only that their heroes share their wineskin and flagon with companions, that they trade sips and swallows for songs and stories with which to loudly regale the silent night's air, and, since those dead kobolds don't need them anymore, that they use those coppers to buy a round for the house. Prost!







Sigbjorn said:
With thanks to Steven Erikson, from The Malazan Book of the Fallen series:


The Crippled God (Great Old One): Long ago, powerful wizards of an ancient civilization sought the unthinkable: to summon an alien god to this world and bind it to their will. The act ripped apart the alien god, and as the pieces of his body rained down on the planet, their civilization was annihilated. Yet the god lived on, in unimaginable pain. The pantheon of of the realm feared this god, and chained the various pieces of him. Over millenia the god, broken and crippled, has plotted and waited. He has gathered to him the weak, the injured, the mad, and the infirm. Whereas other gods seek to heal and purify sickness, the Crippled God venerates it. Is this madness -- or compassion? You have been inducted into the House of Chains by the Crippled God. Granted great power, you have also been inflicted with some ailment: an infirmity, or a chronic disease, as a result of contact with your patron.


With thanks to Patrick Rothfuss, from The Kingkiller Chronicles:


The Cthaeh (Archfey): In the middle of the fey realm rests an ancient tree. A tree that has roots in countless tragedies. The Cthaeh presents itself as a forture teller. It can tell you the answer to any question and predict the future. As heroes and villians seek to prevent or accomplish the predictions of the Cthaeh, their actions invariably lead to unimaginable suffering and personal tragedy. Horrible murders, milliniea-long wars, and even the annihilation of entire realms have all been traced back to the Ctheah. You may have been an explorer, plumbing the secrets of the fey realm. Or perhaps you were lured near the Cthaeh by an inscrutable being. The Cthaeh granted you some insight about the present or the future that has set you on a determined, and possibly disastrous, course of action. In addition, the Sidhe, elite Eladrin hunters dedicated to snuffing out any being that has been in contact with the Cthaeh, now seek to kill you.





feartheminotaur said:
I might add - I once had a character, an Elven cleric of Dionysus, who had a special power bestowed upon him by his god (and DM): Any beverage he touched could be turned cold upon command. Warm ale? **zzzaaappp** Cold Beer. Hmmm....


It made me think - a 'flavor' power (i.e., a lesser, lesser, presdigitation) based on your patron would be a neat idea.







the_Horc said:
79: Kyubey (Great Old One): A "Messenger of Magic" who grants the wishes of young girls, but in exchange contracts their services as Puella Magi Girls who form a contract with him are tasked to defeat Witches -- bizarre entities that feed upon the hopes and dreams of normal people. Kyubey features prominently as a character within the anime series of Madoka Magica.


Kyubey is an incubator, a member of an alien race dedicating their purpose towards counteracting the effects of (and possibly negating) Entropy; the principle that energy output is always less than energy input, a fact that is presently causing the universe to slowly die out. In order to achieve this, Kyubey collects raw energy from a source that seems to be excepted from entropy; the emotions of girls in their second growth stage.







Lord_Ventnor said:
80.) Coyote (Archfey): This trickster spirit roams the world, pulling pranks on people. He has no regard for his targets; he will decieve peasant, outlander, and king alike. He will also occasionally make deals with mortals if he wants to, but his contracts always have a catch in them. There are stories of people who have turned the trick around on coyote, and tricked the trickster. Some more cynical tale-tellers, however, believe that the stories are spread by coyote to more easily ensare people in one of his pacts.


81.) Lolth (Fiend): Lolth is the Demon Queen of Spiders, the Dark Patron of Drow Civilization, and the Goddess of the Demonweb Pits. Due to her connections to the Abyss, she has been known to grant demonic magic to some of her more fanatical worshippers who don't possess the Wisdom to be clerics. Like with the Priesthood, Lolth's Warlocks are overwhelmingly female, and they are expected to follow the same tenants that Lolth's Clerics are; pursue power through betrayal and treachery. They are looked down upon by Lolth's Clerics, however, as being unworthy of Lolth's true power. As such, Lolth's clerics tend to be the first victims that a Warlock will target in any plans they make the get ahead in the treacherous world of Drow Politics.







hallows1999 said:
panzerbat wrote:
76.) Ziltoid, the Omniscient (Great old one): From across the omniverse, the great Ziltoid came to you with a mission. Find your universes greatest treasure and be rewarded by your lord and master. But beware, it's not gold or glittering diamonds that your lord desires, but something black, in a cup. Ziltoid is confident you'll know it when you see it.



all-right.gif
Devin is the man.







panzerbat said:
hallows1999 wrote:
all-right.gif
Devin is the man.



And is due to be released October, more Ziltoid for the people.







Lord_Ventnor said:
82.) The Sandman (Archfey/Great Old One): The Sandman is the guardian of the world of dreams, a world each mortal enters when they fall asleep. The Sandman is very protective of his realm, and occasionally will contract with a Warlock to help protect it. The Warlocks who contract with him are expected to seek out people who interefere with dreams in the waking world, and to end the threat that they pose. One benefit of working for the Sandman is that you tend to have good dreams more often than not. As a result, many people with night terrors will seek him out to make the pact.


83.) Hank the Flumph (Great Old One): Hank isn't this creature's real name; said name is unprounancable to most mortals, so he goes by Hank to make things easier for them. Like many flumphs, Hank feeds off of excess psychic energy given off by others. This allows him to detect those with good intentions and those with evil intentions. He prefers to contract with the former to go to fight the latter. He teaches psychic magic mostly to dwarves and those drow who have forsaken the Church of Lolth, since they're the most likely to find his underground abode.







spanglemaker said:
84.) The Endless (Any- most likely Archfey/ Great Old One)


Destiny who is chained to his book, seems to prefer those who pact with him to take the Tome or the Chain, but he knows that there are those who act for freedom and take the blade.


Death who is the second eldest of the Endless and is the one who will shut the door when the multiverse ends will make pacts with those who are aligned to her, who have an affinity with her. Her associates must slay undead, free trapped souls and hunt necromancers who traffic in such foulness.


Dream (Morpheus) and Dream (Daniel), Daniel is the successor to Morpheus. Daniel is gentler in approach than Morpheus was, but that does not mean that he won't do what is necessary. Those who forge a pact with the Dream King, find that their powers are more real, as life is but a Dream.


Destruction, whose sigil is the Sword, if he forges pacts its with a blade. 300 years ago, he gave up his duties, left his domain and is now referred to as "the Prodigal" or simply "brother" Just because he gave up his duties, doesn't mean that someone cannot make a pact with him, as the pact is forged with the domain and the key to that domain is the sigil, so a sword or whatever weapon is chosen will be the key.


Desire the androgynous and the elder twin to Despair. Desire can appear as male/female/androgynous forms of any race. Desire is everything and more than you could possibly want. Those who form a pact with Desire, usually have a goal to achieve, a secret wish or are simply in love.


Despair, the younger twin sister to Desire, Despair has 2 incarnations. The first with red tattoos and the Doom of Krypton. Her second incarnation is shorter, obese with grey skin and odd teeth. She is naked and often carves at her skin with her sigil, a hooked ring. Despairs goals are her own, but those who form a pact with her tend to be doing this as a last resort, as penance or for revenge.


Delerium who was Delight, the youngest, strangest and most playful of her siblings. Delerium if she makes pacts will do so for whatever reasons she chooses or her associate chooses. Delight was definitely Archfey but Delerium is that too but with a piece of Great Old One too. Delerium can play with madness.







spanglemaker said:
85.) The Runes (Any)


I trow I hung on that windy Tree
nine whole days and nights,
stabbed with a spear, offered to Odin,
myself to mine own self given,
high on that Tree of which none hath heard
from what roots it rises to heaven.

None refreshed me ever with food or drink,
I peered right down in the deep;
crying aloud I lifted the Runes
then back I fell from thence.


Hidden Runes shalt thou seek and interpreted signs,
many symbols of might and power,
by the great Singer painted, by the high Powers fashioned,
graved by the Utterer of gods.


For gods graved Odin, for elves graved Daïn,
Dvalin the Dallier for dwarfs,
All-wise for Jötuns, and I, of myself,
graved some for the sons of men.

Dost know how to write, dost know how to read,
dost know how to paint, dost know how to prove,
dost know how to ask, dost know how to offer,
dost know how to send, dost know how to spend?

Better ask for too little than offer too much,
like the gift should be the boon;
better not to send than to overspend.

Thus Odin graved ere the world began;
Then he rose from the deep, and came again






The Runes grant great power to those who find them, but at what cost? What does a primal force seek in return for use. Maybe power simply wants to be utilised? Then again the Runes knew that you would win them and ally yourself with them. You have won the Runes, what do you seek to do with them?


But know this as you grow so does your Runelore and your might and power.







SpedGuy said:
Oh, media examples eh? Then...


80: Mura and Masa: (Archfey, Blade Pact): In ancient times, a great blade was used to defeat an ancient evil; and while it often lies dormant when not needed it never goes unattended. Two wind spirits guard the blade, awaiting heroes who need to call upon its power and (if they can pass the trials required to claim it) merge their essences to reform the blade to stand against the most ancient of evils.


81: Lavos: (Old One): Called to the earth in the earliest ages of the world by races predating any of the modern races, Lavos sits at the core of the planet and waits to emerge, destroying the world and sending its progeny into the stars. However, it has been known to empower certain individuals with its power; though if it extracts any 'service' from these people is questionable, still some cults have formed up around it. For some reason unknown, he has an exceptional hatred of practicitoners of Time Magic or any other Time Travelers, and those empowered by him often find themselves unexpectedly at odds with such inviduals.







Akeisha said:
spanglemaker wrote:
84.) The Endless (Any- most likely Archfey/ Great Old One)


Death who is the second eldest of the Endless and is the one who will shut the door when the multiverse ends will make pacts with those who are aligned to her, who have an affinity with her. Her associates must slay undead, free trapped souls and hunt necromancers who traffic in such foulness.




Really liking your description of her and have added her to my list of Warlock patrons in my personal notes.
smile.gif







RCanine said:
For some patrons with great art associated with them, you can always look to the Warcraft Universe;


Fiends are from the Burning Legion
http://wowpedia.org/Burning_Legion


The Old Gods are Great Old Ones
http://wowpedia.org/Old_Gods


The old gods are awesome--C'thun is all eyes, Yogg-Saron all mouths. The running joke is that we'll eventually get one comprised entirely of butts. They're largely based upon the C'thulu mythos.







NullOperative said:
87: The Haunting Melody (Great Old One): While wandering alone in some isolated place, you heard someone humming around a corner or over the other side of a hill. You only caught part of the song before a gust of wind or crashing wave drowned it out, but what you heard stuck with you. It was odd, beautiful, bittersweet. You tried to find the source of the sound, but everywhere you went you could only find a snippet of the song drifting through the air from some unseen place nearby.


You eventually gave up your search, but the music stayed with you, playing over and over again in bits and pieces in your head. It resonated with your mind and your soul, some deep, ancient power. The last memories of a long forgotten god? A song that called the world into being? Some alien being that exists only in the minds of those who hear it? Whatever the case, it unlocked something in you, and by humming, singing, and conducting parts of the song you can shape reality around you.


Snippets of the music try to work their way into your own life, whether you perform for an audience or just try to keep the rhythm while you work the fields. You take care to fight this intrusion, whether you want to keep the beautiful music to yourself, or you fear spreading its influence to others. The more you explore deep, ancient places, though, the more of the song will come back to you. Maybe when the song is complete in your head, you can play it out and be done with the d----d earworm. But then, what will happen to the song?







Lord_Ventnor said:
88.) Zurgamasz, Emperor of the Feydark (Archfey): The Formorians are a race of warped giants who live in the Feydark, a group of twisted underground passages in the Plane of Faerie that mirror the Material Plane's Underdark. One of the greatest among them is the foul Zurgamasz, the self-proclaimed emperor of this domain. While he isn't quite as powerful as he imagines himself to be, he still is quite a formidable threat. Inside his undergound palace are several dimensional rifts which are connected to many other planes. Zurgamasz uses these rifts to replenish his stock of slaves, which he uses to toil in the mines around his kingdom. Most of his slaves end up dying due to the overwhelmingly negative conditions, but a few manage to escape through the portals that sometimes appear. Said escapees are always changed by their experience.


89.) Azathoth, the Blind Idiot God (Great Old One): An enormously powerful abberation, perhaps the most powerful of them all. Some claim that it was in fact Azathoth that created the universe, and that he could end it at any time. Whether or not the claims are true, the power of this being is undeniable. He also cares little for anything that might be going on in the mortal world. As such, he doesn't care when a Warlock manages to siphon some of his power away; it is in fact, unknown, if this being is capable of even percieving such a theft. Said Warlocks often tend to be a little unhinged, at best; trying to handle even a sliver of Azathoth's power is never good for one's sanity.


90.) Cerberus, the Gatekeeper (Fiend): This enormous three-headed hellhound guards the path that leads from Hell's first layer to its second. While often dismissed as nothing more than a guard dog, Cerberus is cleverer than many give him credit for and has his own needs and desires. As such, he will occasionally contract with a Warlock who tries to contact him. So few people have done so that no one really knows what Cerberus's ultimate goals could be, however.







ZezKai said:
Sanguinor (Archfey): Fey lord of the hunt and all things feral and wild. While he may seem evil at first glance he simply praises the primal struggle of nature. He is often associated with creatures that either live or originate from the Feywild such as Owlbears or Displacer Beasts. All food his followers eat is foraged or hunted and eaten raw. He is often reveered by Barbarians and those closely asscoiated with nature but is willing to gift powers to one who will understand the wild and its beauty and terror.


Ferigon (Fiend): Also known as The Iron Dragon, she resides in her own demi plane orbiting the Abyss. Believed to be a dragon who grew too ambitios for the world she was banished by the gods. This did not stop her from creating her own sphere of existence to rule over. It was here her hatred turned her soul to fire and her scales to iron, with her skin constantly reforming she will occasionally shed an iron scale. This scale is formed into an arm bandand is cast off into the material plane. Those that wear it are bound to it as it burns into their skin and Ferigon grants them power and dictates that they must work to merge her plane of existence into the material plane where she rule as empress.


Caracal (Great Old One): Does it care or doesnt it? Is it hunting or just playing? Does it love you or does it see you as a provider of food? Said to appear in the shape of a great cat, Caracal is at times curious and thenapathetic to what happens to us. Sometimes granting some of it's power to an individual after appearing in a dream, victims slaid by this granted power are thought to become slaves to Caracal or even food. It's motives are fickle as we understand them but when it has shown interest in someone, that person becomes very special.







Timeshadows said:
80. Dame Theresa the Undying (Fey/Great Old One)
You are a Warlock in her service, and those whom you slay are reborn in her parallel reality. Her realm has lost the battle with Undead, and she needs new souls born into her world, which you usher through your battles here. Your thematic powers are in the guise of Autumnal nature, falling leaves, harvest, and the fruition of labours; a welcome rest after the toils of the year. Your Alignment never exceeds Chaotic Neutral, and is much more orderly (the Lawful spectrum), but rarely any Evil.







Lord_Ventnor said:
95.) Asmodeus (Fiend): Yup, you've somehow managed to get the attention of the big man himself. The head honcho. Hell's #1 guy. Why is the King of the Damned interested in what happens to you? You're not quite sure yet, but it probably won't end well for you. But until the other shoe drops, make the most of the power that he's parceling out to you.


96.) The Blue (Great Old One): This mysterious entity is linked to the sky. Beyond that, no one's quite sure what it actually does. Rest assured that it does have objectives, else why would it contract with you? Those objectives, like killing all birds in a certain area or being sure that all clouds form a certain shape, don't really seem to make any sense. Not to you, at least.


97.) The King of Blades (Archfey): One of the oldest elves alive, the King of Blades is both a master of enchantment and a swordsman of unparalleled skill. Rumors abound about this being; that he sold his soul for immortality, that he willingly destroyed his own name to prevent anyone from having power over him, and he is in fact not an elf and is something else. If his students know anything, they don't say. And he does have students, though not many of them. The King of Blades has high standards, and he expects everyone he decides to teach to meet those standards. Those who do survive his initial training are granted elegant weapons, and expected to further their skills in the world. The King of Blades has only one expectations of those who graduate; continue to hone your skills.







Lord_Ventnor said:
98.) Quainn the Imp (Fiend): Your first contact with a fiend was with an imp with ambition. It's stolen several magical secrets from its superiors, and has agreed to teach them to you as long as you promise to help it advance up Hell's hierarchy. You're not quite sure how it will happen yet, but Quainn assures you that your help will be invaluable to his eventual goal. You will be, of course, swearing to the Pact of the Chain so that you can summon him directly into the world of mortals.


99.) Codricuhn, the Blood Storm (Fiend) This demon lord was once a powerful water elemental who was corrupted by the Abyss. His form is now hideous to behold, and his mood is mercurial. Some days, he works on plans to end the world, some he hides within the depths of the Abyss to brood, and others he actively contemplates suicide. It was on one of the latter days that he contract with you; your ultimate goal is to gain enough power to kill your patron, at his own request. Though it doesn't help that he's contracted with other warlocks on other days whose goals include keeping him alive. You also have to choose the days that you commune with him wisely; if he remembers that you swore to kill him on a day when he is not feeling like dying, then things can go bad for you. Quickly.


100.) Sir Othrek Greenstone, Knight of Summer (Archfey): Othrek Greenstone was a dwarven warrior who fell in love with Titania, the Queen of Seelie Court. While his love was never reciprocated, he still swore to be her knight, and guard her as best he could. Sir Othrek is a little unusual for a resident of the Feywild, in that he never really tries to conceal what he means with half-truths and omissions. The squires he trains he also expects to act in the interests of the Seelie at all times, as well as uphold a code of honor similar to the ones that some Paladins hold. Most of Sir Othrek's squires swear the Pact of the Blade, but some swear the pact of the Tome.


101.) The Master of Dungeons (Great Old One): There are many theories as to how the universe works. One, which is disdained by most, is that mortals, outsiders, and even the Gods themselves are themselves pieces of a game played by beings that cannot even be fathomed. One of these beings is labeled the lord of towns, monsters, and fate. Whether this Master of Dungeons truly exists is unknown, but some Warlocks try contract with this being anyway. Whether such contracts succeed depends on whether one of these other great beings remembers to bring a mysterious food known as "pizza."




And of course, no reason not to keep the list growing and make it 1001 Warlock patrons :p
 

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Lanliss

Explorer
Ok, I got the names mixed up. Zuul is a demigod minion of Gozer the Destructor, so that would be the one to add to the list.

Gozer is believed to be a female, do to the possession of a female host at the time of her coming to Earth. She used to have a cult of Mesopotamians in 600BC, until the cult got into a war with the Egyptian followers of Tiamat. Gozer was banished from this world for a time, at which point she became known as Gozer the Traveler, moving from one dimension to the next, conquering and destroying everything in her path. Every coming was led by her two most trusted minions, Zuul the Gatekeeper and Vinz Clortho the Keymaster. Little is known about Gozer, other than her immense destructive capabilities and her ability to travel between dimensions.

I will be honest, I have not watched the movie recently, so all of that was from the Ghostbusters wiki.
 



chris107

Explorer
Fagin, The Begger King (Fey).
Patron of Urchins, Lord of Rags.
fagin is a (mostly) benign creature who looks out for those unfortunates in life who need a helping hand. However that help may come at a price. After all, in this world, one thing counts.
 

Mephista

Adventurer
We have a ton of information about fiends and lots of ways to deal with them. Its the freaking fey and Cthulhu types that we have a great big ??? about in 5e. Feywild is still supposed to be a thing, isn't it?
 
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15. Tharizdun (Fey/Fiend) - Tharizdun, a primoridal diety, once created the Abyss by corrupting a portion of the elemental chaos using a shard of pure evil. This was his first step towards his ultimate goal: To destroy the entire universe. For this, all the other gods banded together to seal him away long ago. His name is no longer spoken, and few, if any, mortals or immortals, even know his name much less his history.

I don't know how you could possibly not make Tharizdun a Great Old One. Tharizdun is about as close to a Cthulhu monster as Greyhawk gets.
 

Caliban

Rules Monkey
Marak the Deceiver (Fiend) - Little is known about Marak, as most of his warlocks aren't even aware he is their patron. He visits potential warlocks in dreams and visions, convincing them he is a celestial being or saint of their religion and that they have been chosen for a special purpose and will receive special blessings to help them with their mission. More than one paladin has been unknowingly corrupted by his lies.
 

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