D&D General Of Consent, Session 0 and Hard Decisions.

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Zardnaar

Legend
Few years ago there was a storm in a teacup around consent forms. It was mostly an online thing I've never had a player present one or even know what one is.

I have seen them referenced online and read the horror stories around them when wielded by drama queen/seafood pizza type players. Yes you can present one to the DM but ultimately it's their choice if you even get to play or not.

Some of you may know that I e recently started to aim my games at beginner players. There's a DM shortage and a lot of groups may not want beginner players or players with kids who want to play. I'll pretty much give anyone a chance.

Consent forms are mostly A waste of time imho but it did change the way I run a session 0 or advertise for players. Online insanity tgat won't really matter IRL.

So basically happy DM beats happy player. Unhappy player they leave. Unhappy DM no game. Theoretically anyone else can step up in practice that doesn't happen. I recently shut down one of my games. The group dynamics are the lost important thing in D&D. This over rides edition in my experience.

So what I do is clearly communicate what I'm offering, how I roll and what I expect. I'm not going to change what I enjoy doing for a hypothetical consent form. DM and player might have different expectations I wish you well in finding a game you like. You're a moron if you don't listen to players however.

I'll paraphrase my recent players wanted ad. I was after 1 or two got 8 responses and which 7 turned up. I have around 14-15 players to draw on. Gamers dont tend to be good at communicating and cultural traits here don't help with that.

My games are run around PG13 with F bombs. I swear, my players swear, gamestore people swear. A Consent form won't fix that if it's a deal breaker so be it. Generally I ask if players are familiar with Game of Thrones, BG3 and if any of that offends them. My games don't go that far but it gives you a very good idea where they're comfort at. I will also reference history often the classical world.

I will mention violence, slavery, genocide, racism and spells that over ride free will. Don't role play a jerk or be a jerk. This includes pvp, stealing off other players fireballing the party, raging etc. Your right to have fun stops when your behavior impacts other players enjoyment of the game. Last 10 years I have booted out 4 players. 3 went out at once and promptly got booted from their next two games. The 4th has been fired from his job and been banned from half the Soth Island public gaming places from the sounds of it.

Also mentioned is physical violence. Seems odd but I have seen it happen. One of my players is a big burly guy works at Port. I used to work at Port. At Port you encounter gang members, ex cons etc it can be a bit rough. It's been a while but we had a loud stereotypical American who couldn't keep his hands to himself. Some players wear steel capped work boots just saying. Self correcting problem.

Consent forms won't capture everything. Explicitly state anything specific that's a problem I can accommodate reasonable requests. PG13 covers most reasonable things your PCs won't get tortured or worse. If something bad happens it's off camera, fade to black roll up a new character. You may get eaten for example but I'm not going to graphicly narrate a mind flayer dinner.


DM die of Doom d20. This is basically to avoid playing favorites or having the most annoying/extroverted player hogging all the screen time whole getting everyone involved. Say a merchant approaches the group. Everyone rolls a d20 highest result the Merchant approaches that PC. For critical negotiations the parties face can do their thing.

If the event is negative eg pick pocketing or you want to keep them guessing ask for the lowest result. That player cops the proverbial arrow to the face. If you do it early in the session odds are they've forgotten in 2 hours time when the event happens.

The DM paradox. During session 0 I include this. Basically villains are going to villain. This may include offensive behavior eg xenophobic racist Drow come to mind. Being a villain you can hit them with the pointy end. You may only have to deal with them the once or in short amounts. If a players is doing that it's an aggravating ongoing event every session.

PG13 tends to avoid most of the problems along with no evil PCs without DM and other players consent. LE types are often less annoying than your stereotypical CN types.

The Hard Decisions

So being a LE tyrant DM there's some Grey areas. This is usually players who behavior isn't bad enough to boot from the game but they have poor social interaction skills in the way they play the game or interact with players. As a DM you hear the other players complain or they annoy the DM.

Often it's just a lot of small things that add up over time. Screen hogs, talking over other players, being really bad at playing their characters, poor hygiene or maybe they're fine individually but don't mesh well with certain individuals or disruptive as a pair/group. In game they might smash chests before the experts can have a crack or recklessly trigger traps. Destroying loot and triggering traps on others gets annoying fast. Unreliable attendance is another one (50/50 or worse).

They're not bad enough to boot from the game but they may get broken up or not invited back to the next one. They think they're having fun in private others are asking you to boot them or indifferent to their fate if you ask about cutting them.
 

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DEFCON 1

Legend
Supporter
At the end of the day... what all of these things do (consent forms, the X card, Session 0 etc.) is just give players and DMs up front an idea of where a particular DM or player's head is at. And that can inform choice. Which is pretty much all any of us want-- an idea of what is possible/probable to expect in a game that in theory is supposed to be a fun time.

If a DM at a convention has an X card and explains it use... it tells the players at the table of probably what the DM leans to in terms of how they run their game (one in which they are cognizant of interactive issues that might come up and a way to try and ameliorate them.) The players then get to decide if that type of DM and game is one they want to participate in, as some find X cards to be a requirement while others find them to be unnecessary at one end or outright insulting at the other (and will refuse to play with a DM that uses one). And it doesn't matter who is right or wrong in this situation, all that matters is that everyone sees the same page in front of them and gets to decide whether they want to get on it or just leave.

Likewise, table campaigns that include or don't include a Session 0 are a good indicator of what a particular DM may or may not find important in their game. Those that use them might have specific ideas about how they want their game to run and want to weed out those players not interested in following those details. Those that don't have a Session 0 might be a much more open DM where they aren't worried about specific details and are going to just see where things go and work around anyone and everyone's idea, which might also weed out certain players who aren't interested in a more freeform "anything goes" type of game. If someone has a specific need or desire in their RPG for how something works or what they are hoping to experience, knowing whether that seems to be possible is good to know.

But the thing is... any reasonable player / DM can recognize the potential positives and negatives of all of these things, can accept them appearing or not appearing, and then just make a choice about whether they wish to participate in this supposedly enjoyable thing. And more importantly not get bent out of shape over its use or lack thereof. The game hasn't even started yet so there's no reason to flip your lid... you can just make a choice to get up and leave the table, no harm no foul. And that's much, much better than not taking the time to see what is going and not making a choice, and then only realizing at a much later point the group has reached an untenable situation and some of the people at the table are having real issues.

All these things are about communication. And it's better to have it amongst everyone at the table than to not.
 
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Morrus

Well, that was fun
Staff member
A form is one way of having a conversation. It's a tool. Having the conversation is also a tool. The exact medium of the exchange isn't the important thing; I'm not sure why you're hung up about forms--those are convenient for some, and for others it's an easier way to have that conversation--but it sounds like you cover the same ground verbally. So, cool.

Safety tools are just that--tools. Use what works for you and your players. Having a pre-game conversation is a safety tool. Having a 15-year group which you know well is a safety tool. A checklist or a form is a safety tool. They come in many guises; this is a feature not a bug!
 

jasper

Rotten DM
True, Morrus but some tools want to use a form to avoid a conversation.
Yes since I DM in Public (HE PICKS HIS NOSE TOO. IN PUBLIC) Safety tools ideas have added an extra topic to my session 0 or the opening welcome speech. A minor gripe is how some safety tools forms/handouts are written. They have gotten better.
 

Charlaquin

Goblin Queen (She/Her/Hers)
Why would a player hand a consent form to the DM? The idea of those forms is for the DM to hand them out to the players so they can express what they are and aren’t comfortable with to the DM without having to air it out publicly in front of the other players if they don’t want to.

Anyway, it sounds like you’re having the boundaries conversation, so it doesn’t really matter if you’re using forms to facilitate it or not. The important thing is just that everyone is on the same page about what to expect, and has the opportunity to express if they’re not comfortable with something or walk away if they feel they need to. That’s all safety tools have ever been about.
 

Morrus

Well, that was fun
Staff member
True, Morrus but some tools want to use a form to avoid a conversation.
Exactly. And that's perfectly fine. Standing up and publicly being perceived as the 'party-pooper' is a genuine and valid fear for many people. Or, hey, even having to publicly share stuff, especially with somebody you might not know well.

It's just a tool. The important thing is the conveyance of information; the medium is irrelevant. Different tools work for different people, and everybody should use what works for them, even if that tool is simply 'have a conversation beforehand' or 'game with friends I know well'.
 

Remathilis

Legend
So basically happy DM beats happy player. Unhappy player they leave. Unhappy DM no game. Theoretically anyone else can step up in practice that doesn't happen. I recently shut down one of my games. The group dynamics are the lost important thing in D&D. This over rides edition in my experience.
If enough unhappy players leave and you don't have a steady stream of replacements to fill empty seats, the happy DM sits at a table alone playing with himself.
 



payn

I don't believe in the no-win scenario
I will mention violence, slavery, genocide, racism and spells that over ride free will. Don't role play a jerk or be a jerk. This includes pvp, stealing off other players fireballing the party, raging etc. Your right to have fun stops when your behavior impacts other players enjoyment of the game. Last 10 years I have booted out 4 players. 3 went out at once and promptly got booted from their next two games. The 4th has been fired from his job and been banned from half the Soth Island public gaming places from the sounds of
So, a few things. Trying to make heads or tails of your OP. Its a little all over the place. First, your table you do whatever you want. Though, if you are running learning/demo games at FLGS and you cant do so without violence, genocide, and racism, that seems really odd. Is the worry here you might bait and switch folks? They learn to play and then you drop you violence, genocide, and racism and worry about them suddenly balking at the inclusion of such topics?
 

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