Lanefan
Victoria Rules
Because players can always vote with their feet. Nothing's forcing them to stay in a bad game.The point was that I have seen you, personally, make the argument in other threads that DMs having absolute power--them being the last word, the decider, etc., etc.--is extremely important, and the fact that some bad DMs might abuse that power is an unacceptable reason to attempt to curtail such behavior. That we should, always, give DMs maximal latitude even though that might, possibly, enable some abusive DMs, because the benefits gained by DMs being able to do whatever they like are massively more common, important, and useful than "protecting" players from bad DMs.
I'm not quite sure how to phrase this, so please bear with me if I mess it up:Why is it that safety tools potentially being abused or leading to bad results is a reason to reject such things, but DMs potentially abusing their absolute power is not a reason to reject such things?
The problem I see with the very existence of hard-coded safety tools (e.g. an X card, consent forms, etc.) is that their presence and use is likely to put participants far more on edge and-or on their guard than would otherwise be the case, and can also give outsiders or raw beginners a negative first impression of what RPGing is all about.
"Wait a minute - just what am I getting into here?" should not be a new player's first impression of the game, yet that's exactly the response being handed a consent form or told about an X card is likely to produce.