That's the problem with lists. Dont be a jerk don't roll play a jerk.
You've got your big obvious ones that are mostly theoretical.
There's a large Grey area of less obvious stuff that may or may not be aggravating.
Something "aggravating" may not have anything to do with being a jerk. The things I spoke of are quite concrete...and I even gave examples. But since those apparently weren't concrete enough, some examples I have been told by people I know, or have witnessed myself.
Coercive:
- A player pressuring my Friend A into having their characters begin a romantic relationship, and then pushing sexual behaviors at Friend A's character with the openly declared intent of getting that character pregnant.
- A player directly talking to "god" (meaning, our DM) in order to get said DM to completely change what kind of game they're running through bulldozing anything they have to say. This was in a Pokemon tabletop game, which was this DM's first and (AFAIK) only DMing session beacuse of how bad the problem player was. One of the worst, most egregious behaviors I've ever seen at a (virtual) table.
- A player secretly having one-on-one conversations with every other player except my friend B and the DM, causing friend B to be effectively ostracized from the group even though only the coercive player had an actual problem with them.
Abusive:
- Friend B (same as above) in a different game had to deal with a Problem Player who simply did not like bothering with diplomacy or discussion or any form of interaction with living creatures that wasn't (a) pure currency-exchange shopping or (b) killinating everything that moves. So any time a conversation would run longer than a minute or two, for any reason, they'd start declaring attacks and forcing the party into ever greater murderhoboism, even though no one else wanted that and repeatedly told them as such. Eventually the problem player was ejected from the group.
- Friend C (who has played in many, many games now) had a game where someone was RPing a character with strong beliefs about the superiority of, IIRC, elves. They singled out Friend C's character for particular invective, and would not stop being really cruel and insulting because "it's what my character would do." Even though it was ruining Friend C's fun.
- Friend C (same as above) had, as one of their first D&D games, a game where one of the players had the DM wrapped around their little finger, with strong suspicions that the two were down-low romantically involved. We're talking "custom race which gave only this player's first-level character A NINTH LEVEL SPELL" levels of egregious favoritism. Friend C was in a real bad emotional state at the time, and this game was meant to be an emotional release. This one was so bad, it actually managed to overcome my impostor syndrome and get me to run a game (as I have mentioned on this forum before).
Perhaps it's because I'm tired, but exploitative ones don't come to mind. I did, however, give the very specific example of an actual user on this very forum (I won't name names because I don't think that's appropriate) who proposed a clearly exploitative behavior. Nothing theoretical about that. It was something an actual person said on here. I could probably dig up a link if you
really want it, but I'm 99.9% sure you were a participant in that conversation to begin with.
Seen some crazy stuff a lot of that was years ago or on the MtG side of things.
Okay. Not really sure how that's relevant here? Completely different game.
The bolded might be various annoying things but "abusive" is not one of them.
It sure as hell is and I'm not really sure how you can possibly defend this behavior. If you literally INSTANTLY declare "I attack" because you're bored, you're abusing the spirit of the game by refusing to actually participate in the game offered, and instead forcing everyone else to play your way. It is, in every meaningful way, exactly the "seafood pizza" problem Zardnaar bitched about earlier: one participant declaring that
everyone will have the experience
that one participant wants to have, regardless of their interests or preferences.
Now, if you
are getting bored at the table with long conversations or too little fighting, that's a perfectly okay response to have, and there are perfectly acceptable
non-abusive ways to address it. Talk to the DM, tell them you were hoping for a more action-oriented game and that all the talking/exploring/etc. is wearing thin. Let the other players know you'd appreciate it if they didn't dwell so long on stuff you aren't having fun with. Propose possible things the group can do that would still respect their preferences, while also respecting
your preferences. And if a player IS getting bored, as long as that player is remaining respectful, the onus is 100% on the DM to figure out where the disconnect is and fix it.
The instant you start doing things like, "I attack the king!" because you just don't
feel like doing any more talking? You've become a problem player. You have abused the trust of the group, and you have merited some form of censure, even if you were completely justified in feeling bored and wanting to see some action.
The phrase that pays here, and humorously more literally than usual, is "cool motive,
still murder."