Imaro
Legend
This is just some musings on my part, that I thought would be interesting to discuss. There are a few threads about D&D, new players and growing the hobby. While reading over some of these I had a thought... is there a bad side to being the most well known rpg on the market? Let me explain what I mean.
Dungeons & Dragons, IMHO, has always seemed to have a stigma attached to it that I haven't noticed with other rpg's. It seems that in mainstream society D&D either equates to geek hobby or, for those really lost in a time warp, that satanic game. Now this stigma seems to only arise when mentioned to a person who has never played it before. I have on a few occasions approached people I thought would love to play D&D and their first reaction is shock that I actually play and then the whole nerd/geek stigma thing kicks in (haven't really gotten the "satanic" thing except once and it was awhile ago.).
Now the funny thing is I have never gotten this reaction when I mention World of Darkness to a person who has never played rpg's before, instead I either get interest in "what exactly it is" or disinterest because the person isn't into horror (though I will admit that Vampire at times can draw the "goth" comment)... but I can't remember a time where I got the nerd/geek presumption.
Now this is all ancedotal evidence, but I wonder... is this something that has arisen because D&D has allowed itself to be branded this way for so long? And does it have an effect when trying to broaden the market beyond those who already play rpg's? With all the talk of using 4e to bring in new players I wonder if this isn't D&D's biggest hurdle? Mainstream likes what is considered cool, and I wonder how D&D could go about becoming "cool" to todays audience.
Any thoughts or opinions?
Dungeons & Dragons, IMHO, has always seemed to have a stigma attached to it that I haven't noticed with other rpg's. It seems that in mainstream society D&D either equates to geek hobby or, for those really lost in a time warp, that satanic game. Now this stigma seems to only arise when mentioned to a person who has never played it before. I have on a few occasions approached people I thought would love to play D&D and their first reaction is shock that I actually play and then the whole nerd/geek stigma thing kicks in (haven't really gotten the "satanic" thing except once and it was awhile ago.).
Now the funny thing is I have never gotten this reaction when I mention World of Darkness to a person who has never played rpg's before, instead I either get interest in "what exactly it is" or disinterest because the person isn't into horror (though I will admit that Vampire at times can draw the "goth" comment)... but I can't remember a time where I got the nerd/geek presumption.
Now this is all ancedotal evidence, but I wonder... is this something that has arisen because D&D has allowed itself to be branded this way for so long? And does it have an effect when trying to broaden the market beyond those who already play rpg's? With all the talk of using 4e to bring in new players I wonder if this isn't D&D's biggest hurdle? Mainstream likes what is considered cool, and I wonder how D&D could go about becoming "cool" to todays audience.
Any thoughts or opinions?