Of Sound Mind the Halfling Way

Party at the Featherheads

Six wagons hung with brightly-colored sheets of cloth form a perimeter about the party area, which itself centers on a large fire. There is little wind in the center, allowing the aromas of food, perfume and fire to mingle like an incense. The party at the Featherheads’ is full of singing and dancing halflings. The sound of pipes and bells and drums trips through the air. The delicious smells of the various foodstuffs and drinks being baked, roasted, heated and brewed make the air itself almost as good a meal. There are clan costumes everywhere, a healthy amount of midriff and arm and leg showing, sweat building on the dancers, bonfires. Energy builds high amongst the small folk as they amuse themselves with a veritable orgy of food, drink, music and dance. Federico tells jokes and performs amusing tricks for a laughing group of youths. Another cluster of people passes a pipe amongst themselves, thin blue smoke curling from the bowl.

Zenvo Dalais moves through the crowd like a campaigning politician, shaking hands with everyone. There’s a permanent grin on his face- is he enjoying the party that much, or does he just wear the grin like a tie? Perhaps a little of both. He’s constantly and graciously extracting himself from beauteous admirers and moving forward through the crowd to talk to someone else, trying to make sure everyone knows him.

But of course, once they meet him they hardly ever forget him.

Zenvo’s a heartbreaker if there’s ever been one, and experience has taught him that. He really doesn’t want to get himself on anyone’s bad side at this point, so he’s trying hard to avoid bedding all the girls and having it all blow up in his face (Ah, the Glen Lands, he sighs to himself, caught by a sudden wave of melancholy remembrance- not that it reaches his face). In fact, at least until he knows who’s who here, he figures it’s best to remain chaste. Smiling, he kisses a young lass’ cheek. Beaming, her bosom heaving, she tries for his lips but he turns his cheek to her just in time. Giving her a quick hug, he moves on, making excuses that she only half-hears in the crowd anyway. So many pretty ones, he moans to himself. But I must not let my libido ruin things again!

Then he sees one of the adventurers he met- Ed, her name was. He throws her a brilliant smile; it looks like she’s been watching him for some time. Making his way to her, Zenvo cries, “Ed! How are you?”

“I’ve been looking for you,” she starts, and he realizes by the hungry look on her face just how much of an effect he’s already had on her.

“Ah, I’m sorry, I’ve been very busy,” he tells her gravely. “You may have heard that I’ve been in talks with many of the elders. There are things that require my attention.” He sighs. “With any luck, however,” he continues more brightly, “I’ll be having more time free up in the near future and maybe we can get together then!” Glancing over Ed’s shoulder, Zenvo remarks, “And speaking of things that require my attention, I must go speak to Grandpa Featherhead. Please excuse me.” He kisses her hand and then he’s extricated himself from that one nicely. He congratulates himself on a neat escape. Half an hour later, he spots Trinia. He makes his way over to the druidess and greets her.

“Having fun?” he asks.

She nods, her eyes fastened on him.

“Good, good- can I get you something?”

Trinia only nods again. She’s having trouble talking to this fellow. When Zenvo returns with a drink for her, he asks, “Have you considered my proposal? And discussed it with your fellows?”

“Yes.” Talking business seems to have broken her tongue’s paralysis. “Well, I’ve considered it. And talked it over with a couple of my fellows. We were wondering whether you might need help slaying this giant.”

He chuckles. “Yes. I need the rapier. If you’re offering to accompany me, I’m afraid I cannot allow that. I couldn’t live with myself if I got any of you killed.”

Trinia shrugs. “Very well.” She can’t stop staring at him. “Well, I’d love to help you.”

“And not just me! You’ll be helping our folk as well! For this monster that I’m going to slay enslaves halflings.” Zenvo then proceeds to give Trinia a map to the druid’s cottage. “He’s old, too old to fight, or I’d just ask him to join me,” Zenvo remarks, then, with a sigh, makes some excuses, then gives Trinia a light brush of his lips across the corner of her mouth. And once again, he’s wandering through the party.

A quick scan of the partygoers shows that, yes, he’s probably pressed palms with everyone. So he can leave soon- just another, say, half hour, and he’ll have been here long enough to make a good impression for sure. This wasn’t just a token appearance! He snorts to himself.

Then he sees Ed making her way towards him. She looks upset- she’s crying. Crap, thinks Zenvo. I almost made it without incident! But there’s always gotta be something, doesn’t there? Aloud, he asks, “What’s wrong?”

“You kissed her,” Ed cries, pointing towards Trinia. The druidess, meanwhile, notices Ed pointing at her and turns to see what’s going on.

“Well, yes- like I would kiss my sister,” Zenvo explains. “Dear Ed, you’ve no need to worry! My heart is unattached! Listen,” he continues, “I don’t know if she’s talked to you about it, but I’m trying to get the help of your band of adventurers. There’s something I need her to help me get to free some halflings-“

“Why did you ask her and not me?” Ed demands.

“Because she’s a druid, and it’s a druid who has the blade I need. As a druid, she might be able to talk him into giving it up, but you surely couldn’t- he doesn’t care for our kind especially.” He reaches out and takes her hand. “Ed, believe me- I meant no slight against you, I just needed a druid.” And then, hoping it won’t come around to bite him in the ass, he kisses her quickly.

“Are you okay?” he asks. She nods. Releasing her hand, Zenvo says, “Good. I must go- but hopefully we’ll see each other again soon, perhaps after you retrieve the sword and I complete my mission!”

Zenvo flees the party, hoping he hasn’t messed up too badly.

Next Time: Our heroes begin their journey to the druid’s cottage!
 

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Bloodsuckers

Trinia sighs happily, taking a deep breath of the crisp air. It’s spring; everywhere around the party is new growth, the budding of new green on the trees, little yellow buds threatening to blossom into flowers on bushes, the bare beginnings of fruit. Here and there the druid spies signs of other new life, too; a family of bunnies hops across the grass in the distance and a doe and her fawn are drinking from a stream at the base of the next hill over.

Smiling, Trinia gives her wolf a rough scratch and watches him lope off to sniff and drink from the creek himself. Ed is a little withdrawn, but no storm seems brewing at first glance. Well, that’s nice, isn’t it- I’m sure I’m not the only once who was worried their might be (immediate) trouble.

The rest of the party had gone smashingly (as in, quite a few of the folks involved got smashed). The Featherheads were polite and pleasant hosts, and there were a number of wild partying youth types there (ahem, the Barleybrew twins). It was a good time, other than the little scene with Zenvo, which made pretty much everyone uncomfortable. But that was last night, and this is today, and our heroes are en route to this old druid guy’s hut to ask for his weapon. Seems simple enough, eh?

As our heroes cross through the grassy plains they start moving into a rougher area where the land rolls up and down more, with occasional boulders and rocks strewn about. The grasses are more than waist high on our halflings. “For once, I’m the tall one,” Captain Cavedwarf jokes.

Soon the party descends into a gully, intending to ascend immediately up the other side. A small creek and a stand of trees are in the gully; and as the halflings descend into the gully, a trio of ticks scurries out- ticks the size of... well... of halflings.

“Eeek!” Airhead Ed screams, bursting into tears. Shakily, she pulls out her blade. Trinia and her wolf are already moving towards the vermin and in an instant they’re upon them. Trinia’s scimitar slashes out at the first tick, and her wolf darts forward, growling loud and fierce; its vicious teeth snap out, tearing a chunk of tough tick carapace free. The wolf shakes the tick, knocking it onto its back!

Ed moves up to try to flank, but the first tick has already got a hold on Trinia! The druid gasps as the filthy vermin sucks her blood at a prodigious rate! Its blood-sac starts to fill... With a thin scream, she thrusts her scimitar at it at point blank range, slicing its thorax and cutting open the sac. Her own blood trickles out of the tick. Barking savagely, the wolf grabs the tick in its jaws and savages it, but it remains attached.

Sandy hurls sling stone after sling stone as Ed stabs wildly; but Sandy’s stones go wide while Ed’s blow bounces off a tick’s thick shells. Another tick bites the wolf, starting to suck at it audibly, and the animal gives a startled, loud yelp. Then, worse yet, the third tick manages to get ahold of the wolf as well! With a horrible yowl, the wolf tears one tick loose and rips its head off (literally). One down, thinks Sandy.

Trinia manages to cut the tick on her free at last with her blade, then turns to help her wolf. Screaming in rage, she slashes and hacks as the rest of the party follows her lead. Sandy rushes in, stabbing with a shortsword, and the tick that’s been forced off of Trinia catches him by surprise, biting his leg as he rushes by; and suddenly that whole rushes by thing comes to a dead halt.

With a groan, Sandy tries to defend himself, but he’s so small; he can only hold so much blood. He gives out a weak cry. “Help!”

Ed rushes to help Sandy as Trinia tries to save her wolf. Both strike home! There’s a sickening spray of brown goo as the two ticks go down.

With a groan, Sandy collapses.

Next Time: A little rest and recovery!
 



Ah, I had that affect on women one time, but it took me wearing a tux and having a good hair day strolling into the college's science library. The girl at the desk just kind of stammered... ahhh, fond remembrances...

Oh yeah! Story Hour! Great! More! :D
 

Recovering

Weak from blood loss, with only two of the girls conscious and nothing to help move the wounded, the party is clearly in no shape to travel further. Ed and Trinia take some time to try to make their friends comfortable, but they’re all very pale and don’t look good.

An uncomfortable silence shaped a lot like Zenvo hangs in the air for a while, interrupted only when Trinia encounters a wary male halfling examining the dead ticks at the site of the battle.

“What’s going on here?” the stranger cries upon spotting her. “Is there trouble??”

“You could say that,” Trinia says. “I mean, the fighting is over but our friends are in bad shape. Can you do anything to heal them?”

“I’m afraid not,” the fellow responds. “I’m a ranger of the hills, not a cleric. But I can give them some simple first aid. Take me to your friends! My name is Martini, by the way.” The two shake hands.

A few moments later Trinia introduces Martini to Airhead Ed, then points out her fallen foes. The ranger changes a few bandages, shores up the crude lean-to the group has erected, and sighs. “Well, you seem rather well in hand, other than the wounds. Perhaps I could offer to at least help guard you while you rest up?”

The two girls gladly accede to Martini’s offer and the ranger joins the group. Two days of good rest and druidic healing sees the physical wounds healed, but several of our heroes are still recovering from the blood drain. Nonetheless, with the combined ministrations of Martini and Trinia they are well enough to travel and are confident in their ability to recover on the road. Besides, they’re only a day or two away from this druid’s supposed area.

So they set out again, only to find themselves joined on the road almost immediately by Captain Cavedwarf. “Captain!” exclaims Ed. “Good to see you!”

The shaggy dwarf scratches his chin with a rough hand. “Yes, well, I heard from Trinia that you were going to be looking for a druid, and I’m a druid too- maybe he’ll listen more if there are two of us.”

“Of course, of course!” Heartened by their swelling ranks, our heroes continue along the way.

The weather can’t seem to make up its mind. First it sprinkles, then the sun comes out, then it rains, then the sun comes out again. Dusk finds the sky clear. The stars blaze like liquid candles in the firmament.*

“It’s a pretty night,” Ed remarks.

And it passes easily. The halflings set watches, but only the chirping of crickets and the occasional call of an owl greet the cautious guards.

The next day our heroes set out early, feeling much better for having had a few days’ rest and having three skilled healers amongst them. Ed notices that Martini keeps leering at her and frowns. He smiles at her and looks away- at Trinia.

“You’re a pig,” Ed mutters beneath her breath.

“Have I told you how long it’s been since I’ve seen a woman?” Martini must have heard her! “I’ve been in the hills for three years!”

The day’s journey is short; it takes them to within sight of the lake the druid’s hut is supposed to be on. “We’ll make it there in an hour in the morning,” Martini tells the group confidently. And indeed, by the eleventh hour of the next day the group is searching along the edges of the lake, where a profusion of trees and undergrowth has grown up. The lake’s a decent size, and Martini immediately realizes that it’s probably going to take a full day or two to thoroughly search for the hut.

Of course, the orc ambush changes everyone’s plans right away.


*As a general rule there is no moon in the sky. Periodically a moon will cross the sky, usually taking anywhere from a month to a couple of years to pass from horizon to horizon. There was one not too many years back, actually. Once in a very great while there will be a period with multiple moons in the sky, but we haven’t had one of those in- well, ever, since the campaign started. Though it’s a historically documented occurrence.



Next Time: Do I even have to say it? An orcish ambush!
 


Orcish Ambush

Our heroes are following a trail that leads up to, and along the perimeter of, the lake. The day is brisk but not cold, with gusting winds that flap cloaks in the wind and blow hair in the halflings’ eyes. As the party descends the far side of another rolling hill in the trail, they come to a fallen tree that blocks their way. Foolishly thinking nothing of it, they start to circumvent the block-

Howling and roaring, a quartet of orcs pops up from behind a nearby cluster of bushes. A great battle cry rises from all of them, and they brandish weapons- axe, falchion and spears. Their faces are painted with crude red paint. Each of the four of them outmasses each of our heroes probably four-to-one.

Before they can even move Martini’s bow sings twice and one of the spear wielders staggers and drops, his throat sprouting a feathered branch.

Trinia springs forward, pulling her dagger free of its sheath, but she can’t keep up with her new wolf. The wolf lunges, growling and snarling, and its teeth latch onto an orcish leg. The orc gives a shout of dismay and then, as the wolf twists her powerful neck, the orc is pulled down to the ground with a loud crash and a scream of pain. With a roar, both of the orcs that are standing hew at the canine and in a moment it is down in a pool of blood.

But another wolf is springing forth, this one followed closely by Captain Cavedwarf and his immense club and Airhead Ed. Another feathered shaft zings out and drops the orc with the axe, and Martini cries out triumphantly. The orc who was dragged down by the wolf is struggling to rise to his feet, using his spear to help lever his armored form up. His last companion (and brother) slashes wildly with his falchion at the circle of enemies that’s closing like a noose on them. There’s a cry of pain and Ed falls back, stumbling down on one knee and clutching at her side.

With a snarl, Captain Cavedwarf’s wolf springs forward. The falchion wielder screams and tries to step away, but Cavedwarf is waiting for him. He gives out a bellowing battle-cry- “CAPTAIN CAAAAVE-DWAAARF!!!!!”- and swings his greatclub. The orcish head seems to explode into hundreds of small fragments of blood, brain and skull! The final orc, staggering back with his spear, gives a final despairing cry as the springing wolf finds his throat.

There’s a pained groan from Ed. She gasps in pain as Cavedwarf tends her wounds while Trinia rushes to the fallen wolf. “No!” she cries. Weeping at her wolf’s poor state- for she looks nigh-dead- the druidess immediately casts her healing spells, trying to save her companion. Fortunately she succeeds, and the wolf’s eyes crack open with a whine as the terrible wounds upon her start to knit.

Ed cries as Cavedwarf works on her wounds; the dwarf doesn’t say anything about it, but his people certainly wouldn’t cry over such a small thing! Halflings- no wonder they always need the help of bigger folk. Martini, meanwhile, searches the orcish bodies, turning up a few coins and kicking through their smelly possessions for anything else worth taking.

Soon our heroes are on their way again, Ed sniffling as they move. “Orcs,” mutters Cavedwarf dourly. “I hate orcs.”

The rest of the party pretty much agrees, after that sudden ambush, that orcs don’t seem to be nice.

Fortunately, there seem to be no other orcs in the area, or at least no other ones laying in ambush for our heroes, so making the mistaken assumption that all is safe, our heroes continue their search for the hut of the old druid and the weapon Hamstring. If they realized that they were being stalked by the shattered remnants of the disembodied psyche that almost killed them all they might have shown more caution. But then again, if they had realized when they had first encountered Blaze and Broadsword that they would eventually be stalked by such unusual adversaries, our heroes probably would have killed them when they had the chance.

Next Time: The party meets with the old druid! Will he give up the weapon? And why not? ;)
 
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