I've posted Trinham's level 7 changed in the RG.
Okay, here's the mostly-complete level-up for Jareth.
I did track down the feats we mentioned before...
[sblock=Feat Possibilities]
Core:
The save –boosting feats (Great Fort, Iron Will, Lightning Reflexes).
Improved Initiative.
There are non-Core. One is in the Psionics section of the SRD, but is not a Psionic feat. The others I can type up in full and send you the info.
Sidestep Charge (SRD/Expanded Psionics Handbook) - +4 Dodge AC against charges, foe who misses on a charge attack provokes AoO. Not a Fighter feat.
Dash (Complete Warrior) - +5 ft of speed when wearing light or no armor. Not a Fighter feat.
Touch Spell Specialization (Complete Arcane) - +2 damage bonus on Touch spells. Not a Fighter feat.
[/sblock]
But I also had the idea of maybe we could change it to grant a bonus on Fighting Defensively or using Combat Expertise, so it would serve more to the purpose of the original class feature. Maybe get INT mod as a bonus to AC when Fighting Defensively/Total Defense/Combat Expertise or something like that...
How do you want me to handle leveling? I want to take a level of Cloistered Cleric.
You need not keep it within the confines of the class. Remember what I said about you gaining magic missile if you wished. You character is human and not training with regular Bon'Dradi so his abilities are manifesting in unique ways. Your life experiences dictate what you learn and in this case I would lean towards Iron Will (DM hint that a certain mage has it out for your charater) as it will help long term against the Treylor, as you will come to see.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.