Dragonwriter
First Post
Yeah, I might want to take the spell. There are others, but my spell list is rather limited, and more damage-dealing seems to fit Jareth’s style better than buff spells.
If you decide to nerf/ban the Fire Bolt, I can’t argue with that, but I’m trying to present information to show that it is fine, as-is. A better comparison for the Fire Bolt is a bad Shocking Grasp with a little range.
Let me go back to your first comment on KFB…
Fireball is instant-hit, save for half, d6/level. Yes, I know it is higher-level (which you seemed to use as a basis for dismissing that argument), but it is the same principle. Burning Hands is instant-hit, save for half, d4/level. Both of those are area-based spells, hitting multiple people. Fireball can hit everyone in a 20-ft. radius. That's about 40 squares, all of which could be filled with people. Burning Hands could hit 8-9 people, dealing up to 5d4 to each. That could incinerate a group of conscripts on the front lines. And that's a Core 1st-level spell. In comparison, KFB is pathetic, since it can only hit one little person and they can dodge it.
You have a point on the “ganging up on the monster.” But that is only if multiple people learn the spell, we actually get our spells off (which I might not bother to do, if I can get in close), the critter fails its’ save and we hit it hard enough to kill it. Not a good line of thinking, for us. And what's to stop us using a different spell? Scorching Ray or Magic Missile, perhaps? Even Burning Hands... They will have the same outcome.
(One more reason a group of weaker critters is better than one strong critter.)
And I strongly suggest you re-think that point of view on “Core=Balance/measuring stick.” Druids and Clerics can out-fight the Fighter and Barbarian ANY and EVERY day of the week. Wizards and Sorcerers can end a fight with a single spell, even at low levels (Sleep and Color Spray remain top-dog). The Polymorph example I pointed out is a clever use of the spell, most certainly, but it suddenly puts the Wizard as a combat beast, making the poor melee-oriented schmuck cry himself to sleep. The Cleric can cast Find Traps and suddenly, no need for a Rogue (Divine Power makes Fighter obsolete, also). The Druid can summon an army at any time of day, many of which have special abilities that will make the combat classes just sit in the corner and wait.
(By the way, each of these spells I mention is Core, and available at level 7 or less. Higher levels get worse, and it's only through some serious work that I'm able to actually challenge the 14th-15th level party for whom I DM.)
This is without even the slightest optimization. A little effort on the part of the person making the character and it becomes an even wider power gap. (I dare you to go look at the old threads on the WotC d20 Character Optimization board. Start a thread here on EnWorld, even. I won't comment, I promise. Just look at other people's opinions concerning this issue.)
And if you think PH2 has unbalanced content… Trust me on this, don’t buy any more books, because the power level only ramps upwards.
If you decide to nerf/ban the Fire Bolt, I can’t argue with that, but I’m trying to present information to show that it is fine, as-is. A better comparison for the Fire Bolt is a bad Shocking Grasp with a little range.
Let me go back to your first comment on KFB…
HolyMan said:no way you are getting a d6/lvl instant hit save for half spell
Fireball is instant-hit, save for half, d6/level. Yes, I know it is higher-level (which you seemed to use as a basis for dismissing that argument), but it is the same principle. Burning Hands is instant-hit, save for half, d4/level. Both of those are area-based spells, hitting multiple people. Fireball can hit everyone in a 20-ft. radius. That's about 40 squares, all of which could be filled with people. Burning Hands could hit 8-9 people, dealing up to 5d4 to each. That could incinerate a group of conscripts on the front lines. And that's a Core 1st-level spell. In comparison, KFB is pathetic, since it can only hit one little person and they can dodge it.
You have a point on the “ganging up on the monster.” But that is only if multiple people learn the spell, we actually get our spells off (which I might not bother to do, if I can get in close), the critter fails its’ save and we hit it hard enough to kill it. Not a good line of thinking, for us. And what's to stop us using a different spell? Scorching Ray or Magic Missile, perhaps? Even Burning Hands... They will have the same outcome.
(One more reason a group of weaker critters is better than one strong critter.)
And I strongly suggest you re-think that point of view on “Core=Balance/measuring stick.” Druids and Clerics can out-fight the Fighter and Barbarian ANY and EVERY day of the week. Wizards and Sorcerers can end a fight with a single spell, even at low levels (Sleep and Color Spray remain top-dog). The Polymorph example I pointed out is a clever use of the spell, most certainly, but it suddenly puts the Wizard as a combat beast, making the poor melee-oriented schmuck cry himself to sleep. The Cleric can cast Find Traps and suddenly, no need for a Rogue (Divine Power makes Fighter obsolete, also). The Druid can summon an army at any time of day, many of which have special abilities that will make the combat classes just sit in the corner and wait.
(By the way, each of these spells I mention is Core, and available at level 7 or less. Higher levels get worse, and it's only through some serious work that I'm able to actually challenge the 14th-15th level party for whom I DM.)
This is without even the slightest optimization. A little effort on the part of the person making the character and it becomes an even wider power gap. (I dare you to go look at the old threads on the WotC d20 Character Optimization board. Start a thread here on EnWorld, even. I won't comment, I promise. Just look at other people's opinions concerning this issue.)
And if you think PH2 has unbalanced content… Trust me on this, don’t buy any more books, because the power level only ramps upwards.