Fangor the Fierce
First Post
Ok, here goes:
Thinking of going with a melee quick striker. 2 weapon fighting, with feats mainly aimed at group combat. Opting to build this guy as a dual rapier wielding fighter, which would be very interesting to see how it works out.
Combat Reflexes and Hold the Line would be put in if feasible. So, in essence, this guy would be nearer to the center of the group, using his aura to help everyone. If the foes get too close to the casters in the back, he would use his speed to deter them, AoO them while charging, etc. If the front liners are having issues, then he will move up to flank and make use of his multiple attacks with rapiers. He opts to go with light armor only, and no shields. He's a weaponsmith by trade, so he will keep everyone's weapon in top shape as well as learn how to wield them properly. (hone them to masterwork if possible, during nightly camping...)
He's going to probably be geared towards an 'assistant' type character, simply there to bring out the best in the others. I mainly try to leave the character open to growth, and let the campaign point them in the direction they take. I try not to plan too far ahead, maybe 2 levels, as the campaign dictates how the character grows, etc.
So, I want to drop Medium Armor Prof and Shield Prof for 2 feats:
Martial Weapon Proficiency (limited if needed)
Oversized Two Weapon Fighting (Able to dual wield rapiers without penalty!)
Thinking of going with a melee quick striker. 2 weapon fighting, with feats mainly aimed at group combat. Opting to build this guy as a dual rapier wielding fighter, which would be very interesting to see how it works out.
Combat Reflexes and Hold the Line would be put in if feasible. So, in essence, this guy would be nearer to the center of the group, using his aura to help everyone. If the foes get too close to the casters in the back, he would use his speed to deter them, AoO them while charging, etc. If the front liners are having issues, then he will move up to flank and make use of his multiple attacks with rapiers. He opts to go with light armor only, and no shields. He's a weaponsmith by trade, so he will keep everyone's weapon in top shape as well as learn how to wield them properly. (hone them to masterwork if possible, during nightly camping...)
He's going to probably be geared towards an 'assistant' type character, simply there to bring out the best in the others. I mainly try to leave the character open to growth, and let the campaign point them in the direction they take. I try not to plan too far ahead, maybe 2 levels, as the campaign dictates how the character grows, etc.
So, I want to drop Medium Armor Prof and Shield Prof for 2 feats:
Martial Weapon Proficiency (limited if needed)
Oversized Two Weapon Fighting (Able to dual wield rapiers without penalty!)