Off To War... Recriutment/Discussion

A little help???

does anyone know in which group i could start a new thread that would be called:

THE GREATEST POST EVER!!!!! IS HERE...

And then in the first post I would post a link to the shields post above.

Just where do you put it????
 

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welcome aboard Galphanore

here are a few things I found in your character sheet that need a little
corrections need marked in red

Code:
Name: Damon Valnor                      Age: 26
Class: Druidic Avenger                  Height: 6'4"
Race:  Human                            Eyes: Gray
Gender: M                               Hair: Red
Alignment: CN                           Skin: Tanned
Deity: none
 
Str: 16 +3 (10p.)               Level: 1          XP: 0
Dex: 16 +2 (10p.)               BAB: +0           HP: 10 (1d8+2)
Con: 14 +2 (06p.)               Grapple: +3       Dmg Red: 0/0
Int: 10 +0 (02p.)               Speed: 40' [COLOR=red](30')[/COLOR]  Spell Res: 0
Wis: 14 +2 (06p.)               Init: +3          Spell Save: n/a[COLOR=red]12+sp lvl[/COLOR]
Cha: 9  +0 [COLOR=red](-1)[/COLOR](01p.)           ACP: -3           Spell Fail: n/a
 
                        Base   Armor     Shld    Dex    DB    Nat   Misc Total
Armor:                10      +3         +0      +3     +0    +0     +0    16
Touch: 12            Flatfooted: 16
 
                      Base   Mod   Misc   Total
Fort:                  2      +2      0       +4
Ref:                   0      +3      0       +2
Will:                  2      +2      0       +4
 
Weapon                      Attack      Damage    Critical   Range
Shortspear                    +3            1d6+3     20/x2
Shortspear(Thrown)            +3            1d6+3     20/x2     20'
Spear                         +3            1d8+4     20/x3
Spear (Thrown)                +3            1d8+3     20/x3     20'
[COLOR=red]Club (melee)                  +3            1d6+4     20/x2     [/COLOR]
[COLOR=#ff0000]Club(thrown)                  +3            1d6+3     20/x2     10'   [/COLOR]
Club, Shillelagh              +4            2d5+5[COLOR=red](1d8+5)[/COLOR]     20/x2
[COLOR=red]Club, Shillelagh(thrown)      +4            1d8+4      20/x2    10'[/COLOR]
 
 
Languages: Common, Druidic
 
Feats: Self-Sufficient,  Track,  Run,  Endurance
[COLOR=red]You may swap endurance for nature sense but[/COLOR]
[COLOR=#ff0000]you have them both listed and the +2's in your skills?[/COLOR]
 
Class Abilities :  Rage 1/day, Fast Movement, Nature Sense, 
                   Wild Empathy (-4 Penalty)
                   [COLOR=red]Please list armor and wepon prof or link[/COLOR]
[COLOR=#ff0000]         Druid/Druid Avenger here to find class abilities[/COLOR]
 
Skill Points: 28                                   Max Ranks: 4/2
Skills                         Ranks    Mod    Misc    Total
Concentration                    4       +2       +0       +6
Intimidate                       4        +0      -1 [COLOR=red](-1 under Mod)[/COLOR]      +3
Knowledge (Nature)               4        +0      +2       +6
Listen                           4        +2      [COLOR=red]+0[/COLOR]       +6
Spot                             4        +2      +[COLOR=red]0[/COLOR]       +6
Survival                         4        +2      +4       +10
Craft (Weaponsmithing)           4         +0     +0        +4
[COLOR=red]Heal                             0        +2      +2        +4[/COLOR]
[COLOR=#ff0000]You may take the -2/metal +2/wooden but should list seperate[/COLOR]
[COLOR=#ff0000]Craft(W.S.-metal)            4       +0       -2      +2   like that :)[/COLOR]
 
Equipment:                            Cost   Weight
Hide                                    15 gp     25 lb
Spear x 3                                6 gp     18 lb
Shortspear x 3                           3 gp       9 lb
Club                                     0 gp       3 lb
Backpack                                 2 gp       2 lb
Bedroll                                  1 sp       5 lb
Waterskin                                1 gp       4 lb
Beltpouch            [COLOR=red](cost 1gp)[/COLOR]          2 gp       .5 lb  
Signet ring                              5 gp       0 lb
Explorer’s Outfit                        [COLOR=red]0 gp       0 lb[/COLOR]
 
Total Weight: 64 lb           Money: 18gp 35sp 40cp
                   [COLOR=red]have you at       16gp  9sp[/COLOR]
[COLOR=#ff0000]if you made a craft roll please post it[/COLOR]
                                 Lgt    Med  Hvy   Lift[COLOR=red]O.H./O.G.[/COLOR]Push
Max Weight:                76    153     230    230[COLOR=red]/460[/COLOR]    460
 
[COLOR=red]Please list the Spells per day only [/COLOR]
[COLOR=#ff0000]post memorized spells in with your first character post in the IC[/COLOR]
[COLOR=#ff0000]incase you cgange mind after reading through posts[/COLOR]
Memorized Spells:
Level 0 (3 Spells)
 Create Water
 Create Water
 Know Direction
Level 1 (2 Spells)
 Shillelagh
 Goodberry

OK think that is it will go back over it before your first mission.
 
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OK think that is it will go back over it before your first mission.
Ok, made those changes. Here's the craft roll : It would be a 9 instead of a 7 if he was doing wood weapons, but either way all he made was scraps.[sblock=Initial Craft Roll]1d20+4 → [3,4] = (7), Link[/sblock]

Ok thanks Galphanore hmmm looks like i need to edit that above post to make it neater lol
Yeah, because of the odd formating the only way to get it to look right is to quote it and then copy it. Either way, it should be all fixed up. Including the removal of the effects and listing of nature sense. Hope you don't mind, but I had Damon wonder into the camp in the http://www.enworld.org/forum/playing-game/258495-off-war-ic-2.html thread.
 
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Galphanore's 1st post.

That was probably the slickest first post I ever saw. Walk in, grab food, and off we go... Not one word spoken. Wery nice, wery nice.
 
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No problems this end I haven't been to the IC yet but I saw you posted there so I wanted to getthe character twinked. recheck above post i had to change due to wielding a weapon two-handed

Will stop by the RG see what you got because i think craft(w.s.-wood) should be 1D20 + 6 but you rolled 1d20 + 4

TO: deskjob wanted to tell you not to waste all your 20's at Invisible Castle on skill checks and initative save some for combat lol

and your edit send fixed spelling guess you wanted to change the very very right
 

No problems this end I haven't been to the IC yet but I saw you posted there so I wanted to getthe character twinked. recheck above post i had to change due to wielding a weapon two-handed

Will stop by the RG see what you got because i think craft(w.s.-wood) should be 1D20 + 6 but you rolled 1d20 + 4

TO: deskjob wanted to tell you not to waste all your 20's at Invisible Castle on skill checks and initative save some for combat lol

and your edit send fixed spelling guess you wanted to change the very very right
Added those last couple fixes, and yes, I rolled d20+4 (Rolled it before I thought of the whole wood/metal thing) :) With the original roll and the new mod the total would be 9. Oh, and HolyMan? Can Damon have noticed the signs of the passage of the other group as he was heading into camp? His roll if you want one for that :
[sblock=Survival Check]1d20+8 → [7,8] = (15) Link[/sblock]
 
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O.k. checked posts both Rg and IC wonder if you made changes before or after I was there?

here's what I saw

Ref total should be +3 (I missed this from the original posting lol)

club damage is 1d6 and range is 10'

Craft you have +2/-2 in Mod spot should be in Misc spot

new total for gold (with craft check=9) should be 20gp 14 sp

in abilities put (1d20-4) after Wild empahty it will change as you lvl up and maybe gain a better Charima Mod

Yep I like the post and nope you can't tell where the PC's are if you got anywhere near them you would have head them first but,

Your roll is good enough to know that there is a large pack of wolves out in the forest and nobody should really be out there

Going to post in IC and search in the dark....
 

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