Thanks buddy and hey i have a little project for you to work on
ready for it now or should I wait
also changed post in search
I do wish to keep it close to historic but with D&D we all know that is hard.
The rule I'm looking for is a kind of awarness, hearing the horns, seeing the signals, looking at a group fighting and know which side is winning. The PC's will find themselves in a little group fight inside the main battle and need a kind of heads up type rule so they know whats going on. Latter I hope the PC's take on a commander/unit leader role or specialized troop type. The war verses the main body of Treylor is many many lvls away but skirmishes could happen.
My questions are what happens to your spot, listen and other type abilities when your in a 300x300 yard clearing with 250 other people who are yelling, casting, dying all around you. Oh and fireballs/lightning bolts are blasting and arrows be landing at your feet. And maybe a few summoned Dire Bears for good measure.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.