I have just gone over the warlock class at Crystal Keep and as a DM my reaction of course is...
WHAT THE...?
So are there DM's out there allowing people to take a character with a ranged Touch attack that allows no save or SR, is UNLIMITED? in uses, does untyped damage so no resistance, can't be countered since it's not a spell, does a little less damage then a fireball but you don't get a save for 1/2 or get to use evasion, can detect magic at will?? why??
will have DR 1/ cold iron 4 lvls before a Barbarian, fast healing and energy resistance at higher lvls when most needed
I need to know the first person who thought up this class...
Wish I could have been there when he said "yeah this is just as balanced as playing a wizard or sorcerer"
Will it should go without saying I don't care for Warlock but I am know to be brought around better give some good reasons for allowing this in Theroc
I'm all ears eyes.
1. Eldritch Blasts All allow SR, EXCEPT the Greater Invocation "Vitriolic Blast" Which changes the Eldritch blasts damage from "Untyped" to "Acid"
2. Yes, it's unlimited, because a Warlock doesn't have the flexibility to use other spells.
3. Barbarians have d12 Hit dice. Warlocks have D6 hit dice. Barbarians DR cannot be pentrated.
4. All Warlock invocations allow SR, except those that do not effect opposing monsters (As I recall)
5. Warlock's power comes in stamina, not sheer pwnage power. Yes, they can fire Eldritch Blasts all day. A Wizard can hit more opponents and do about the same damage to a group of opponents in a single encounter. Warlock's just don't have the same concerns about resource management, Wizard/Sorcerers still have the big guns.
6. Eldritch Blast grows slower than a Rogue's Sneak Attacks.
Do these reasons help at all?
Edit:
7. There is a Cleric/Druid spell in the Spell Compendium called Lesser Vigor(there are higher versions of it as well) here it is.
Lesser Vigor said:
VIGOR, LESSER
Conjuration (Healing)
Level: Cleric 1, druid 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 10 rounds + 1 round/level
(max 15 rounds)
Saving Throw: Will negates
(harmless)
Spell Resistance: Yes (harmless)
The subject gains fast healing 1,
enabling it to heal 1 hit point per round
until the spell ends and automatically
becoming stabilized if it begins dying
from hit point loss during that time.
Lesser vigor does not restore hit points
lost from starvation, thirst, or suffocation,
nor does it allow a creature to
regrow or attach lost body parts.
The effects of multiple vigor spells
do not stack; only the highest-level
effect applies.
That spell along with it's greater versions allows Clerics to beat out the Warlock's 1/day Fast healing for a few minutes, by applying it to anyone they touch, as well as being able to cast it multiple times in a day(if they prepare it multiple times)
I've tossed up a thread in the 3rd Edition rules section about Warlocks being broken or not as well, to get additional input as to whether they are or not.
http://www.enworld.org/forum/d-d-3rd-edition-rules/260698-warlocks-being-broken.html