Off To War... Recriutment/Discussion

Totally up to the player there will be times I fast forward a couple days as the army is marching, or Lora could pick up her spellbook now and try to "recall" a few useful spells her mentor taught her (i.e. the two new spells you get at second lvl), Aidan already learned it's unwise to stand still even if your opponent is unarmed that he should always be ready to move or block (his +1 AC he will get later you don't need to always be training for the next lvl it could be one or two beyond that you do a little towards).


I hope to finish Search in the Dark up in a week or two then have everyone return, get some sleep, then start the big march Off to War....


HM
 

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Ok to those in Search in the Dark (Ewrinfoxjj, ghostcat, wysiwyg) you have found the Outrider so it is mission complete getting him back is really no "big" adventure my original plan was to find him and then end it there how you get back is of no big-deal, unless you all wish to play it out.


I could post a final clean up thread and then have you all come out of the woods then introductions can be "played out" and after, it would be off to bed and time to head out to the war front, but along the way I would have a few more side quests. Let me know what you would like to do .

HM
 




@ghostcat
I have deliberately not read the Off To War (IC) thread since we started Search in the Dark. Do I need to go back and read anything? [/qoute]

No, it is up to you if you want to or not nothing that happens while your away will effect your character but the stories will mix a little. I wasn't prepared for what happened in the Off to War thread I was thinking of using it as a leaping stone to adventures like Search in the Dark, but I like what has developed.

@Theroc
WELCOME BACK ( really need you in Hall of the Dwarven Lord :) )

HM
 

@ghostcat
@Theroc
WELCOME BACK ( really need you in Hall of the Dwarven Lord :) )

HM

>.> I told you all I was gonna be gone for a week!

Anyways, I'll try to get that druid for HoDL in the next day or so, just having issues deterimining the attributes for him, since PF's rules make spreading stats across a wider range more costly than standard 3.5 rules.
 

*cricket,cricket*

Hmm... very quiet in the IC what would everyone like for me to do??

I could advance the night forward and start marching after which I have a campfire tale to tell. About Martomum/Fallon/Bairan/Dellex I also have an in the Off to War "mission" for a few members (guard duty for Hralfgar and a circle may form for Aidan) and another side quest ready. But you know you don't have to be a part of any of this to still be in campaign the whole reason for this "Style" of play, is to get lost in the crowd for a little bit till you have the time to commit to any part.

Let me know this is OUR game and wants everyone to have a great time.

HM
 

Hello all and HM. Thanks to your answers in our PMs, I've nearly got my character done...

I just want to know if flaws are allowed... Flaws are here.

If you say no, then I'll just knock off those two extra feats (Imp. Trip and Combat Reflexes, as marked)

[sblock=Jareth Kyras]
Name: Jareth Kyras
Player: Dragonwriter

Race: Human
Class: Duskblade (PH2)
Level: 1
ECL: +0 mod/total 1
XPs: 0 current/1000 next level

Patron God: None
Alignment: Neutral
===================================
Str: 16 (10 points)
Dex: 14 (6 points)
Con: 14 (6 points)
Int: 16 (10 points)
Wis: 11 (3 points)
Cha: 8 (0 points)
===================================
HP: 10 (d8+2)
AC: 15 (+2 Dex, +3 Armor)
Init: +2
Speed: 30 feet
BAB: +1
Mel: +4
Rng: +3
Fort: +2+2
Refl: +0+2
Will: +2+0
===================================
Special Abilities
Race: Bonus Feat, Bonus Skill Point (x4 at 1st level)

Class: Arcane Attunement (6/day), Armored Mage (light), spellcasting

Other:

===================================
Feats: Magical Aptitude (bonus HR) Exotic Weapon Proficiency (spiked chain), Combat Expertise,

===================================
Languages: Common, Draconic, Elven, Orcish

===================================
Skills (8/level (2+2 HR+1+Int), x4 at 1st)
Trained or Untrained: +X (=Rank + Stat Mod + Other)
Climb +6 (=4+3-1)
Concentration +6 (=4+2+0)
Ride +6 (=4+2+0)
Sense Motive +4 (=4+0+0)
Swim +5 (=4+3-2)
Listen -4 (=0+0-4)
Spot -4 (=0+0-4)

Trained Only: +X (=Rank + Stat Mod + Other)
Decipher Script +7 (=4+3+0)
Knowledge (arcana) +7 (=4+3+0)
Spellcraft +9 (=4+3+2)
===================================
Magic Items (location, weight): None

===================================
Other Equipment:
Weapons: Spiked Chain +4 melee (2d4+4 piercing, 10 lbs, 25 GP)

Armor, Clothes: Studded Leather (+3 AC, +5 max DEX, -1 ACP, 20 lbs, 25 GP), Traveler’s outfit (free), Signet Ring on his left index finger (5 GP, 0 lbs)

-----------------------------------
Container: Backpack

Contents: bedroll, hemp rope (50 ft.), 2 sunrods, 10 days of trail rations,


Container: Belt Pouch 1

Contents: flint and steel, waterskin,

Container: Belt Pouch 2

Contents: coins

And a spell component pouch on his belt as well.

-----------------------------------
Money
PP: 6
GP: 13
SP: 10
CP: 0
Gems/Other: 0
-----------------------------------
Load
Light: 0-76 lbs.
Medium: 77-153 lbs.
Heavy: 154-230 lbs.
Current: ~65 lbs.
===================================
Magic
Caster Level: 1 (DC 13+level)
Spells per day: 3/3
Lvl 0 Spells: Touch of Fatigue, Acid Splash, Ray of Frost, Disrupt Undead
Lvl 1 Spells: Color Spray, Shocking Grasp
Lvl 2 Spells:
Lvl 3 Spells:
Lvl 4 Spells:
Lvl 5 Spells:
Lvl 6 Spells:
Lvl 7 Spells:
Lvl 8 Spells:
Lvl 9 Spells:
===================================
Description (include Age, gender, height, weight, physical description):
Jareth is a young man, barely 19 years of age, standing at 5’10” and weighing about 115 pounds. His short red hair frames a soft-looking face, while his bright green eyes seem to always be searching for something. He cuts a reasonable figure, taut muscles in his arms and chest, a slim waist and all-around athletic build. However, his face is regularly scowling (no matter what he is thinking) and he has a tendency to hunch a little.
He generally wears his slightly-beaten suit of studded leather armor, and coils a vicious-looking length of spiked chain at his hip. The chain never leaves his side, though he does remove the armor at times. The strange weapon is not the only thing that tends to set him apart… A signet ring with the blazoning of a sword lying across a book can sometimes be glimpsed on his left index finger, though he usually wears gloves which cover the ring itself.
===================================
History:
Jareth was born the second son of four (and had two younger sisters) to Pesh’s ambassador to the elves. While he was a good kid, he was lazy, despite his parents trying to instill a work ethic in him. Much to their own detriment, his father tried to get young Jareth interested in the magic of the elves. The kid was too lazy for all that book-studying, though he did enjoy the results of magic. He preferred to play around, running, climbing and mock-fighting with his brothers. His father appealed to the elves (who considered him a friend). They watched the boy and learned more about him and his interests, then offered to train him in the ways of the elven warrior-mages, the Order of the Duskblades. The child (actually, by this time he was 12) was skeptical, but agreed to watch some of the members show what he might be able to learn.

The elven sword-wizards hugely impressed the boy, throwing small blasts of fire at each other and slicing expertly through the air with their razor-sharp swords, leaving glistening arcs of lightning in the air when they missed and vicious blasts of electrical discharge when they landed. He thrilled at the opportunity! Over the next six years, he demonstrated an uncanny knack for the art of the duskblades, even learning how to skillfully wield the unusual spiked chain (though his first try ended with him badly spraining his wrist). However, he didn’t care for his parents nigh-constantly pushing him to do more. He would occasionally lash out at them verbally, not thinking of what he would say. His training wasn’t quite done when his father was recalled by Pesh’s government to speak with the Treylor Empire, to try diffusing the slowly growing hostilities. The elves offered to keep the boy on and finish his training, then send him along to his father, to which they all agreed, though Jareth’s father left with some regret.

The next year saw Jareth finish his training, upon which his elven teachers presented him with a new chain to use as a weapon, one they said had been commissioned by his father as a gift for him when he was finished. The elves gave him a mount and directions to reach his father in Treylor. The young man, though, had different ideas. He rode back to Pesh, sold the horse and started working as a bodyguard for merchants and the like. Two months after his arrival, soldiers appeared at the small apartment he was staying in. They brought grim news… His father had been executed in Treylor as they mobilized for war, and of the rest of his family, there was no word. The soldiers handed him a consolation letter from the government and his father’s signet ring, then left abruptly. Jareth was stunned…

He sat there, ignoring hunger and the passage of time, simply in shock. Then he realized what he needed to do. His father had been the reason for his talents and his current work. He would use them against Treylor, would make Treylor pay in blood! He immediately went to the nearest army garrison, volunteering to head straight to the front lines…
[/sblock]

And Jareth is ready for an intro whenever you get around to it (since you've said the crunch isn't needed to be quite finished for an intro anyway).
 
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Sorry Dragonwriter we aren't using flaws in this game I didn't know about them but if you want to develop a flaw over time and at the same time develop a feat well that might be cause for looking into. Goes for everyone!! lets develop characters over time and see what we get.

will check your character today... so you can post him in RG and join us...

HM
 

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