Off To War... Recriutment/Discussion

I agree (to some extent). You have to remember that the number of skill points, just like the avancement of BAB, is a class feature. You cannot just give it out without compromising some game balance.

In any event, the attachment I have posted actually gives more skill points, but restricts them to those that would influence game balance the least and makes player characters more well rounded. Read the article first - I'm sure you'll enjoy it.
 

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HM. I have decided to go with the Battle Sorcerer variant. Although I may decide to change to the Hunter / Druid later.

Here is the first draft of my character. Still need to flesh out his feline familiar. OK its a white and ginger cat called Mogins.

As far as equipment is concerned, I just have armor and weapons. I am assuming that everything else (camping equipment, supplies,etc.) will be supplied by the army.

[sblock="Trinham"]
Male, Human , Battle Sorcerer(1)
Chaotic Good

Height: 5' 10", Weight: 168 lbs., Age: 18
Hair: Blond, Eyes: Brown, Skin: Fair

Languages: Common

STR 12 (+1) [base 12] {4 pts}
DEX 14 (+2) [base 14] {6 pts}
CON 13 (+1) [base 13] {5 pts}
INT 10 (+0) [base 10] {2 pts}
WIS 10 (+0) [base 10] {2 pts}
CHA 18 (+4) [base 18] {16 pts}

Move: 6 Squares,30 ft. ACP: 0
Initiative: +2

Armor Class: 15 (10 Base, +2 Ability, +3 Armor)

Hit Points: 9 (1st Level: [8 +1(con mod)])
BAB: +0, Melee +1, Ranged +2, Grapple +1

Fortitude: +1 (+0 Base, Mod +1)
Reflex: +2 (+0 Base, Mod +2)
Will: +2 (+2 Base)

SKILLS (2 (Class) + 0 (Int Mod) + 2 (Bonus Skills) + 1 (Human Bonus))*4 = 20
Concentration +5 (4 Ranks, +1 CON)
- Concentration (Cast defensively) +9 (4 Ranks, +1 CON, +4 Misc.)
Intimidate +8 (4 Ranks, +4 CHA)
Spellcraft +4 (4 Ranks)
Hide +4 (4/2 Ranks, +2 DEX)
Move Silently +4 (4/2 Ranks, +2 DEX)

FEATS
Armor Proficiency (Light)
Combat Casting
Combat Reflexes
Martial Weapon Proficiency (Longsword)
Self-Sufficient
Simple Weapon Proficiency

SPECIAL QUALITIES
Summon Familiar

Unarmed Strike +1 Melee (1d3+1, 20/x2)
Crossbow, Light +2 ranged (1d8, 80 ft., 19-20/x2)
Longsword +1 Melee (1d8+1, 19-20/x2)

KNOWN SPELLS
Sorcerer Level 0 Spells
- Daze
- Flare
- Mage Hand

Sorcerer Level 1 Spells
- Magic Missle

[/sblock][sblock="Equipment"]
Code:
[b]Equipment                               Qty Weight Cost[/b]
Longsword                                1   4      15
Explorer's Outfit                         1   8      0
Studded Leather                         1   20     25
Light Metal Shield                        1   6     9

Money: 26gp
Load: 38 lbs. (Light)

Light Load: upto 43Ilbs
Medium Load: 44-86Ilbs
Heavy Load: 87-130Ilbs
Maximum Load: 130Ilbs
[/sblock][sblock=BACKGROUND]Trinham was the only son of Aliphons Wood, carpenter for the village of Hazley Bottom. Although his father wanted him to follow in his footstep, Trinham had no particular aptitude for working wood and unlike his father, no particular love of working wood.

Trinham developed his stealth skills, to try to avoid his obnoxious chore. However while he became reasonably successful at hiding, he always re-appeared come mealtimes and it did not take his father long to come up with a no-work, no meals rule. Therefore, as soon as the local lord started recruiting for the war, Trinham said good bye to his parent and went off to enrol in the army.

Shortly after Trinham had completed basic training, his barracks was subjected to strange poltergeist and ghostly apparitions. A short and speedy investigation concluded that Trinham was starting to manifest sorcerous powers. Trinham was placed under the tutelage of Archimedes, the lord's advisor. Archimedes managed to teach Trinham how to control his powers. However, when he was returned to his unit, no one had any idea what to do with him or how to use him. [/sblock]
 
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Hello to all

Just got in and have read all the posts (but not the education system will read now so if I take awhile to respond I'm on just reading, and waiting for Merlin to start on t.v.)
 

have quoted then edited your character to help out

[sblock=Jorin Renald]Jorin Renald, Faithful of Draminos the One True God

Male Human Paladin 1
Lawful Good
Representing Rathan

XP: 0
Next Level: 1000

Str 14 +2 (6 Points)
Dex 12 +1 (4 Points)
Con 14 +2 (6 Points)
Int 12 +1 (4 Points)
Wis 13 +1 (5 Points)
Cha 16 +3 (10 Points)

Size: Medium
Age 20
Height: 6'1"
Weight: 175
Skin: Tan
Eyes: Blue
Hair: shoulder Length Brown

Total HP: 12 / 12

Speed: 30 (20' carrying lance) Add: ACP -2 (-3 carrying lance med. load)

Armor Class: 17 (Base 10, +1 Dex, +4 Armor, +2 Shield)
Touch AC: 11
Flat Footed AC: 16

Initiative Mod: +1 (+1 Dex)
Fortitude Save: +4 (+2 Class, +2 Con)
Reflex Save: +1 (0 Class, +1 Dex)
Will Save: +1 (0 Class, +1 Wis)
Base Attack Bonus: +1
Melee Attack (Longsword): +4 to Hit for 1d8+2 Dmg
Ranged Attack (Light Crossbow): +2 to Hit for 1d8 Dmg --- take all this out as you have no crossbow yet put none after ranged attack for now
Grapple Check: +3 (+1 Base, +2 Str)

Carrying Compasity: ADD: total weight: 65 w/lance
Light: 58 or less 55 w/o lance
Medium: 59-116
Heavy: 117-175
Lift over Head: 175
Lift off Ground: 350
Push/Drag: 875

Languages: Common, Orc

Specials: Detect Evil at Will

Skills: (Total = Ranks + Ability Mod + Misc)
Add total skill pts = 24 4base+INT mod x 4 +4 from human traits
Diplomacy (Cha) 8 = 3 +3 +2 [Feat]
Handle Animal (Cha) 4 = 1 +3
Heal (Wis) 3 = 2 +1
Knowledge [Nobility] (Int) 3 = 2 +1
Knowledge [Religion] (Int) 3 = 2 +1
Ride (Dex) 4 = 3 +1
Sense Motive (Wis) 6 = 3 +1 +2 [Feat]
Spot (Wis) 3 = 2 +1
Listen (Wis) 3 = 2 +1
I have it that you spent 20 skill points you still have 4 left.


Feats: 3+1
Negotiator: +2 bonus on all Diplomacy checks and Sense Motive checks.
Weapon Focus: Longsword
Power Attack
Cleave

Human Racial Abilities:

-Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
-Human base land speed is 30 feet.
-1 extra feat at 1st level.
-4 extra skill points at 1st level and 1 extra skill point at each additional level.
-Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
-Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.

Class Features:

Paladin:
-Aura of good,
-detect evil at will
-smite evil 1/day
-given up Heavy Armor Prof. for an extra feat at 1st level
-given up all but Longsword and Lance martial Profs. for two extra class skills (Spot, and Listen)

Jorins Equipment:

Longsword 15 gp
Lance 10 gp
Heavy Wooden Shield 7 gp
Chainshirt 25 gp Chainshirt cost 100gp
Backpack 2 gp
Bedroll 1 sp
Blanket, winter x1 5 sp
Flint and steel 1 gp
Pouch x4 4 gp
Torches x5 5 cp
Waterskins x1 1 gp
Whetstone 2 cp
list free clothing choice

Money I have your money as this
Platinum: 0 0
Gold: 8 9
Silver: 9 3
Copper: 10 8

Draminos is a Monotheistic God in his followers eyes. His followers do not recognize or acknowledge other Gods or Goddess' of any other Pantheon. His followers tend to be very fanatic for this reason and see service to him as a form of repent of past sins. His domains are Good, Law, Protection, and Strength.[/sblock]


Like the monotheistic hook will will run with it humans started out worshiping a god for just about everything but they have been starting slowly to come under one god we will play a little of this out
 

Since we're already creaating a homebrew setting, I'd like to add my 2c -

SKILL POINTS
Giving an extra 2 skill points might be used in a way that you don't neccessarily want it to be used. From what I gather, you want the PC's to actually have a more broad/professional oriented background. Take a look at the article that I have attached( Going Beyond Class Skills: Education Skill System - Taken from Asgard, March 2002).

DEFENSIVE BONUS
You might want to use the rules regarding defensive bonus from UA. This is quite a popular rule that has been adapted by many threads on Enworld (and rightfully so if I may say so myself). Here's the link: Defense Bonus :: d20srd.org

Let me know what you think...

actually I do like the education skill system just don't like the paperwork it will create it is trying to do the same thing I am just it is more advanced
I want the same classes to take different skills not every fighter have swim and climb only or evevry rogue to pick the same seven skills leaving only one or two different. and it's easy just add two to the class base so let's go with that for now everyone just add two to the base skill points of thier class

DB: I like how it talks about not running around in plate everywhere you go. I don't like it because it can give a 1st lvl fighter an AC better than over 1/2 of the armor he could buy. running around camp it's right to say that you should have a suit of light armor not right away but eventually
 

One more thing -
Since this thread is picking up quite a few post in a relatively short period of time, it's becoming very hard to isolate the posts that relate to rules or campaign setting or characters. You might want to create a few more threads for each of the above (and later another thread for the game itself of course).

In the meantime, I'm going to be working on a rogue (plain vanilla). He'll be a bored son of a middle class merchant from that coastal kingdom (can't remember the name right now - need to look it up in the earlier post).

How many threads can you make for a game? And where I had to put the RG in plots and places This is the discussion thread so let me know what other threads we will need and where to put them

and thanks for the help
 

Athos d'Mari

Appearance
Athos is a tall, handsome, clean shaven male of about six foot in height and an athletic build. He has short cropped brown hair and steel grey eyes. He is dressed in plain traveller’s clothing and a dark blue cloak around his shoulders. He carries two short blades at his side and several throwing daggers looped between his shoulder and torso on a dagger belt.

General
Race: Human
Gender: Male
Classes: Rogue (1st)
Alignement: Chaotic Good

Age: 17
Height: 6”0
Weight: 160lb
Hair: Brown
Eyes: Grey

STR: 12
DEX: 16
CON: 14
INT: 13
WIS: 14
CHA: 12

Defenses & Saves
HP: 8

AC: 17
Touch: 13
Flat Footed: 14

Fort: +2
Reflex: +5
Will: +2

Combat
Initiative: +3
Short sword standard attack +3 (1d6+1,19-20x2)
2x Short Swords: +1 (1d6+1, 19-20/x2)* should read +1/+1
5x Throwing Daggers: +3 (1d4+1, 19-20/x2, 10’)

* Flanking: +2 attack; +1d6 to damage.

Feats
Weapon Finesse, Two Weapon Fighting Style list stealthy

Skills
(1) Move Silently +9, Hide +9 (+2 each for Stealthy feat)
(2) Balance +6, Climb +4, Disable Device +4, Gather Info. +4, Listen +5, Open Locks +6, Spot +5, Search +4
(3) Diplomacy +3, Jump +3, Sense Motive +4, Tumble +5, Swim +3, Use Magical Device +3

Notes: 44 points. (1) 4 ranks each; (2) 3 ranks each; (3) 2 ranks each
I have you at 48 points 10 base + 1 INT mod x4 (+4 human bonus)
Abilities:
Sneak attack +1d6, Trapfinding

Equipement
Here you spent a little to muchh your starting gold is 125gp enough only to get what is on your body
On Body: Travellers’ outfit, 2x short swords, 5x throwing Daggers, belt pouch, chain shirt

In regular backpack: bedroll, winter blanket, flint & steel, soap, torch, explorer’s outfit, 5x fishhooks , 2x waterskins, thieves tools, hemp rope, crowbar, iron pot, crowbar, soap,


Belt pouch: 17gp, 9sp

Mount: Donkey

Animals
Donkey - carrying the backpack.


Background
News of the coming war was my redemption. I had enough of sorting through accounting journals and trade agreements in order to appease my father, Orlando the renowned silk merchant of Grimstown. I am seventeen darn it! I need to see something of interest lest I die in this overcrowded town full of nothing but pure boredom. I told Silvia my twin sister of my intentions on the night that I slipped out of the family manor and joined the ranks of the enlisted. Even though the army has dragged the ruffians, thugs and scoundrels of society interested in nothing other than loot and pillage, there are still a few who like me, have joined for the thrill of adventure. It is their companionship that I seek. I feel as if every breath that I take has a taste of freedom that I have just recently discovered. It is sweet...oh is it sweet.

*Speaks in this color*

Great character concept i hope he relizes what he's getting himself into campaigning isn't the easy life i have noted some changes in red to help get him ready for the RG
 

I agree (to some extent). You have to remember that the number of skill points, just like the avancement of BAB, is a class feature. You cannot just give it out without compromising some game balance.

In any event, the attachment I have posted actually gives more skill points, but restricts them to those that would influence game balance the least and makes player characters more well rounded. Read the article first - I'm sure you'll enjoy it.

I did read and enjoyed it thanks wysiwyg, any other articles on rules you believe need a going over as they arise please feel free right now I just don't want the extra work could be added if we feel that skills are a big part of the campagin you know we change over at lvl 10 or something after characters are really educated. And I want the balance off a little the PC's gain the +2 to base skill points not npcs the Pc's need to stand out in a big crowd.
 

I am going to allow this variant mainly do to your great background work i see nothing wrong with a magic missile throwning average swordsmen ;)

BUT, you will have to do all this math for me please... Just take and make a new game rule information sheet for me. And not a loses this gains that, in note pad list everything like in the PHB; HD, class skills, weapon and armor prof. and two new with the modified numbers a Spells Known and table 3-16 (phb pg 52) with the new BAB/spells per day/ and saves listed to lvl 20 sorry for the work but it will make easier reference for me as Iplot ahead

HM. I have decided to go with the Battle Sorcerer variant. Although I may decide to change to the Hunter / Druid later.

Here is the first draft of my character. Still need to flesh out his feline familiar. OK its a white and ginger cat called Mogins.

As far as equipment is concerned, I just have armor and weapons. I am assuming that everything else (camping equipment, supplies,etc.) will be supplied by the army.

[sblock="Trinham"]
Male, Human , Battle Sorcerer(1)
Chaotic Good

Height: 5' 10", Weight: 168 lbs., Age: 18
Hair: Blond, Eyes: Brown, Skin: Fair

Languages: Common

STR 12 (+1) [base 12] {4 pts}
DEX 14 (+2) [base 14] {6 pts}
CON 13 (+1) [base 13] {5 pts}
INT 10 (+0) [base 10] {2 pts}
WIS 10 (+0) [base 10] {2 pts}
CHA 18 (+4) [base 18] {16 pts}

Move: 6 Squares,30 ft. ACP: 0
Initiative: +2

Armor Class: 15 (10 Base, +2 Ability, +3 Armor)

Hit Points: 9 (1st Level: [8 +1(con mod)])
BAB: +0, Melee +1, Ranged +2, Grapple +1

Fortitude: +1 (+0 Base, Mod +1)
Reflex: +2 (+0 Base, Mod +2)
Will: +2 (+2 Base)

SKILLS
Concentration +5 (4 Ranks, +1 CON)
Concentration (Cast defensively) +9 (4 Ranks, +1 CON, +4 Misc.)
Intimidate +6 (2 Ranks, +4 CHA)
Spellcraft +4 (4 Ranks)
List the number of skill points I have you at 20 points but you only spent 14 i may be wrong
FEATS
Armor Proficiency (Light)
Combat Casting
Combat Reflexes
Martial Weapon Proficiency (Longsword)
Self-Sufficient
Simple Weapon Proficiency

SPECIAL QUALITIES
Summon Familiar

Unarmed Strike +1 Melee (1d3+1, 20/x2)
Crossbow, Light +2 ranged (1d8, 80 ft., 19-20/x2)
Longsword +1 Melee (1d8+1, 19-20/x2)

KNOWN SPELLS
Sorcerer Level 0 Spells
- Daze
- Flare
- Mage Hand

Sorcerer Level 1 Spells
- Magic Missle

[/sblock][sblock="Equipment"]
Code:
[B]Equipment                               Qty Weight Cost[/B]
Longsword                                1   4      15
Explorer's Outfit                        1   8      0
Studded Leather                          1   20     25
[COLOR=red]Your starting gold is 75gp use it however you want you may want to by a shield not that you'll use it but it is part of your starting equipment from your old barracks just for flavor[/COLOR]

Money: 0
Load: 41 lbs. (Light)

Light Load: upto 43Ilbs
Medium Load: 44-86Ilbs
Heavy Load: 87-130Ilbs
Maximum Load: 130Ilbs
[/sblock][sblock=BACKGROUND]Trinham was the only son of Aliphons Wood, carpenter for the village of ?(village of ? insert any name you want this is our game) Although his father wanted him to follow in his footstep, Trinham had no particular aptitude for working wood and unlike his father, no particular love of working wood.

Therefore, as soon as the local lord started recruiting for the war, Trinham said good bye to his parent and went off to enroll in the army.

Shortly after Trinham had completed basic training, his barracks was subjected to strange poltergeist and ghostly apparitions. A short and speedy investigation concluded that Trinham was starting to manifest sorcerous powers. Trinham was placed under the tutelage of Archimedes, the lord's advisor. Archimedes managed to teach Trinham how to control his powers. However, when he was returned to his unit, no one had any idea what to do with him or how to use him. [/sblock]

Love the background I can't wait to make Archimedes Stat block lol
 

New Guy

This sounds like fun. I'm definitely interested in joining.

I'd like to go with Fighter class PC, as I generally enjoy a good sword fight. Hmm, background... Okay. His occupation before the war was as a basket weaver. Commonly making fishing baskets and sandals for farmers. He has received schooling because his father held a minor office in local politics and his twin uncles where teachers. He has receiving education in reading, writing, mathematics, horsemanship, fencing, and shoemaking. Due to the early death of his father his family invites him to enlist and gain political office through military service. He would be in his early 20's.

Tell me what ya think HolyMan. I love the characters presented by everyone else too!
 

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