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Official D&D Sage Advice Compendium Updated

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium. New things: [NEW] Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature...

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium.

New things:

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be your ancestor figuratively—the type of dragon that bestowed magic upon you or your family or the kind of draconic artifact or location that filled you with magical energy.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Do the benefits from Bardic Inspiration and the [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell stack? Can they be applied to the same roll? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes, different effects stack if they don’t have the same name. If a creature makes an ability check while it is under the effect of a [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell and also has a Bardic Inspiration die, it can roll both a d4 and a d6 if it so chooses.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is the intent that a bard gets to know the number rolled on an attack roll or ability check before using Cutting Words, or should they always guess? If used on a damage roll, does Cutting Words apply to any kind of damage roll including an auto-hit spell like [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]
You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]) even if the damage roll is not preceded by an attack roll.


[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Action Surge gives you an extra action, not an extra bonus action. (Recent printings of the [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Player’s Handbook [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]no longer include the wording that provoked this question.)




[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a bound and gagged druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things considered, someone trying to keep a druid captive might be wise to stash the prisoner in a room with an opening only large enough for air to enter.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.


[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action. This sort of if-then setup appears in many of the game’s rules. The "if" must be satisfied before the "then" comes into play.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.

[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]If the damage from [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning to ash? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. The [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell turns you into dust only if the spell’s damage leaves you with 0 hit points. If you’re a half-orc, Relentless Endurance can turn the 0 into a 1 before the spell can disintegrate you.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What happens if a druid using Wild Shape is reduced to 0 hit points by [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? Does the druid simply leave beast form? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The druid leaves beast form. As usual, any leftover damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Using 5-foot squares, does [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]affect a single square? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT](5 ft. cube) can affect more than one square on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What actions can monsters use to make opportunity attacks? Are Multiattack and breath weapon actions allowed? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A monster follows the normal opportunity attack rules ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]PH[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 195), which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on Multiattack ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]MM[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 11) states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]stinking cloud [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell says that a creature wastes its action on a failed save. So can it still use a move or a bonus action or a reaction? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can accomplish while the cloud lingers.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Channel Divinity creates magical effects (as stated in both the cleric and the paladin). Magic Resistance applies.





I wish the reply on stinking cloud had been more precise - since losing action loses you your bonus action too. Movement and reactions are fine but *technically* spending your action stretching is not the same as losing your action or cannot take action so this reply means...

Inside stinking cloud with failed save, I can still use bonus action abilities and spells that are otherwise legal.

If that's the actual intent, fine, but it seems off.
 

Mistwell

Crusty Old Meatwad (he/him)
"@JeremyECrawford

More Jeremy Crawford Retweeted Draconis
The simple by-the-book way (RAW) to determine whether you've completed an action is to finish the whole action.

Yet you fulfill our design intent (RAI) with the Attack action if you make at least one attack with it, since that is how we define the action in its basic form."

Here he is saying that the action is not instantaneous. It doesn't end until you finish the whole action. That's RAW. You are in error with your interpretation.

"[M]aking one attack fulfills the action's basic definition (PH, 192). If you have Extra Attack, you decide which of the attacks the bonus action follows." contradicts that however.

Again, this is silly. It's a DM call. When the guy who wrote the rule is running it and explaining it one way, and stating the rule was written another way (sort of, since 1176 posts says it's not clear) then its a friggen DM call and none of this matters.
 
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Maxperson

Morkus from Orkus
I'll ask you directly: under your theory, when does the Dodge action end?

Consistent with the PHB and JC, you take it on your turn and it ends when you start your next turn. There is no rule preventing actions you take on your turn from carrying over past your turn.

For me, it ends when I note the effects, because that's what it says.

No it doesn't say any such thing. The rules do not say it ends when you note the effects. There is no such language.

Much like the Attack action isn't the attack, the Didge action isn't the effect.

While the Attack action is not the attack, it does last until all attacks are done. This is consistent with the rules as written and JC's tweet.
 

Maxperson

Morkus from Orkus
This is basically what I was saying up-thread about 5E's basic pattern of game-play. Players declare actions for their characters. The DM resolves those actions, using the rules and mechanics as tools to do so when appropriate.

This doesn't seem right to me. Surely, the player, when declaring that his/her character attempts to smash the kobold with a mace, has a certain expectation about which mechanics are going to be involved in the resolution. An attack roll will be made and compared to the kobold's AC, followed by a damage roll if a hit is scored. Now, unexpected things sometimes happen in the game, and there's no guarantee that the action's resolution will follow those steps, but I think it's a stretch to say there's no association whatsoever between the player's action declaration and the mechanics that are typically used to resolve it.

The declarations are completely informal and have no mechanics attached to them. When a player declares that his PC attempts to smash the kobold, it has no mechanical meaning. When he actually says, I am targeting the kobold with the mace, then the mechanics start. He's not bound in any way by his informal declaration, either. He can tell you he's going to smash the kobold, then change his mind and say he's targeting the orc next to it instead.

Is that what this is about? I think we agree that taking the Attack action typically involves making one or more attacks, and that you haven't taken the Attack action until the attack(s) you're making with it has/have at least been attempted. That isn't in contention, at least not for my part.

Where I think we disagree is that you look at "you take the Attack action on your turn" as an event which must occur before the bonus action which is conditioned upon it, whereas I look at it as a statement about what you do on your turn which, if true about your turn, allows you to also use a bonus action to shove at a time of your choosing during your turn.

RAW does not let you make a statement about what you will do on your turn and have it trigger a bonus action. No mechanical declaration phase exists, so no declaration about the future has any mechanical meaning whatsoever.
 

Maxperson

Morkus from Orkus
"[M]aking one attack fulfills the action's basic definition (PH, 192). If you have Extra Attack, you decide which of the attacks the bonus action follows." contradicts that however.

How does specific beats general contradict the general attack rule? It simply overrides the basic attack rules and adds in some other stuff, which allows you to take bonus actions after the first attack.
 

Mistwell

Crusty Old Meatwad (he/him)
How does specific beats general contradict the general attack rule? It simply overrides the basic attack rules and adds in some other stuff, which allows you to take bonus actions after the first attack.

The most important part of what I wrote, the entire thesis of my statement, you cut. And my thesis refutes what you just wrote. That being, that this entire debate is incredibly silly and it's obviously, blatantly, screamingly a DM call. The very author of it says the way it's written, which itself is very vague and subject to interpretation, ended up different than both his intent and how he runs it.

Bottom line - I don't care about the minutia of your silly argument. It's meaningless. This one is a DMs call. Even if you think you're passionately correct in the most technical sense, I still think you're involved in a meaningless dispute over nothing. DMs are going to have to make the call on this one, no matter how much you advocate otherwise.
 

Ovinomancer

No flips for you!
Consistent with the PHB and JC, you take it on your turn and it ends when you start your next turn. There is no rule preventing actions you take on your turn from carrying over past your turn.
You realize that, with this interpretation, you can take the Attack action and just not make one of your Extra Attacks, so your Attack action then lasts until some later turn when you can then take that attack? If not, explain why it works this way for one action, but not another.


No it doesn't say any such thing. The rules do not say it ends when you note the effects. There is no such language.
Well, the rules also don't say when your turn actually ends, so I guess, by this logic, it doesn't?

The rules say that on your Turn, you can take your Move and one Action. This language defines what your Turn consists of, a Move and one Action. There are other things that may be added, but that's the core definition of a Turn. If a Move and one Action define a turn, then the completion (or forgoing) of those ends your turn. It makes no sense to have your Turn be defined by taking one Action if that Action instead could possibly extend until your next Turn. There's zero evidence that this is intended. Instead, taking an Action is defined entirely within the entry for that Action. The Dodge action, for example, says what it does when you take it. Extending the Dodge action until the effect it has ends conflicts with the definition of a Turn, and requires assuming things not in evidence.

Further, there's no reason I can see for extending actions in this manner. What's the benefit of doing it this way vice, say, my way?

While the Attack action is not the attack, it does last until all attacks are done. This is consistent with the rules as written and JC's tweet.
So is my interpretation. There's a wealth of things consistent with JC's latest, non-rules authoritative tweet.
 

DND_Reborn

The High Aldwin
No worries!

Appreciated! I have a few minutes before I hit the sack, so... short and sweet.

Since Crawford's tweet (https://twitter.com/JeremyECrawford/status/1105277917582389248) where he states the following:

"As of the January edition of the Sage Advice Compendium PDF, my tweets aren't official rulings. I don't want people having to sift through my tweets for official rules calls.

My tweets will preview official rulings in the compendium. And remember, the DM has the final say."


There is no further point in debating this since the DM has the final say (as always) and there is no rule in the PHB or DMG that exists that will concretely clarify the position of Shield Master and the bonus attack and its timing. No matter who says what, there will always be someone who will feel otherwise. Until an actual errata comes out addressing this, we have no where to turn.

If the time comes where this is in the errata, perhaps I will revisit it with a concrete and definite ruling. Until then... I am moving on to other things on the forum.

So, my compatriots in the d20 realms, all I can leave you with is a "Well met!" and PLAY ON! :D
 

Maxperson

Morkus from Orkus
The most important part of what I wrote, the entire thesis of my statement, you cut. And my thesis refutes what you just wrote. That being, that this entire debate is incredibly silly and it's obviously, blatantly, screamingly a DM call. The very author of it says the way it's written, which itself is very vague and subject to interpretation, ended up different than both his intent and how he runs it.

It doesn't refute what I wrote. It's just an observation that applies to quite literally every rule in the game. If we are going to eliminate discussion on things that are the DM's call, there's nothing to discuss, and this is a forum to discuss things. If you don't want to discuss with us, don't.
 

Maxperson

Morkus from Orkus
You realize that, with this interpretation, you can take the Attack action and just not make one of your Extra Attacks, so your Attack action then lasts until some later turn when you can then take that attack? If not, explain why it works this way for one action, but not another.

::looks over the rules for the Attack action:: Yeah, no. There's nothing there that says the action continues on to the next turn like Dodge does, so it doesn't.

The rules say that on your Turn, you can take your Move and one Action. This language defines what your Turn consists of, a Move and one Action. There are other things that may be added, but that's the core definition of a Turn. If a Move and one Action define a turn, then the completion (or forgoing) of those ends your turn. It makes no sense to have your Turn be defined by taking one Action if that Action instead could possibly extend until your next Turn. There's zero evidence that this is intended. Instead, taking an Action is defined entirely within the entry for that Action. The Dodge action, for example, says what it does when you take it. Extending the Dodge action until the effect it has ends conflicts with the definition of a Turn, and requires assuming things not in evidence.

You're trying to apply a specific exception to the Dodge action to all the other actions in order to prove me wrong. That tactic fails on its face. If an action doesn't say it continues on to the next turn like Dodge does, then it doesn't.

So is my interpretation. There's a wealth of things consistent with JC's latest, non-rules authoritative tweet.

It was a non-official tweet. He remains an authority, official or not.
 

Mistwell

Crusty Old Meatwad (he/him)
It doesn't refute what I wrote. It's just an observation that applies to quite literally every rule in the game. If we are going to eliminate discussion on things that are the DM's call, there's nothing to discuss, and this is a forum to discuss things. If you don't want to discuss with us, don't.

Show me 10 rules where the author said it's written different than his intent or how he plays it. I'll wait.

Right. Now that we're done with that silliness, it's not like all the other rules in the game. It's pretty unique. If you don't want to discuss that aspect that's fine, you can stop replying to me. But that's the point I am making, no matter how much you want to drag this back to the minutiae.
 

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