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Official D&D Sage Advice Compendium Updated

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium. New things: [NEW] Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature...

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium.

New things:

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be your ancestor figuratively—the type of dragon that bestowed magic upon you or your family or the kind of draconic artifact or location that filled you with magical energy.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Do the benefits from Bardic Inspiration and the [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell stack? Can they be applied to the same roll? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes, different effects stack if they don’t have the same name. If a creature makes an ability check while it is under the effect of a [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell and also has a Bardic Inspiration die, it can roll both a d4 and a d6 if it so chooses.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is the intent that a bard gets to know the number rolled on an attack roll or ability check before using Cutting Words, or should they always guess? If used on a damage roll, does Cutting Words apply to any kind of damage roll including an auto-hit spell like [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]
You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]) even if the damage roll is not preceded by an attack roll.


[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Action Surge gives you an extra action, not an extra bonus action. (Recent printings of the [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Player’s Handbook [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]no longer include the wording that provoked this question.)




[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a bound and gagged druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things considered, someone trying to keep a druid captive might be wise to stash the prisoner in a room with an opening only large enough for air to enter.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.


[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action. This sort of if-then setup appears in many of the game’s rules. The "if" must be satisfied before the "then" comes into play.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.

[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]If the damage from [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning to ash? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. The [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell turns you into dust only if the spell’s damage leaves you with 0 hit points. If you’re a half-orc, Relentless Endurance can turn the 0 into a 1 before the spell can disintegrate you.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What happens if a druid using Wild Shape is reduced to 0 hit points by [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? Does the druid simply leave beast form? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The druid leaves beast form. As usual, any leftover damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Using 5-foot squares, does [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]affect a single square? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT](5 ft. cube) can affect more than one square on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What actions can monsters use to make opportunity attacks? Are Multiattack and breath weapon actions allowed? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A monster follows the normal opportunity attack rules ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]PH[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 195), which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on Multiattack ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]MM[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 11) states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]stinking cloud [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell says that a creature wastes its action on a failed save. So can it still use a move or a bonus action or a reaction? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can accomplish while the cloud lingers.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Channel Divinity creates magical effects (as stated in both the cleric and the paladin). Magic Resistance applies.





I wish the reply on stinking cloud had been more precise - since losing action loses you your bonus action too. Movement and reactions are fine but *technically* spending your action stretching is not the same as losing your action or cannot take action so this reply means...

Inside stinking cloud with failed save, I can still use bonus action abilities and spells that are otherwise legal.

If that's the actual intent, fine, but it seems off.
 

Markh3rd

Explorer
From the PHB in the Fighter section of class abilities,

"Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class."

I agree with the above poster. Since it says you "can" make extra attacks and not you "must" make extra attacks, and since the bonus action can fire off when it's triggering mechanic fires, once you make an attack with the attack action, you can then shield bash, as you met the requirements, then elect to finish your attacks, or move and continue attacking.
 

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Stalker0

Legend
From the PHB in the Fighter section of class abilities,

"Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class."

I agree with the above poster. Since it says you "can" make extra attacks and not you "must" make extra attacks, and since the bonus action can fire off when it's triggering mechanic fires, once you make an attack with the attack action, you can then shield bash, as you met the requirements, then elect to finish your attacks, or move and continue attacking.

I would go one of two ways based on the “can” argument.

1) (actions are divisible) You make an attack, and take a bonus action. Since you had extra attacks, you can now take them or not at your preference.

2) (actions are indivisible) You make an attack, and take a bonus action. When taking a bonus action you have made a conscious decision to finish your attack action without taking your extra attacks, so you now have no attacks left.


As to the whole “divisible vs indivisible” argument...to me actions are indivisible by default. If that was not the case, than the whole “divide your movement between attacks” clause would not be necessary...as that would simply be a natural thing that divisible actions let you do.

If you then want to argue that clause is a “clarity” for the reader instead of a rules exception, well there are plenty of other circumstances that are not explicitly mentioned for clarity. For example, with divisible actions...twin spell would allow me to touch a person, move, and touch another person. Why isn’t that explicitly mentioned for clarity?

So based on that, I assume actions are indivisible by default, until rules exceptions make them otherwise.

So that’s the default. Now at my table, I like the idea of allowing a shield bash in between attacks. So I would allow this as a “rules exception”, but I knowingly accept that it is not RAW and would not allow other divisible action scenarios in automatically.
 

Hussar

Legend
I gotta go with the indivisible camp here. Having extra attacks replaces the “one” attack you get when you take the attack action.

The attack action though is still a discrete unit, regardless of how many attacks you make.

So, by RAW, you cannot break up an attack action with a bonus action because there is only one action, even though that single action allows multiple attacks.
 

Oofta

Legend
I gotta go with the indivisible camp here. Having extra attacks replaces the “one” attack you get when you take the attack action.

The attack action though is still a discrete unit, regardless of how many attacks you make.

So, by RAW, you cannot break up an attack action with a bonus action because there is only one action, even though that single action allows multiple attacks.

While I agree (otherwise there would be no reason to mention moving between attacks or that section should have been worded differently), I think it's a very arbitrary/gamist rule that disrupts the flow of the game.

I know D&D is not a simulation, but that doesn't mean we have to have rules that are completely illogical. Even hit points have a certain action movie logic to them.
 

Asgorath

Explorer
@Asgorath From rules you can't interrupt your action with other things, unless specified otherwise. So for example you can cast Misty Step as bonus action before the attack action or after the attack action (no timing restrictions), but not beetween attacks (because if you do it you interrupt your Attack action, very few things are allowed during attacks such as using your movement).

Did you watch the Sage Advice video?

https://youtu.be/ew1dc6VBHhA?t=304

Jeremy Crawford talks about the timing of bonus actions, as documented in the rules. Here's the section from the PHB that he's talking about (Chapter 9, under The Order of Combat and Your Turn).

Bonus Actions

Various class features, spells, and other abilities let you take an additional action on your turn called a bonus action. The Cunning Action feature, for example, allows a rogue to take a bonus action. You can take a bonus action only when a special ability, spell, or other feature of the game states that you can do something as a bonus action. You otherwise don't have a bonus action to take.

You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available.

You choose when to take a bonus action during your turn, unless the bonus action's timing is specified, and anything that deprives you of your ability to take actions also prevents you from taking a bonus action.

Emphasis added. The bonus actions rules specifically say you get to choose when to take the bonus action on your turn, unless it has timing specified in the bonus action itself (e.g. Shield Master, TWF etc). Thus, it's a specific rule that overrides any general "you cannot interrupt your actions with other stuff rule" that I don't even think exists. If it does, please provide the PHB reference for it. In any case, specific beats general, and thus you can cast Misty Step and Healing Word whenever you want on your turn.
 
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Maxperson

Morkus from Orkus
So you agree that as soon as you execute the first of your two attacks of your Attack action that you have generated the bonus action shield shove and can take it any time you want, even before you execute your second attack?

Extra attack just adds an attack to the attack action. It is not separate from it. In order to take your attack action, you'd have to complete both of your attacks. The ONLY thing you can do in-between those attacks per RAW, is move. Once you have taken the attack action by completing your attack(s), you can then use your shield to shove. That's how the game is written. That's how JC clarified it as working.
 

Oofta

Legend
Did you watch the Sage Advice video?

https://youtu.be/ew1dc6VBHhA?t=304

Jeremy Crawford talks about the timing of bonus actions, as documented in the rules. Here's the section from the PHB that he's talking about (Chapter 9, under The Order of Combat and Your Turn).



Emphasis added. The bonus actions rules specifically say you get to choose when to take the bonus action on your turn, unless it has timing specified in the bonus action itself (e.g. Shield Master, TWF etc). Thus, it's a specific rule that overrides any general "you cannot interrupt your actions with other stuff rule" that I don't even think exists. If it does, please provide the PHB reference for it. In any case, specific beats general, and thus you can cast Misty Step and Healing Word whenever you want on your turn.

Does it? Yes, you can take the bonus action any time during your turn. One interpretation is that it can be taken either before or after any action.

The "can't interrupt" is one of those fuzzy rules determined by the fact that it spells out the exception for movement. I was multi-tasking while listening, but I don't remember Crawford specifically addressing the issue.

From Chapter 9 of the PHB:
Moving Between Attacks
If you take an action that includes more than one weapon attack, you can break up your movement even further by moving between those attacks. For example, a fighter who can make two attacks with the Extra Attack feature and who has a speed of 25 feet could move 10 feet, make an attack, move 15 feet, and then attack again.

As a DM, I know how I'm going to rule, but the "can't interrupt an action with anything other than movement" is a valid ruling based on the text. A nit-picky one perhaps, but still valid.
 

5ekyu

Hero
Extra attack just adds an attack to the attack action. It is not separate from it. In order to take your attack action, you'd have to complete both of your attacks. The ONLY thing you can do in-between those attacks per RAW, is move. Once you have taken the attack action by completing your attack(s), you can then use your shield to shove. That's how the game is written. That's how JC clarified it as working.

When?

I am aware of JEC having said this in the past... but...

it did not get into the recent errata, did not make it into the recent compendium and did not make it into the live-stream devoted to bonus actions in Feb 2019.

What did make it into those was the statement about the unofficial nature of even JEC tweets.

Meanwhile, how many different things can you do inside of an action - between it starting and it finishing? You seem to suggest none.
Move for sure between attacks.
Cast reaction spells for sure - counterspell vs counterspell as the best example where you have a Magic missile spell being cast by Joe, a counterspell from Sam tries to stop it and Joe throws his own reaction counterspell - net result is two spent counterspells within the casting of the original Magic missile which then goes off.
There are likely plenty of other things that can be done when one starts looking at the various maneuvers and defensive reactions.

Attack, move, that movement prompts an AO, that AO prompts a reaction or bonus action, move continues etc.

There is an explicit rule specific to bonus actions that says you can take a bonus action when you want "You choose when to take a bonus action during your turn, unless the bonus action's timing is specified, and anything that deprives you of your ability to take actions also prevents you from taking a bonus action."

The revised compendium for Shield Master reads - "During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action."

So, there does not seem to have been any part of the earlier uofficial tweets "indivisible actions" brought forward into these products.

Which leaves us back to what counts as taking the attack action which is defined as making one attack.

They could have said "completed" or "all attacks of" and any number of ways to re-state that Shield master in the compendium, but they did not.
They could have chosen to add the indivisible action as a general rule, but they did not.


So, as of that compendium, it seems a lot like they have not carried forward the older indivisible action at all *and* have now declared the source it came from (JEC Tweets) as unofficial.






Reaction sperlls for sure
 

epithet

Explorer
Extra attack just adds an attack to the attack action. It is not separate from it. In order to take your attack action, you'd have to complete both of your attacks. The ONLY thing you can do in-between those attacks per RAW, is move. Once you have taken the attack action by completing your attack(s), you can then use your shield to shove. That's how the game is written. That's how JC clarified it as working.

You do love your absolutes, Max.

The way the game was written and clarified was, for several years, that you could take your Shield Master shove whenever you wanted to. Now, Crawford has decided that he must have been drunk and in line at the grocery store when he tweeted that, and just didn't notice it for a long time after.

For me, there's something important about the way you have to explain a thing to a new player. You tell a player "ok, for a fighter at your level with that feat, you get two melee attacks and then an extra shield bash you can use to shove someone back or knock him down."
The player replies, "Great, I want to knock him down first, because I remember from the wolves last time that Prone sucks!"
"Oh, sorry," you have to say, "you can't do that. You have to make both of your regular attacks first, then try to knock him down."
Your player has a reasonable question. "Why? That doesn't make any sense."
"Because," you respond with a sigh, "that's just what the rule says."

If the only answer you can come up with is "it's just what the rule says," it's a crap rule. All of Jeremy's justifications for this current Sage Advice ruling on this unchanged rule are, in my opinion, really tenuous. It goes to show, I believe, the limited value of Sage Advice, which is to provide an arguably consistent set of rulings and interpretations that a DM can fall back on if he's not comfortable making a ruling or interpreting a rule himself. Your best bet is always to interpret a rule in a way that makes sense to your and your party and fits with the game you're playing at your table, but if that's not something you are comfortable with you can look up the Sage Advice, which has as its primary virtue a reasonable level of internal consistency with other Sage Advice interpretations.

I think the best way to interpret the rule is that the Attack action does the same thing that every other action does in combat--it gives you something you can do. When you take the attack action, you can make one or more attacks. You don't have to, and if something stops you you don't get to. It's just like Dash. Why? Because it is better and simpler to be consistent with similar rules than to be consistent with your interpretation of similar verb clauses and prepositional phrases.
 

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