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Official D&D Sage Advice Compendium Updated

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium.

New things:

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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be your ancestor figuratively—the type of dragon that bestowed magic upon you or your family or the kind of draconic artifact or location that filled you with magical energy.

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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Do the benefits from Bardic Inspiration and the [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell stack? Can they be applied to the same roll? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes, different effects stack if they don’t have the same name. If a creature makes an ability check while it is under the effect of a [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell and also has a Bardic Inspiration die, it can roll both a d4 and a d6 if it so chooses.

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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is the intent that a bard gets to know the number rolled on an attack roll or ability check before using Cutting Words, or should they always guess? If used on a damage roll, does Cutting Words apply to any kind of damage roll including an auto-hit spell like [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]
You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]) even if the damage roll is not preceded by an attack roll.


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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Action Surge gives you an extra action, not an extra bonus action. (Recent printings of the [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Player’s Handbook [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]no longer include the wording that provoked this question.)




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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a bound and gagged druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things considered, someone trying to keep a druid captive might be wise to stash the prisoner in a room with an opening only large enough for air to enter.




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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.


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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.




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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action. This sort of if-then setup appears in many of the game’s rules. The "if" must be satisfied before the "then" comes into play.




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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.

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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]If the damage from [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning to ash? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. The [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell turns you into dust only if the spell’s damage leaves you with 0 hit points. If you’re a half-orc, Relentless Endurance can turn the 0 into a 1 before the spell can disintegrate you.




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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What happens if a druid using Wild Shape is reduced to 0 hit points by [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? Does the druid simply leave beast form? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The druid leaves beast form. As usual, any leftover damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated.




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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Using 5-foot squares, does [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]affect a single square? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT](5 ft. cube) can affect more than one square on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube.




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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What actions can monsters use to make opportunity attacks? Are Multiattack and breath weapon actions allowed? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A monster follows the normal opportunity attack rules ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]PH[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 195), which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on Multiattack ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]MM[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 11) states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible.



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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]stinking cloud [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell says that a creature wastes its action on a failed save. So can it still use a move or a bonus action or a reaction? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can accomplish while the cloud lingers.



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[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Channel Divinity creates magical effects (as stated in both the cleric and the paladin). Magic Resistance applies.





I wish the reply on stinking cloud had been more precise - since losing action loses you your bonus action too. Movement and reactions are fine but *technically* spending your action stretching is not the same as losing your action or cannot take action so this reply means...

Inside stinking cloud with failed save, I can still use bonus action abilities and spells that are otherwise legal.

If that's the actual intent, fine, but it seems off.
 

One reason why I would like to allow the bonus action shove after the 1st attack, is because that may have been how it was used for 4 levels then suddenly, at level 5, the fighter needs to make 2 attacks or lose an attack before shield bash. Unless you're getting rid of the rule that requires the attack action and just allow a bonus action shove whenever, I think allowing the bonus action to go after the 1st attack and before the 2nd, is reasonable.
 

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And this is why JC's ruling on Shield Master is just crap. It opened the door to more over-analyzation of something in a game that should just be fluid.
 

While I agree (otherwise there would be no reason to mention moving between attacks or that section should have been worded differently), I think it's a very arbitrary/gamist rule that disrupts the flow of the game.

I know D&D is not a simulation, but that doesn't mean we have to have rules that are completely illogical. Even hit points have a certain action movie logic to them.

Totally and 100% agree.
 

When?

I am aware of JEC having said this in the past... but...

it did not get into the recent errata, did not make it into the recent compendium and did not make it into the live-stream devoted to bonus actions in Feb 2019.

What did make it into those was the statement about the unofficial nature of even JEC tweets.

Meanwhile, how many different things can you do inside of an action - between it starting and it finishing? You seem to suggest none.
Move for sure between attacks.
Cast reaction spells for sure - counterspell vs counterspell as the best example where you have a Magic missile spell being cast by Joe, a counterspell from Sam tries to stop it and Joe throws his own reaction counterspell - net result is two spent counterspells within the casting of the original Magic missile which then goes off.
There are likely plenty of other things that can be done when one starts looking at the various maneuvers and defensive reactions.

Attack, move, that movement prompts an AO, that AO prompts a reaction or bonus action, move continues etc.

There is an explicit rule specific to bonus actions that says you can take a bonus action when you want "You choose when to take a bonus action during your turn, unless the bonus action's timing is specified, and anything that deprives you of your ability to take actions also prevents you from taking a bonus action."

The revised compendium for Shield Master reads - "During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action."

So, there does not seem to have been any part of the earlier uofficial tweets "indivisible actions" brought forward into these products.

Which leaves us back to what counts as taking the attack action which is defined as making one attack.

They could have said "completed" or "all attacks of" and any number of ways to re-state that Shield master in the compendium, but they did not.
They could have chosen to add the indivisible action as a general rule, but they did not.

So, as of that compendium, it seems a lot like they have not carried forward the older indivisible action at all *and* have now declared the source it came from (JEC Tweets) as unofficial.

Reaction sperlls for sure

You have a point about reactions breaking into the middle of an attack, but those are contingent on getting an opportunity attack somehow or having a feat like sentinal. No bonus action happens during the middle of an attack without being triggered by a reaction or a specific rule that beats the general one.

Shield master isn't a reaction which specifically allows it to break into the middle of an attack action, or a specific rule that allows you to interrupt the attack action. In fact, it specifically says if you have taken(past tense) the attack action. That past tense wording means that you have to have finished the attack action first. Otherwise you have not taken it at all. You are taking it. If you haven't even started it, then you have only declared your intent to take it. Neither of those two circumstances meets the specific criteria set forth in the feat.
 

The way the game was written and clarified was, for several years, that you could take your Shield Master shove whenever you wanted to. Now, Crawford has decided that he must have been drunk and in line at the grocery store when he tweeted that, and just didn't notice it for a long time after.

The way the game is and was written, you have to take the attack action first(past tense_. In the middle of taking the action and about to take the action are not qualifiers to trigger the feat. They are justifications for those who choose to "interpret" the feat that way, to do something that the game doesn't allow.
 

And this is why JC's ruling on Shield Master is just crap. It opened the door to more over-analyzation of something in a game that should just be fluid.

So change it. I happen to think that it makes sense for it to be able to be used in the middle of a multi-attack. The point of the feat is clearly to set up the shield push with an attack that throws the enemy off balance. One attack is sufficient for that in my opinion, so I will be house ruling the feat to allow it.
 

So change it.

Done. It doesn't change the fact I still think that his ruling opened up an unnecessary can of worms and has caused an unproductive (to the game) line of thought and rules-based pedantry that serves no purpose.
 

Done. It doesn't change the fact I still think that his ruling opened up an unnecessary can of worms and has caused an unproductive (to the game) line of thought and rules-based pedantry that serves no purpose.

Fair enough. I'm pretty sure I saw this argument a few times before his ruling, though, so I don't think it opened the can so much as reminded people it existed. :p
 

The way the game is and was written, you have to take the attack action first(past tense_. In the middle of taking the action and about to take the action are not qualifiers to trigger the feat. They are justifications for those who choose to "interpret" the feat that way, to do something that the game doesn't allow.

Totally not the case, from a simple grammatical perspective. "If you take the Attack action on your turn" is not the same as "after you take the attack action," nor is it the same as "once you have completed the attack action in its entirety," nor is it in any other way past tense. "You take" is present tense, as opposed to "you took" or "you have taken."

Similarly, "you can use a bonus action" is also present tense, and not future tense. It is not "you will be able to" or "you can then take" or anything of the sort.

I will agree that in most cases, an "if a, then b" structure suggests that "a" come first, but certainly not all the time. In this instance, it seems most reasonable to read "a" and "b" as happening at the same time. Take, for example, the wording of the Extra Attack feature, "whenever you take the Attack action on your turn." That's still an "if a then b" logic structure, but the word "whenever" implies concurrence. In fact, that is exactly how I've been reading the feat all along, reading the "If" the same as a "When," so that the Shield Master can choose to have an Extra Extra Attack that can only be used for the Shove and precludes other bonus actions on his turn, but otherwise (especially for timing) works the same as the Extra Attack. Slice, shove, slice... shove, slice, slice... slice, slice, shove... no difference.

This whole concept that the Attack Action is the same as the attack you make "with this action" (note that "with this action" also doesn't really carry timing constraints) is new, and the fact that Jeremy has been beating that drum a lot in the past few weeks doesn't change the fact that it's new. His insistence that declarations don't count opens other issues, as well. Take, for example, the Sanctuary spell. "Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw." If you fail the saving throw and don't choose another target, then you don't make an attack and therefore under the new Crawford interpretation you have not taken the Attack Action, and you're free to Dash, Dodge, Cast a Spell, etc.
 
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Done. It doesn't change the fact I still think that his ruling opened up an unnecessary can of worms and has caused an unproductive (to the game) line of thought and rules-based pedantry that serves no purpose.

I don't know about that, it caused me to just say "to hell with it" and house rule away the need for an Attack Action altogether both for Shield Master and for Two-Weapon Fighting (you still have to make a "main hand" attack, but it can be an attack that is part of another action, like Cast a Spell.)

That was productive, at least for my game.
 

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