The Sigil said:Wildly radical, myself.
Anything in the three core books/SRD is "acceptable." Magic of Faerun is acceptable in part. All other WotC products to this point (though UA may become the notable exception) are "Right Out" - because everything in them has, more or less, been done better (IMO) by 3rd party publishers!
I probably use more "3rd party" material by a 5:1 margin than WotC material.
Of course, UA appears to have quite a bit of good stuff in it, so I may allow it in as well, which will cut down the 5:1 margin some.
Specific items I think have been truly inspired/brilliant strokes from 3rd-party publishers:
1.) Second World Simulations' Master of Arms - The way "combination moves" are handled.
2.) Monte Cook's Arcana Unearthed - The spell preparation technique - spontaneous casting like a sorcerer, but your "known spells" can be shifted daily.
3.) Mongoose's Quintessential Fighter (revision) and Encyclopedia Arcane: Elementalism - "Demilevels" - rather than full-fledged character classes, you have a 5-level "Semiclass" for which XP is directly expended to gain extra special abilities (call them "Fighting Styles" in QF, "Circles" in EA:E). This was independently developed by several other publishers nearly simultaneously, but IIRC, Mongoose published them first.
4.) FFG's Spells & Spellcraft - Adding special abilities to your familiar (also appears in their $4.95 Masterwork Collection). A MUST for anyone who has a familiar
5.) FFG's Path of... Series - Legendary Classes and the associated Legendary Abilities (one ability per level, the ability's "power" is tied to the level when you originally take it)
6.) Thunderhead/Mystic Eye Games - "Adjustment Boxes" to adjust/scale encounters to handle a party of a different makeup than Fighter/Wizard/Cleric/Rogue.
7.) Malhavoc Press' Book of Eldritch Might - Not for the content, per se, but for basically creating the electronic publishing industry (which has had some absolute gems in its own right).
8.) Sword & Sorcery Studios' Relics & Rituals - Rules for Ritual Magic
9.) Green Ronin Studios' Hammer & Helm - First book of which I know that introduced the concept of Bloodlines/Feats that grant special powers.
10.) FFG's Mythic Races - First book of which I know that included something that very much resembles "ECL adjustments" as we know them today.
I'm not saying every one of these products is universally fantastic in its own right, but I think these 10 ideas I noted above were gigantic steps forward for RPGs and certainly improvements on aspects of the "Core" d20 system. These all get mention for doing things "first" or simply "better." To limit oneself to WotC only really limits your creative avenues, as many of the ideas in Unearthed Arcana are essentially derived from/inspired by the above works.
Everyone else will have their own favorite 3rd-party bits, I'm sure, but I would suggest that you show these 10 "bits" (well, 9, I guess... #7 is a bit dodgy as "rules" go). Compare them to the rules (or lack thereof) for similar things from WotC (note publication dates where these are "Firsts" instead of "Betters"). If that doesn't convince someone that WotC is not, cannot, and should not be the "End All Be All" of game design companies, well, there's really not much more you can do.
--The Sigil
Word.Joshua Dyal said:I'm wary of all stuff, unofficial or not.
3catcircus said:Hmm - lemme see here:
1. "Combination Moves" sounds too much like one of those Fighting Video Games like Tekken.
4. Adding abilities to your familiar - can already be done in stock D&D.
6. While Adjustment Boxes sound cool on its face, what about parties that are already well-balanced, even if not the stock Fighter-Cleric-Rogue-Wizard combination, such as Paladin-Druid-Bard-Sorceror?
I dunno - all in all, I think that most of the 3rd-party offerings are either too much in the way of power-gaming, or are needlessly extra complexity.
I think that you may be better off adopting certain add-ons if you don't intend to run a "D&D campaign" per se.
Razuur said:I would love to hear others comments on this. Are you a conservative "Official DnD" purist? Are you a Liberal "D20/OGL" radical? Or are you somewhere in between?
Who are you, what are you? and Why?
Psion said:Your point is? I can't drop Tekken styles into my game... at least without significant work.
Are you just trying to be a heckler? Or do you have some legitimate refutations?
How?
You can't make a reasonable judgement on whether this is a trap-oriented group (it doesn't look like) or whatever?
Not necessarily. Some products do add complexity (the hotly contested Lords of the Night: Liches comes to mind), others are basically the same sort of material that you see WotC put out. Some are singificantly stripped down compared to WotC books (Heroes of High Favor comes to mind.) Whatever you are looking for, I think you can find it out there.
What are you trying to say here?
My point about Tekken moves is that the referenced add-on, seems, to me, to make the game less rpg-oriented and more like a fighting video game - less thinking, more twitch.
You can give your familiar special abilities (or get a special familiar), with the Imroved Familar Feat, Undead Familiar Spell, Imbue With Spell Ability Spell, etc.
I agree that some products are minimalist, and others are basically the same as WOTC products. The point is - for every prestige class in Complete Warrior, for example, an equal number of similar or almost identical prestige classes are available in 3rd-party product. It leaves the DM and players in a bit of a quandary if they have to make a decision of one or the other. It also makes level advancement become much more involved than it should be and places more emphasis on grooming the character stats than it does on roleplaying during the game.
Ultimately - I was making the point that for every 3rd-party product produced, the more choices there are, but at the same time, that amount of additional information can make someone feel overwhelmed.
Yeah, but that's not at all the same as saying "I only buy WotC books because I think only WotC books are any good."Woas said:Ok, I'm not THAT bad. But I must admit, I own only WotC books. And not many at that (only 5). I'm not opposed to d20 or OGL stuff. Its just that A) I'm a casual gamer/DM and a nice little game of core D&D is fine with me. I don't need to get all crazy and fancy. B) I like to describe myself as frugal... but who am I kidding? I'm extremly cheap when it comes to buying enterianment goods for myself. I mean, when I bought my Playstation 2, I played my only game, Grand Theft Auto for almost 7 months before I thought about putting down another $50 for another game. My budget for books is like $2... in change even. I'm amazed I even spent the money for the 3 core books.![]()