When NWN2 comes out, I plan to set up an "EN World" for us all to play in, much like I did with NWN1. Ideally, I'd like this to become a permanent fixture.
I'm not sure how I'm going to go about it, exactly, yet. When we did it with NWN1, the game had been out for ages, and there were plenty of persistent worlds available to download, install and tweak. There won't be any for NWN2. That leaves two options, in my mind:
1) Start small, design an area and then grow it gradually (possibly with the involvement of EN Worlders interested in module design for NWN2).
2) Throw the default campaign up there and tweak it endlessly. Not sure how that'll work out for multiplayer - did anyone do that with NWN1? It's obviously not going to be designed as a persistent-type affair, though, so that might not work too well.
With NWN1, we hired a small server and ran it off that. I'd like to do the same (it came to about $50 per month, IIRC). I wonder if there's any way the cost can be met collaboratively (voluntary, of course)?
I'm not sure how I'm going to go about it, exactly, yet. When we did it with NWN1, the game had been out for ages, and there were plenty of persistent worlds available to download, install and tweak. There won't be any for NWN2. That leaves two options, in my mind:
1) Start small, design an area and then grow it gradually (possibly with the involvement of EN Worlders interested in module design for NWN2).
2) Throw the default campaign up there and tweak it endlessly. Not sure how that'll work out for multiplayer - did anyone do that with NWN1? It's obviously not going to be designed as a persistent-type affair, though, so that might not work too well.
With NWN1, we hired a small server and ran it off that. I'd like to do the same (it came to about $50 per month, IIRC). I wonder if there's any way the cost can be met collaboratively (voluntary, of course)?