mhensley
First Post
I just started playing in a living greyhawk game a couple of weeks ago. The dm is good and the players are fun, but the modules that we are forced to play are average at best and frequently quite lame. Why does the rpga require that dm's use the official mods? I can understand their use in a convention setting, but for regular play? The official mods all are set up for tournament style play with very little room for players to roleplay or to play through any long term stories.
Why doesn't the rpga trust dm's to run their own games correctly? As long as gm's agree to stick to the RAW and to strictly use the encounter and treasure tables, I don't see where there would be a problem. It certainly can't be much worse. I would rather put my trust in the dm that I know, not one that I don't.
Why doesn't the rpga trust dm's to run their own games correctly? As long as gm's agree to stick to the RAW and to strictly use the encounter and treasure tables, I don't see where there would be a problem. It certainly can't be much worse. I would rather put my trust in the dm that I know, not one that I don't.