Also note that in the Eberron "Mark of Heroes" campaign, every month (in theory) there's a slot where the DM gets to create and run his own adventure.
Because a lot of DMs suck. Because the characters are portable from one DM to another.
If you came to me with a 1st level Living Greyhawk character with a +5 vorpal sword because that's what your last DM gave you, what would you expect me to do?
The other problem is one of campaign consequences. If, in your session, your DM decides that Mordenkainen dies, it's a bit of a problem when Mordy turns up in the next RPGA adventure you play...
###
I started running RPGA games (after a hearing a lot of bad press about them) just over a year ago. Here's the list of RPGA D&D scenarios I've run. (I've run some Living Force games, but I don't have enough players interested to continue with them).
Living Greyhawk
COR3-04 By Cunning and Forced Cause
COR3-05 Circle of Sin
COR3-13 The Traitor's Road
COR3-15 Nine Lives
COR3-17 When Orcs Attack
COR4-01 Shedding Scales
COR4-03 Tropical Intrigue
COR4-04 Red Tide
COR4-05 Crystal Caverns of the Cairn Hills
COR4-06 Duke of the Dust
COR4-08 The Letter
COR4-09 A Tiger? In Ahlissa?!
COR4-10 Riddle In the Dust
COR4-11 Crimson Thorns
COR4-12 Key to the Grave
COR4-14 Sympathy for the Baatezu
COR4-15 War of the Dust
COR4-18 It Never Rains in Nyrond
COR4-19 That Which Was Not Meant to be Known
PER4-01 Moradin’s Forge
PER4-02 Mind Games
PER4-03 Brother Mine
PER4-04 Battles In The Yatils
PER4-05 Regicide
PER4-07 A Nation Mocked
PER4-08 A Furgotten Business
COR5-02 Voice of Reason
COR5-03 Atonement
COR5-04 Desecrators of the Lord's Tomb
COR5-05 A Marked Man
COR5-06 Blood on Bright Sands
COR5-09 Gateway to Bright Sands
Mark of Heroes
EMH-1 Reflections of the Multiverse
EMH-2 Pirate's Bounty and the Isle of Fire
EMH-3 No Ticket
EMH-4 Finding the Way
Legacy of the Green Regent
LGR-13 Book Knowledge
LGR-16 In Cold Blood
LGR-17 Tour of Duty
LGR-18 Feast of the Moon
LGR-19 A Difference of Opinion
###
Worst Scenario?
COR 3-13 The Traitor's Road by a long way. Everything about it felt rail-roaded and "NPCs are more important than PCs".
Best Scenario?
PER4-05 Regicide. Oh boy, did my players and I love this adventure. Role-playing, intrigue, action, and a great resolution. Oh, and the actions of my players weren't railroaded.
###
Why is it that I run RPGA adventures? Well, the initial reason was to meet more players of D&D. That worked really well. I currently have *three* D&D groups, comprised of about 16 players, and I have quite a few more contacts around here in Ballarat due to that.
Only one of the groups plays RPGA adventures, I'll point out. One group I've had since 3e first came out. Another group I met through running a RPGA game day, and they disliked the adventure, but they *loved* my DMing. So, we play other adventures.
The other group is partly for those people who otherwise wouldn't have a DM. I can't write three campaigns. (I have trouble enough writing for one, so I steal a lot). However, running RPGA adventures is much easier. So I do that.
And here's the thing: even in Living Greyhawk, if you've got a good DM and some good players, you get some great games. And, for many of the adventures, there's no "even" about Living Greyhawk.
The adventures range from pitiful to wonderful. They are restricted by the format. Sure, there are ongoing consequences, but the games are designed to be run in one or two 4-5 hour slots, so there's not quite the expansiveness of home games. Mind you, "Regicide" was the culmination of a 10-part series... and has led onto greater things. My players really want to continue the "A Nation Mocked" series as some things have happened that they want to see the resolution of.
Cheers!
Why doesn't the rpga trust dm's to run their own games correctly?
Because a lot of DMs suck. Because the characters are portable from one DM to another.
If you came to me with a 1st level Living Greyhawk character with a +5 vorpal sword because that's what your last DM gave you, what would you expect me to do?
The other problem is one of campaign consequences. If, in your session, your DM decides that Mordenkainen dies, it's a bit of a problem when Mordy turns up in the next RPGA adventure you play...
###
I started running RPGA games (after a hearing a lot of bad press about them) just over a year ago. Here's the list of RPGA D&D scenarios I've run. (I've run some Living Force games, but I don't have enough players interested to continue with them).
Living Greyhawk
COR3-04 By Cunning and Forced Cause
COR3-05 Circle of Sin
COR3-13 The Traitor's Road
COR3-15 Nine Lives
COR3-17 When Orcs Attack
COR4-01 Shedding Scales
COR4-03 Tropical Intrigue
COR4-04 Red Tide
COR4-05 Crystal Caverns of the Cairn Hills
COR4-06 Duke of the Dust
COR4-08 The Letter
COR4-09 A Tiger? In Ahlissa?!
COR4-10 Riddle In the Dust
COR4-11 Crimson Thorns
COR4-12 Key to the Grave
COR4-14 Sympathy for the Baatezu
COR4-15 War of the Dust
COR4-18 It Never Rains in Nyrond
COR4-19 That Which Was Not Meant to be Known
PER4-01 Moradin’s Forge
PER4-02 Mind Games
PER4-03 Brother Mine
PER4-04 Battles In The Yatils
PER4-05 Regicide
PER4-07 A Nation Mocked
PER4-08 A Furgotten Business
COR5-02 Voice of Reason
COR5-03 Atonement
COR5-04 Desecrators of the Lord's Tomb
COR5-05 A Marked Man
COR5-06 Blood on Bright Sands
COR5-09 Gateway to Bright Sands
Mark of Heroes
EMH-1 Reflections of the Multiverse
EMH-2 Pirate's Bounty and the Isle of Fire
EMH-3 No Ticket
EMH-4 Finding the Way
Legacy of the Green Regent
LGR-13 Book Knowledge
LGR-16 In Cold Blood
LGR-17 Tour of Duty
LGR-18 Feast of the Moon
LGR-19 A Difference of Opinion
###
Worst Scenario?
COR 3-13 The Traitor's Road by a long way. Everything about it felt rail-roaded and "NPCs are more important than PCs".
Best Scenario?
PER4-05 Regicide. Oh boy, did my players and I love this adventure. Role-playing, intrigue, action, and a great resolution. Oh, and the actions of my players weren't railroaded.
###
Why is it that I run RPGA adventures? Well, the initial reason was to meet more players of D&D. That worked really well. I currently have *three* D&D groups, comprised of about 16 players, and I have quite a few more contacts around here in Ballarat due to that.
Only one of the groups plays RPGA adventures, I'll point out. One group I've had since 3e first came out. Another group I met through running a RPGA game day, and they disliked the adventure, but they *loved* my DMing. So, we play other adventures.
The other group is partly for those people who otherwise wouldn't have a DM. I can't write three campaigns. (I have trouble enough writing for one, so I steal a lot). However, running RPGA adventures is much easier. So I do that.
And here's the thing: even in Living Greyhawk, if you've got a good DM and some good players, you get some great games. And, for many of the adventures, there's no "even" about Living Greyhawk.
The adventures range from pitiful to wonderful. They are restricted by the format. Sure, there are ongoing consequences, but the games are designed to be run in one or two 4-5 hour slots, so there's not quite the expansiveness of home games. Mind you, "Regicide" was the culmination of a 10-part series... and has led onto greater things. My players really want to continue the "A Nation Mocked" series as some things have happened that they want to see the resolution of.
Cheers!