DracoSuave
First Post
The odd part about that is the normal concealment rules don't mention spell effects that do not mention obscurement.
(Later Edit -> After reading all those rules together with the DMG errata for that section... this is just another gaffe from WotC with rules clarity and execution. What those powers like Stinking Cloud and Wall of Fog SHOULD be telling you is simply whether the zone they create is Lightly, Heavily or Totally Obscured, NOT whether they "block line of sight" or "grant concealment" or whatever. It looks like one camp of rules writers interpreted the issue one way, and at least one other camp interpreted it another way, and they both got their own interpretation into the books in a different place or within different powers, and the discrepancies were not culled in editing. Until that gets fixed or if it ever does get fixed, you just have to decide for yourself what "type" of obscurement it is and use the rule on page 281 to apply it. I would say Stinking Cloud = either heavy or light, but definitely not total.)
If you only take the effect for starting your turn inside the effect you can run right through it, untouched. That is, you can start your turn on one side of the effect, move completely through the effect, end your turn outside it, start your next turn outside it, and have taken no damage at all. You can't do that if damage is also taken for entering the effect.If the zone or area is shot through with fire, ice and snow, blades of force or whatever, what is the logical difference between starting your turn inside it and moving into it?
I do say you can only take the damage once per turn, so if a goblin is next to the zone and the Rogue slides him 3 squares it can't be 1 in, 1 out and 1 back in for double damage.
Yes, the "a creature takes damage outside its turn" interpretation sounds like a houserule / 3E relic to me.1. Creatures do not take this damage when forced into the cloud. This eliminates the need to track if they've been in it before or not. If they voluntarily move into the cloud they take damage. If they start in the cloud, they take damage. Essentially they can only take damage on their turn. Forcing them in still helps since they take damage on their turn.
2. Anything in the cloud gains total cover (-5). Any creature targeted by a creature fully in the cloud gains total cover from that creature. Essentially, if you're in the cloud, you can't be seen and you can't see others.
(That said - I believe there was a CS response in regards to Wall of Fire that specified that you would take damage each and every time you were forced into the wall, even if that was the result of a single slide).