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Official YB 2.1 Rules Update (May 2-2003)

A simple recompense is granting immunity to the Path's Modifiers at Tier 2 (Light becomes immune to emotion and Dark to Shadow). I think the probability for a win is the same for a given modifier group as it is for a single style or location.
 
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Kal, immunity as in the move is ignored and the other person automatically wins or immunity as the extra point doesn't happen? If its the first you've gone and bit into honor's abilities.
 

Since I was trying to keep the probabilities balanced I meant the first but if you have a better suggestion I'm all ears. The second is still inferior to the original ability.
 

Has anything been decided yet? There's about to be a tournament and this should probably be settled first.

Edit- Also given the change is it acceptable to trade out location immunities on items if you possess them yourself ? Or to change masteries from styles to locations now that locations provide immunities location masteries might be useful.
 
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#1) (Un)Holy Warrior doesn't grant immunity, or possibly just the 1pt reduction.

#2) (Un)Holy Warrior doesn't grant immunity on the same turn as used with Holy Day/Sneaky Trick.

#3) Remove initiative entirely (strictly alternate).

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#4) As #1, except change Pure Spirit to Indominatible Spirit (I think that was the wording), and thus make them not auto-default on insults.

#5) As #1, but give Light/Dark path immunity to moves generated with their modifier bundles.

#6) As #1, but give Light/Dark 'defense' (-1 hit) to moves generated with their modifier bundles.

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Thoughts:
If we change (Un)Holy Warrior, we have a situation where two pathes have taken a 'hit' in power. However, as it currently stands, it appears that Dark > Light (style=location, Dark have easier Mind Theft targets, No Auto-Default Insults, Dirty Tricks v Purity of Focus is a ... bit muddy, so can say even though I lean towards DT being better myself).

Removing Initiative will cripple Yakuza and deal a severe blow to Dark path as well. In Strategy Matches especially it effectively makes DT 1/2 a power (although the 'nice' ability to go last in a strat match isn't to be overlooked).

My personal opinion is to go with #4. At least until I can see a strong argument that Darks aren't slightly above the power curve :).
 

I think I agree that #4 looks about right to me. For the duration then why don't we

1. keep initiative the same (until it seems that Yakuza is now too powerful)
2. drop the effects of both foul spirit and pure spirit (we can make them do something else later)
3. and drop the immunity granted from the (un)holy warrior.

That should make things fairly playable in the short run. Or is there something I am overlooking?

As an idea for foul spirit and pure spirit - could we do something where if the foul spirit warrior gets to post two insults and the judges have to use both of them in making a decision. And the pure spirit, if they lose the insult round they can choose to do another insult round. Or something similar to that. Makes both abilities slightly different but equally useful.
 


Sounds good, also generally lessens how 'devestating' those abilities are for determing the match type, and it makes Pure Spirit some benefit to Light, and still maintain it's flair, the first insult just washes away... One thing though, possibly for how they interact with each other. Light/Dark face, Pure/Foul Spirit cancel each other out instead of having the Dark player most likly generate 4 insults and the Light generate 2.
 

Kalanyr said:
Edit- Also given the change is it acceptable to trade out location immunities on items if you possess them yourself ? Or to change masteries from styles to locations now that locations provide immunities location masteries might be useful.
Do you have a specific example or item in mind?
 

In 1 case that of mastering locations instead of styles yes, mastery is currently defined thusly:

Mastery: The fighter may upon obtaining this power designate one signature style of his as being mastered. Thereafter, once per fight per style so mastered, the fighter can switch the generated style in a move to that of the style he has mastered.

now that signature locations provide immunity would mastery of a signature location be viable? And if the answer is yes can those who currently have style mastery's change them to a valid location mastery?



In the case of switching location immunities to some other power of equal value on an item no, I'm not actually aware of any item that has this power, its more of a general thing.
 

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