Nellisir said:
Yair has apparently been drafted (into the army).
Ouch. I know from personal experience what that can do to your free time...
It would be nice to have some guidelines in place, even if my preference is "almost anything goes". There are enough "low-magic", low-fun (IMO) campaign settings out there. I'd rather go wild and crazy.
Well, I like the focus on the political intrigue and the shifting to a war footing that I proposed. For each country, the questions arise:
- Where will it stand in the coming war? Will it ally with one of the two side (and if so, how does it feel about its allies), or will it attempt to stay neutral?
- What will it do to gain an advantage in the war? Create special military units? Create or search for magical artifacts that have the power to affect the outcome of battles? Sabotage the enemy?
- How does the population react to this? Or the various political power centers?
The upcoming war and its repercussions become a lens through which the setting can be viewed and make it distinct from other fantasy settings - and it creates the possibility for all sorts of adventures.
Oh, and I wouldn't consider Tempest "low magic". Magic might not be as ubiquiteous as in, say, Eberron, but plenty of it
is out there...