OGL games with a "per encounter" framework

MerricB

Eternal Optimist
Supporter
G'day!

I was just wondering - what OGL games would you consider to be precursors of the D&D 4E "per encounter" framework.

Obviously, Wizards was testing the system with Book of Nine Swords and other late 3.5e books, but what systems used "per encounter" as a standard building block?

Cheers!
 

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I don't know of any that do. But if someone were trying to back port 4e powers I'd call the 3 power types Per Round, Per 5 Minute and Per Day features. Back porting 4e to the OGL is an interesting thought exercise, isn't it?
 

Ya know, I can't really think of any within the OGL frame. The inspiration for this is fairly clearly the varitey of 'per scene' or 'until the end of the scene' type powers from White Wolf's stuff, but the onky OGL thing that's even remotely close is Iron Heroes' token system, and even that's a stretch.
 

D&D 3e? f'rex: 'A barbarian can fly into a rage only once per encounter.'

;)

No, I can't actually think of a game that uses it a lot, that's also OGL. I get the feeling there is at least one, but I just can't remember. . .
 

A lot of indie games use "Per Scene" abilities, but they generally don't represent something the PC can do. Rather they are the player getting to define the world vs. other players or sometimes a GM.
 

AFAIK all d20 games tend to use a per day system of resource management. The closest would be Star Wars Saga, which is decisively not open content...
 

sinecure said:
A lot of indie games use "Per Scene" abilities, but they generally don't represent something the PC can do. Rather they are the player getting to define the world vs. other players or sometimes a GM.
Vampire had plenty of "per-scene" abilities. I suspect other White Wolf games would, too, but I can't confirm this.

Cheers, -- N
 

Spycraft 2.0.

I'm not willing to categorically say so, but I can't think of any per day (or any other unit of time) abilities. Everything i can think of is either per mission, per scene, per combat, per session, or per conflict.
 

Perhaps not in exact terms but how it is used in a situation the old 1e and 2e had many powers for monsters broken down into Per Round, Per Turn, etc etc.
 

Many indy games have actions (powers, spells etc.) that last an entire scene but these describe duration of effect and most don't regulate the rate of use in terms of per scene.
 

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