der_kluge
Adventurer
GlassJaw said:When I first saw this thread, I thought it was to come up with the best OGC ruleset for the video game Gauntlet. Now that would be cool.![]()
That's what I thought as well.
But I'd have to wonder about the value of such a thing. I mean, 4 playable character races. The Wizard gets 1 spell. There only monsters are ghosts, demons, and grunts (orcs), lobbers, dragons, and death. Hazards are pools of acid, stun tiles, and teleportation tiles.
Treasure consists of keys, magic potions, bags of gold, and chests of gold. You can carry only 10(?) of either keys or potions. Once possessed, you can never transfer them to anyone, so everything has some sort of minor curse placed upon it.
Come to think of it. It might be interesting. Entropy dominates the world - if you stand still, you lose hit points, so you have to adventure through monster-infested dungeons, 100 levels deep, with the only escape being at the bottom (presumably).
Weird world that.