Gnomes...
I used to really dislike gnomes... in fact, I loved the Birthright setting in part because it had no gnomes in it. All that has changed...
I was playing in a game set in the forgotten realms, and since I'm usually a DM, I was looking for something new to try as a player. The party needed a rogue, but I didn't want to play the stereotypical halfling rogue... so I decided to try gnome on a whim. I have never looked back!!! I fell in love with the race. As a player it was great. Sure, small weapons kind of sucked, but they were fun to roleplay. Shortly after I joined, that group went on hiatus for a while and I DMed, but the next time I got to play, it was a gnome... and I brought friends.
I was able to convince two others in our group to play gnomes as well. It was a blast. One played a rogue, one a wizard (illusionist really), and I played a druid. We ended up being quite a force to be reckoned with and were able to complement each other really well. Also, it was fun playing small pranks on the party when things got dull (but walked that fine line between disrupting the game and having fun). We even got the rest of the party to play along for a while when we encountered someone who had been frozen in time for centuries... we convinced him (for a short time) that gnomes now ruled the world...
Personally, I've never liked the tinkerer gnome thing... I like the more traditional style.
If you're every looking for a REALLY well written book about gnomes and gnome culture check out the Friends and Foe: Gnomes and Kobolds for the Kalamar setting. It's "official" D&D and is great for flavour, as well as some very well done gnome specific feats/PrCs, and even better in my opinion, good ways to use skills in different ways.
I used to really dislike gnomes... in fact, I loved the Birthright setting in part because it had no gnomes in it. All that has changed...
I was playing in a game set in the forgotten realms, and since I'm usually a DM, I was looking for something new to try as a player. The party needed a rogue, but I didn't want to play the stereotypical halfling rogue... so I decided to try gnome on a whim. I have never looked back!!! I fell in love with the race. As a player it was great. Sure, small weapons kind of sucked, but they were fun to roleplay. Shortly after I joined, that group went on hiatus for a while and I DMed, but the next time I got to play, it was a gnome... and I brought friends.
I was able to convince two others in our group to play gnomes as well. It was a blast. One played a rogue, one a wizard (illusionist really), and I played a druid. We ended up being quite a force to be reckoned with and were able to complement each other really well. Also, it was fun playing small pranks on the party when things got dull (but walked that fine line between disrupting the game and having fun). We even got the rest of the party to play along for a while when we encountered someone who had been frozen in time for centuries... we convinced him (for a short time) that gnomes now ruled the world...
Personally, I've never liked the tinkerer gnome thing... I like the more traditional style.
If you're every looking for a REALLY well written book about gnomes and gnome culture check out the Friends and Foe: Gnomes and Kobolds for the Kalamar setting. It's "official" D&D and is great for flavour, as well as some very well done gnome specific feats/PrCs, and even better in my opinion, good ways to use skills in different ways.