All of the content released via OGL 1.0a has a license allowing anyone to use it at the front of the product.If I want to make D&D content do I use the OGL? What if I want to use open content that is from outside the SRD 5.1? Should be available, yes?
What if I want to use the CC license? Can I pull in open content released under the OGL from outside of the SRD 5.1?
Yea but can I use that with the cc srd 5.1 content? Would I want to?All of the content released via OGL 1.0a has a license allowing anyone to use it at the front of the product.
I don't know if you'd want to, but if you can use them both and neither one says you can't use anything else, then you can mix them. You'd just need to put all of the proper notices at the front.Yea but can I use that with the cc srd 5.1 content? Would I want to?
I think in order to use anything that is OGC, you need to use the OGL to keep the chain going: it's material released under the OGL, not CC. Someone wanting to make a 5E clone or Adventure can use CC without referencing anything outside of the SRD, which I'm sure plenty will.If I want to make D&D content do I use the OGL? What if I want to use open content that is from outside the SRD 5.1? Should be available, yes?
What if I want to use the CC license? Can I pull in open content released under the OGL from outside of the SRD 5.1?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.