Romnipotent
First Post
Change nothing. Run you game as if they were good. But they will change how they react. I have a great DM for a Kalamar game and I've picked up one thing from him. PC to PC conflict is something that you let happen, most of the players wont become violent but will agree to disagree.
If the player can't play with the evil people out of character then I'd need more reason why, its just an alternate method to the means. You can be a tyrant and malicious but be doing it all for the good of a nation and its people. The Ends justify being mean.
Dont tell him and when he realises and goes off the handle interrupt him and remind everyone he's in character right now. Remind him when you think he's figured it out, he's in character. He may shut up and try to sabotage the party. The interparty conflict drives a lot of groups apart, I know, maybe the groups I'm with can handle the difference between in and out of character ideas. If I were a saboteur and a single PC found out I would dispose of him it were possible, the player would understand and if he harboured any anger towards me all I could do was explain that its in character, its my mission statement. Now, I have said the groups Im with understand death is a part of a game, alignments are guides not rules (unless you're a stubborn smelly lord holy pants paladin... silly people).
Example:
Good PC: Oh... my... (watch body language)
DM: A word in private please
Good PC: BUT!
DM: Now.
Good PC: whine whimper and cry
tell them that they're heavily in character and to consider all consequences of their future and immediate actions and that you will not hamper anyone from anything in character. That he is about to step into some mess, and to understand its all in character, not a bit of it is personally directed at you as a person.
and go back to the table, no discussion, no arguement. its a game, a game some people get banned for life from the RPGA for.
If the player can't play with the evil people out of character then I'd need more reason why, its just an alternate method to the means. You can be a tyrant and malicious but be doing it all for the good of a nation and its people. The Ends justify being mean.
Dont tell him and when he realises and goes off the handle interrupt him and remind everyone he's in character right now. Remind him when you think he's figured it out, he's in character. He may shut up and try to sabotage the party. The interparty conflict drives a lot of groups apart, I know, maybe the groups I'm with can handle the difference between in and out of character ideas. If I were a saboteur and a single PC found out I would dispose of him it were possible, the player would understand and if he harboured any anger towards me all I could do was explain that its in character, its my mission statement. Now, I have said the groups Im with understand death is a part of a game, alignments are guides not rules (unless you're a stubborn smelly lord holy pants paladin... silly people).
Example:
Good PC: Oh... my... (watch body language)
DM: A word in private please
Good PC: BUT!
DM: Now.
Good PC: whine whimper and cry
tell them that they're heavily in character and to consider all consequences of their future and immediate actions and that you will not hamper anyone from anything in character. That he is about to step into some mess, and to understand its all in character, not a bit of it is personally directed at you as a person.
and go back to the table, no discussion, no arguement. its a game, a game some people get banned for life from the RPGA for.