Bagpuss
Legend
pawsplay said:Looking it, my thought was, "How is cleric non-associated for a strong melee character with a Wis bonus?"
The same way sorcerer (and wizard even though it's there preferred class) is non-associated for a Mind-flayer....
pawsplay said:Looking it, my thought was, "How is cleric non-associated for a strong melee character with a Wis bonus?"
It's an art....and an educated guess.Justin Cray said:How can you measure this optimization though? It's not like you have the time to analyze every encounter for the tactics of each player compared to the likely tactics of the opposition.
Yup. The effect exists at low level that every party is different, but the resulting differences are linear with party level, such that the differences for low-level parties are usually negligible enough that the true CR is about the same for most groups (except in extreme cases, CR usually varies at most by half the party level based on party interdynamics, and a + or - 1 CR at level 2 probably won't kill anyone...probably). But at high level, when things can vary by up to 10 CR based on situationals according to my rule of thumb (10 may seem extreme, but I have seen it, and in extreme cases, I have seen even more than 10 in variation), the results can ruin the game (either in anticlimax or TPK) if you don't playtest it.Nail said:It's an art....and an educated guess.
At high level, our party easily destroyed the opposition in published adventures. Just rolled over 'em. Yet when customized bad guys came our way (home-brew, etc), we would often have trouble with CR = APL, especially at high level.
<shrug>
Bagpuss said:The same way sorcerer (and wizard even though it's there preferred class) is non-associated for a Mind-flayer....![]()
...and it doesn't take much. Usually (for me) just the first round of a playtest is plenty. Just use the typical tactics of the PCs and "monster".Rystil Arden said:So I urge every GM of high level games: PLAYTEST YOUR ENCOUNTERS FIRST! ....
pawsplay said:The mind flayer sorcerer in the MM treats (sorcerer) as a favored class.
Gort said:And it's an exceedingly weak monster for its CR. Sorcerer levels barely improve the mind flayer at all - the only thing I can think of that synergises is the fact that the mind blast is based on charisma. If you're going to use a mind flayer, get a psionics book and do it correctly, or make a sorcerer and give it the mind flayer description and a themed spell list.