Whizbang Dustyboots
Gnometown Hero
I don't disagree -- I was just talking about the default. Indeed, my campaign, set in Ptolus' world of Praemal, features a crumbling continent-spanning empire. It's nominally all connected together, and in much of the continent, the spider web still holds together OK. And then there are other areas that have dropped out, or have forces cutting them off, sometimes with a very conscious effort to return the world to the grip of primordial chaos.Ruin Explorer said:Civilization and darkness are not incompatible
My player characters keep skirting the really bad wastelands, but later on in the campaign, their road to their goal will take them straight through the belly of the beast, and I intend to liberally lift from every good idea on the various Points of Lights threads to have them twitching and jumping at shadows in real life by the very end.

Midnight and the City State of the Invincible Overlord are arguably settings just like this, available right now. The revised Freeport might also qualify.You could easily have a points of light setting in a heavily civilized world, though, indeed, I'm sure we'll see such a thing from a 3rd-party publisher sooner or later, you just have a very grim civilization, a few parts of which are decent, and few areas safe for "good", and the rest either dangerous or oppressive or the like.