CRAFTING RULES
All characters begin with one hundred (100) Craft Days (CD), regardless of starting level. These CD are expended when enchanting magical or creating nonmagical items outside of an adventure. A CD can be split among creating multiple nonmagical items, but any remaining fractions are rounded down after crafting is complete (to a minimum of 1 CD).
Characters gain one CD per real-time day not spent adventuring. Items crafted while on an adventure do not subtract from a character's CD total, but does take up time in the adventure timeline. Any item creation during an adventure must be approved by that adventure's DM and that adventure's judge beforehand.
NON-MAGICAL ITEMS
Non-magical crafting happens at a rate of 1 GP per (check result - 10) per CD. A character may choose to take 10 on this check or roll using Invisible Castle. LEB follows the SRD in all other regards to the Craft skill.
MAGICAL ITEMS
One CD is expended per 1000 gp of the item's base price (not market price), to a minimum of 1 CD. Potions always only take 1 CD regardless of their base cost.
RECORDING CRAFTING AND ENCHANTING ITEMS
All uses of CDs must be recorded on a character's sheet. An example of the preferred logging method can be found
here.
FAQ
1. I'm playing an artificer. How does my Craft Reserve factor into the LEB Crafting rules?
The Craft Reserve class feature for the artificer class has no effect on crafting times. Craft Reserve allows an artificer to spend his reserve points rather than his own XP.
2. How do feats like Exceptional Artisan affect CD?
Exceptional Artisan reduces the amount of time it takes to enchant an item by 25%. Calculate the normal amount of time it would take to enchant the item and multiply it by .75 to reach to correct number of CDs.
Extraordinary Artisan, while reducing the base amount needed to craft items, does not affect crafting times.
Legendary Artisan has no effect on the number of CDs used to enchant an item.
3. I want to sell items! how do I do that?
The in-character marketplace can be found _here_.
(Link Pending Approval)
4. I want to buy items! How do I do that?
The in-character marketplace can be found _here_.
(Link Pending Approval)
5. I don't understand how I get more Craft Days!
Let's use an example. If it is February 3, and your character is not currently in a Living Eberron adventure, your character gains 1 CD on February 4.
6. Why do I need approval before crafting an item during an adventure?
Because the timeline of an adventure is dictated by the DM, you will need to make sure that you will have the time and resources necessary to manufacture or enchant items during an adventure.
7. I want to make customized magic items. There aren't any rules on the site for that!
You will need approval from the LEB judges to craft custom magic items. You will need to start a new proposal thread to the Living Eberron forum. The standard number of judge approvals is required (as per the Guide to LEB thread). Once the item is approved, you can begin enchanting it.
8. I just leveled up! How many Craft Days go I get?
Under the Living Eberron system, Craft Days accumulate on a basis of 1 CD per real-life day not spent in an adventure. You do not get additional CD for leveling.
9. Can I buy a masterwork item and then enchant it? I don't want to have to buy Craft (jewelry) to make an amulet.
Yes. You can always spend the gold to purchase an item, and then spend CD to enchant it.
Just because you are paying for the material component of an item, you will still need to spend the appropriate amount of CD to enchant the item.