Shaun Palmer
Explorer
Question 1:
Melee and Ranged attack damage can be increased by adding the appropriate skill for the attack. For example, a character with 2 points in the Bows skill will do 2d6+2 with a Longbow.
Is this applicable to magical damage attacks using Evoke? Would a character with Evoke 2 do 1d6+2 damage for 2MP?
If so, can this bonus extended to Heal/Mend?
Question 2:
A character uses Transform Animal to change into a 1d6 animal, and then takes 2 points of damage. When returning to original form would the magic user have lost just 2 points of health, or should it be a percentage based on the amount of health lost while in animal form?
Thanks for the help
Melee and Ranged attack damage can be increased by adding the appropriate skill for the attack. For example, a character with 2 points in the Bows skill will do 2d6+2 with a Longbow.
Is this applicable to magical damage attacks using Evoke? Would a character with Evoke 2 do 1d6+2 damage for 2MP?
If so, can this bonus extended to Heal/Mend?
Question 2:
A character uses Transform Animal to change into a 1d6 animal, and then takes 2 points of damage. When returning to original form would the magic user have lost just 2 points of health, or should it be a percentage based on the amount of health lost while in animal form?
Thanks for the help
