I haven't played any of the CRPGs, but I basically set up 3rd ed adventures the same way I did earlier editions. As a DM, I tend to stick to the old-school Easy-Easy-Tough progression of fights, rather than the 3rd ed Moderate-Moderate-Moderate. This way, the PCs only need to recover if they've totally messed up the Easy fights (which happens sometimes, if only through poor luck). It took me a little while to adjust to 3rd ed because everybody - the PCs and the monsters - are more dangerous.
Norfleet makes a good point; a computer game is going to have more combat encounters, in part because they progress faster. For me, in a game that meets once or twice a month, for 4-8 hours at a time, an average adventure only has 3 or 4 real combats anyway, so there's rarely any need to rest in the middle of anything.
Norfleet makes a good point; a computer game is going to have more combat encounters, in part because they progress faster. For me, in a game that meets once or twice a month, for 4-8 hours at a time, an average adventure only has 3 or 4 real combats anyway, so there's rarely any need to rest in the middle of anything.