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Fenes 2 said:
If they "fix" the druid the same way the "fixed" the ranger I got another banned class IMC. No big loss though - PCs that prefer to hang out in the wilderness are not really suited for my campaigns anyway.

Out of idle curiosity, what's objectionable about the Ranger in 3.5?
 

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I would like to add my voice to the chorus regarding SF/GSF.

They were bearly worth taking at +2 and +4.

The only plus side is that some of the descriptions have implied that it will be +1 and +1 stacking rather than +1 and +2 overlapping. I hope that this is a general rule.

I know that mathematically the effect is the same, but psychologically it is very different. The whole new bigger bonusses overlapping old ones is one of my hates with 3.0. It feels like you a wasting a feat as soon as you take the second one.

Just my €0.02.

glass.
 
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Fenes 2 said:
If they "fix" the druid the same way the "fixed" the ranger I got another banned class IMC. No big loss though - PCs that prefer to hang out in the wilderness are not really suited for my campaigns anyway.

Out of idle curiosity, what's objectionable about the Ranger in 3.5?
 

CrimsonTemplar said:


Out of idle curiosity, what's objectionable about the Ranger in 3.5?

In my campaigns it is clearly and grossly overpowered. 6 Skill points, 2 good saves, spells, favorite enemy bonus to damage and several skills, special abilities, combat styles, animal companion - ther anger would leave both the rogue and the fighter in the dust in my campaigns (which are not by any means standard D&D).

Especially in my main campaign, set in an egyptian-themed setting and with a heavy emphasis on social adventures, the alleged strengths of the fighter - heavy armor use and bonus feats - would pale in comparisions.
 

From Andy Collins' boards, confirmed (from Du 100):

Bards and sorcerers will get to swap out unwanted spells at even levels of advancement.

Also, looking at the new spells on the WOTC site ... since they are significantly more effective against melee types than casters, it seems to me th "Casters Nerfed, Melee Ascendant" crowd has been whining without the big picture again.

More and more it looks like 3.5 -- despite individual foibles -- will be a well-balanced whole.
 

Bards and sorcerers swapping out spells is huge news. Any further info on the mechanics of this?

Finallly playing my first sorcerer, and I have read all I can about the best suggestions for spell and feat selections, and now the rules have completely changed. Fun!
 

JoeBlank said:
Bards and sorcerers swapping out spells is huge news. Any further info on the mechanics of this?

Other than that it occurs at even levels, no. I don 't know it it's single spells, individual spell upgrades, or any and all (though if I had to guess, I'd guess the latter). If I learn more I'll update.
 

Any and all seems a bit much. It would be odd to have a character completely change like that. With few skill points and feats, sorcerers are defined by their spell selection. It would be rare to have a sensible in-campaign explanation for a total overhaul.

Even something like SKR's path magic would be welcomed. Surely there will be some limit, such as not applying to the character's highest level of spells, or only allowing on swap per spell level.

Again, my hidden genius is shown. By missing a couple of game days my sorcerer is only close to 5th level, and certainly won't make 6th until after 3.5 is out. Nice timing.
 

I noticed in the new Dungeon magazine that rogues and assassins get Hide in Plain Sight. Though it didnt say which level, it was built in to the character block.
 

daTim said:
I noticed in the new Dungeon magazine that rogues and assassins get Hide in Plain Sight. Though it didnt say which level, it was built in to the character block.

Doesn't that kinda make Shadowdancers less useful?
 

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