Old revisions thread (ignore)

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Originally posted by Kershek
I don't agree. With sized magic items halflings and gnomes won't be able to use medium-sized items. Also, if, say, a hill giant has large gauntlets of ogre power on, then most likely no one will be able to use them. Etc., etc.
Ok, this issue will make things a little harder for medium-size PCs and a lot harder for small ones, but I think if they are making this change, there will be low level permanent spells to resize objects (a permanent and object-only version of enlarge or reduce). In the worst case, you could use a resize spell and permanency.

And that it's far less ridiculous than a huge magic armor that becomes small in the hands of a little halfling. It could be an interesting power for a single magic armor, but not an unconsistent constant.
 

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Hey Kweezil mate! :)

Kweezil said:
Something I've been planning to use myself. After all, animated objects get a hardness score, why not golems.

Absolutely.

Kweezil said:
The problem would be that they'd be all but unkillable. Immunity to criticals reduces the meleer's damage, high AC stops use of power attack and magic immunity stops the high-damage spells.

I think it would be great for Golems. :)

Kweezil said:
The mithril and adamantine golems would be nigh unstoppable (hardness 15 and 20), and an obdurium golem... (hardness 30).

Well they would all be considered Epic Golems, so I wouldn't see a problem with it.
 



Kershek said:
I don't agree. With sized magic items halflings and gnomes won't be able to use medium-sized items. Also, if, say, a hill giant has large gauntlets of ogre power on, then most likely no one will be able to use them. Etc., etc.
Item creation feats exist for a reason. Use them. There's no need to have magically resizing items as a default condition when PCs can easily create their own or comission their creation.
 


I'm not sure yet what to make of the monks ... there appear to be some errors in those stat blocks, and thus it's hard to say what's a revision and what is an error. We need some independent confirmation.
 

theoremtank said:


This is something I hadn't thought of. I hope we see changes here. The current druid's weapon restrictions are arbitrary. And I haven't yet come across a good rationalization for the current list being the way it is.

Which one's in particular do you have problems with?

The Scimitar is the only one I really have problems with. Now, if they specified that it has to be forged of Meteoric Iron or crafted from wood and imbued with the Ironwood spell I could see it.
 

One more thing...

Does anyone know if the Two-Weapon Defense virtual feat that Rangers get @ 6th is just a renamed version of Off-Hand Parry?
 


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