Old revisions thread (ignore)

Status
Not open for further replies.
Psion said:
I really hope you are wrong about the focus thing. It seems to me that casters have a hard enough time getting their spells to go off.
I whole-heartedly agree. This is the first change I've heard about that makes me want to cancel my preorder. The problem with saving throw DCs is that they do not advance by Hit Die but saving throws do. I'm contemplating a change in my games to 10+1/2 HD + int/wis/cha but this is too powerful the other direction. Maybe 8 + 1/2 HD + mod? Hmmm. Where's my drawing board?

If +1 to save DCs applies to ALL save DCs, not just one school, then it might work better.

(I'm betting it will not take just a few weeks to update old products to bring them up to 3.5. This is truly beginning to sound like 4th ed.)
 
Last edited:

log in or register to remove this ad


jmucchiello said:
If +1 to save DCs applies to ALL save DCs, not just one school, then it might work better.
Agreed.
(I'm betting it will not take just a few weeks to update old products to bring them up to 3.5. This is truly beginning to sound like 4th ed.)
It certainly looks like they're making a lot more changes than they suggested months ago. The changes we've seen will have a much bigger impact than "10 minutes to update my 15th level Druid" as stated in one of the Wizards web page revision updates.
 

jmucchiello said:
I whole-heartedly agree. This is the first change I've heard about that makes me want to cancel my preorder.

One little change that is easily house-ruled makes ya wanna cancel your preorders? :eek:
 
Last edited:

Some new skill synergies I noticed from analyzing the Fiend Folio monster stats:

Knowledge (nature) gives a +2 bonus to Survival checks in natural environments.
Knowledge (the planes) gives a +2 bonus to Survival checks in extraplanar environments.
Search gives a +2 bonus to Survival checks when following tracks.
 

Psion said:
I really hope you are wrong about the focus thing. It seems to me that casters have a hard enough time getting their spells to go off.
Where did this rumor come from? This thread is the first I've ever heard of it.
 

If you analyze some of the spellcasters in 3.5 compatible adventures in Dungeon 100, you'll see that those with Spell Focus only receive a +1 benefit to spell DCs (eg, one cleric had a Wis 16, Spell Focus, but only a DC14 base save for that school of spells). NPCs with both feats reflect a net +2 -- which means there are either errors in the stat blocks, or the feats have changed.

Since it's consistent, it's likely the feats have changed.
 
Last edited:

Michael Tree said:

Where did this rumor come from? This thread is the first I've ever heard of it.

The thing about Spell Focus came from someone extrapolating from spellcaster stat blocks in Dungeon #100 (presumably, spell DCs only added up correctly if Spell Focus adds +1 rather than +2).
 

Olgar Shiverstone said:
If you analyze some of the spellcasters in 3.5 compatible adventures in Dungeon 100, you'll see that those with Spell Focus only receive a +1 benefit to spell DCs (eg, one cleric had a Wis 16, Spell Focus, but only a DC14 base save for that school of spells). NPCs with both feats reflect a net +2 -- which means there are either errors in the stat blocks, or the feats have changed.
Both feats? Spell Focus is one, what's the other one?

If this is true, then Spell Focus can be safely added to the list of "useless feats to never take unless you need it to qualify for a prestige class."
 


Status
Not open for further replies.
Remove ads

Top