Yep, which is exactly why I prefer C&C's save system. My campaigns often last into the higher levels, even beyond level 20, including in 1E and 2E years. One thing that drove me nuts was that the mage could be an 18th level Arch Mage and that level one halfling would still save on an 8 or better against the Charm spell. In C&C he fails, period. Not only that but 18th level characters will still fear spells being thrown at them, even if they have a Cloak of Protection +5, because they will still have a 35 to 65% chance of failing, rather than only a 5%.
Conversely, against a 1st level mage they will only fail versus that Charm Person spell 5% of the time, IE a Natural 1. Not even then if you do C&C by the book and don't have crit fumbles or successes.
So I like that C&C keeps the game challenging and scary even at such high levels, rather than a super powered cake walk. Against "appropriate" level challenges.