This to me is a tealeaf reading moment.
Wizards is in a bit of a bind. After being stung by the backlash from the radical departures in mechanics and lore of 4e, WotC opted to make a totally safe and nostalgic version of D&D in 5e. And it was very successful, but with success brings increased scrutiny. WotC wants to invoke the rosy nostalgia of Keep on the Borderlands, but the climate is radically shifting away from the tropes that style invokes. Simply put, WotC wanted to create a timeless version of D&D where orcs can be people or orcs can be monsters, but the latter is rapidly falling out of favor. WotC is now stuck between attempting to address the concerns of their audience and gutting the golden goose again during one of the largest points of popularity the brand has seen. They've tried to have it both ways, which has resulted in these "half-measures" that have seemed to placate nobody.
WotC could take bold action: a complete rethink on race/lineage mechanics, a new system to address cultural elements, changing ability scores to be less ableist, ditching alignment, removing or renaming classes and elements which could be seen as insensitive, a wholesale reinvention of what a "monster" is, etc. All culminating in a new edition in the coming few years. Of course, such radical shifts to the paradigm could reinvoke the 4e "this ain't my D&D" problem we just came back from. Fix too little and you'll be called out for failing to address the problem, fix too much and you'll lose the fans that supported you.
I don't envy this position. One person's "good enough" is another person's "that doesn't address the issue". That said, I wager there will be a larger revision to the game sooner rather than later now, because the current climate is going to demand WotC treat these concerns with a little more finesse than what they've done so far. The question will be how far that revision will go.