CleverNickName
Limit Break Dancing (He/They)
And do you think your feelings are typical?
And do you think your feelings are typical?
I made no claims that my experience was universal or even predominant.And do you think your feelings are typical?
The thief is more suited to a ranged attack role with dexterity as their prime requisite stat and some weapon skill. BX thieves can use any weapon so crossbow or bows are appropriate. I think it was Unearthed Arcana that upgraded AD&D thieves to using short bows as allowed weapons with two shots a round as the rate of fire.It should equally be remarked that the Thief class was almost every bit as unequipped for combat.
How many thousands of thief characters died from ignorance that playing a thief is not done in the front lines of a combat?
The Thief game is all about avoidance. Avoiding combats, avoiding magical challenges, even avoiding traps by disarming them. A thief starts a combat with a backstab or a blackjack. If those fail, they better hold high ground, cover, and distance, and probably even numbers to press an ambush.
Yes, let's go with the fantasy archetypes that led to the D&D classes and class fantasy, that points us straight to JRR Tolkein's Lord of the Rings and Jack Vance's Dying Earth. Both of which presented magic-users in ways very similar to TSR-era D&D classes. Gandalf casts maybe three spells across the LotR books and in Dying Earth wizards' brains can only hold a few world-altering spells at a time. Going with fictional archetypes is arguing against at-will cantrips.The Grey Mouser throwing knives is much more archetype appropriate than Merlin doing so.