Creamsteak said:The Iconics and Non-Iconics adventures are over, and those pre-date the psionicle.
Dalamar said:Wow, we've been going on for that long? Now that's a pretty good achievment.
So what do we get as a present for the honor of that date?![]()
Reaper
I would have guessed the Psionicle myself.
Is Of Sound Mind older?
Either way, it IS quite a testament to all involved that they're still going.
Now, my question to everyone is: Which PbP games CAN 'finish'?
As I mentioned months ago, I only know of one that has finished: The Non-Iconics Adventure, which was a very short adventure run by Heavy G, and it still took over a year and a half, if memory serves.
I'm sure many games don't have an "ending" in mind per se, and might just be a 'go until we get tired' kind of conclusion.
reapersaurus said:Now, my question to everyone is: Which PbP games CAN 'finish'?
As I mentioned months ago, I only know of one that has finished: The Non-Iconics Adventure, which was a very short adventure run by Heavy G, and it still took over a year and a half, if memory serves.
I'm sure many games don't have an "ending" in mind per se, and might just be a 'go until we get tired' kind of conclusion.
reapersaurus said:bump.
and.....
I think that many PbP DM's don't realize HOW SLOW PbP gaming is, and they bite off too much to chew in the initial set-up of the game.
Hell, I think a one-day adventure (IRL) takes over a year online, if the players get into it a bit.
Are there any veteran DM's that can add in their 2 cents, about how much you can hope to accomplish in a PbP adventure, given an average (or above-average) group of players?
Would you WANT to plan a memorable, far-reaching adventure, or would you want to keep it fairly small and focused on what the prime intent is?
That's not to say that there've been no tough times. To be completely honest, there have been at least a dozen times in the lifetime of the Psionicle that, with a new update, I could've sworn that I killed the game. In OSM, there have been several periods when Jarval couldn't update for moderately long periods of time. Fortunately, both games have lived through those tough times.
I think that many PbP DM's don't realize HOW SLOW PbP gaming is, and they bite off too much to chew in the initial set-up of the game.
Hell, I think a one-day adventure (IRL) takes over a year online, if the players get into it a bit.
Are there any veteran DM's that can add in their 2 cents, about how much you can hope to accomplish in a PbP adventure, given an average (or above-average) group of players?
Would you WANT to plan a memorable, far-reaching adventure, or would you want to keep it fairly small and focused on what the prime intent is?
I've noticed that here on ENWorld most PbPs should probably stick to shorter adventures...though on my own board, where its simply myself and a fairly large group of friends, our PbPs move very quickly. I'm running a large amount of games there, and we've been doing it for about a year and a half now.
I have to say...coming to ENWorld and seeing how slow the PbP games went here surprised me a lot.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.