Mission 3, Day 1, Encounter 1, Round 35.
Initiative:
Cyrill
Carl
Slicer Worm #12
Bishop
Slicer Worm #13
Sarge
Jacob
Jonass
Mel
Slicer Worm #14
Zane
Dave
Cyrill fires a round at worm #12,
(Modified ranged attack roll of 12 + 9 (AB) = 21, a hit doing 4hp damage), catching the worm side. Cyrill then moves 30’ towards the exit hole Jacob created.
Carl moves 15’ south to just past Bishop and lights up the corridor with flammable liquid. As the liquid falls to the ground Carl estimates it will burn for another 1 round.
Slicer worm #12 enraged storms forward towards the squad, as it slithers out the doorway it is greeted by the quick explosive succession of two proximity grenades going off!
(Doing a possible 33hp damage! Slicer worm #12’s REF save roll of 25 vs DC 18, success and takes 16hp damage. Slicer worm #13’s REF save roll of 12 vs DC 18, fail and takes 33hp damage. Slicer worm #14’s REF save roll of 15 vs DC 18, fail and takes 33hp damage.) Bishop is pleased to see that both little slicer worms flop to the ground after the explosive flash but the mature worm seems to be only somewhat scorched!
Slicer worm #12 is dying.
Bishop tries to aim past Carl as he unleashes a burst at the mature slicer worm,
(Modified ranged attack roll 20 + 10 (AB) – 4 (Cover from Carl) – 4 (Burst) – 0 (Range) = 22, a hit (Confirmed critical modified roll of 13, confirmed) doing an amazing 49hp damage! Horray for bug guns!), catching the large worm still flat footed before it could act and the slugs tear into the creatures head ripping huge holes in its mouth and blinding it in one eye! Bishop then retreats to the escape room.
Slicer worm #13 is dead.
Sarge yells into his mic, “
I want you grunts right behind me! Lets get to those life boats”, as he slings his rifle over his back, grabs hold of the scorched floor and drops himself down to the level below. As soon as he lands Sarge makes sure the door to the north is locked.
Jacob drops through the hole and moves over to the security access door to the life boats.
Jonass drops through the hole and moves next to Jacob and says, “
Just type in 3324 to open the door.”.
Mel runs into the room and stops right next to the escape hole.
Slicer worm #14 enraged by the severe wounds it is suffering races forward towards Carl, who is now standing on his own. Its movement is however hampered as it squeezes itself into the narrow corridor and is only able to progress 40’ towards Carl.
Zane hot on Mel’s heels runs into the escape room and gets ready to drop down.
Dave pokes his head out into the corridor and yells at Carl, “
What is keeping you… let’s move”, and keeps his pistol ready to provide covering fire.
Squad actions please.