Mission 2, Encounter 7, Round 5.
The tear gas cloud will remain for a further 9 rounds.
Cyrill takes a shot at human #4, (Modified ranged attack roll of 15 + 6 (AB) = 21, a hit doing 18hp (2d8 + 5) damage!), catching him squarely in the chest and knocking him back into the wall behind. Human #4 is down and dying.
Human #6 remains on the floor coughing.
Carl moves around and covers the stairs, he can’t see movement but can hear unintelligible shouting coming from above.
Human #7 lies secured on the ground coughing.
Rudy moves over to human #6 and begins securing him.
Human #3 dies from his injuries.
Sarge takes a swing at human #8’s head, (Modified melee attack roll of 17 + 11 (AB) = 28, a hit doing 5hp damage), knocking him instead in the shoulder as the human tries to dodge the attack.
Jacob looks around deciding who to attack next after he sees that the two humans he was watching go down.
Human #4 is dying.
Human #1 tries to wriggle free from Mel’s grasp, (Grapple roll of 6 vs Mel’s grapple roll of 21, fail), but just manages to hurt his arms trying.
Mel drags the kicking and squirming human into the tear gas cloud, (Mel’s grapple roll of 12 vs human #1’s grapple roll of 10, success), with out much fuss. Human #1 tries to hold his breath, (FORT save of 12 vs DC 15, fail), but takes a deep breath at just the wrong time and gets a lung full of gas! Human #1 immediately starts to violently cough.
Human #5 dies from his injuries.
Human #8 attacks with a wild look in his eyes swinging his wrench madly in front of him, (Modified melee attack roll of 19, a miss), but he seems to not understand that it is a fruitless exercise attacking a trooper in armour.
Squad actions please.